Should We? Could We? Would We? Films in the Age of Cross-Media Production

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    Should We? Could We? Would We? Films in the Age of Cross-Media Production - Presentation Transcript

    1. Should We? Could We? Would We?: Films in the Age of Cross-Media Production Christy Dena UniverseCreation101.com Power to the Pixel 22 nd October 2008
    2. http://en.wikipedia.org/wiki/Image:Archers-AMOLAD-Logo.jpg
    3.  
    4.  
    5.  
    6. Four eyed monsters Blair Witch Project Replicate Transform Expand
      • Should We?
      • Should we distribute across multiple media platforms?
      • Should we promote across multiple media platforms?
      • Should we expand the film experience across media platforms?
      • Should we distribute across multiple media platforms?
    7. DeMassification! – Toffler (Fragmented Audiences)
    8.  
    9.  
    10. “ In a nearby future we can assume that media will move freely across different technological platforms, across different media formats and across different networks. Media will in this sense appear more as a liquid than solids.” Mikael Wiberg, 2007, 63 “ Fluids travel easily. They ‘flow’, ‘spill’, ‘run out’, ‘splash’, ‘pour over’, ‘leak’, ‘flood’, ‘spray’, ‘drip’, ‘seep’, ‘ooze’; unlike solids they are not easily stopped—they pass around some obstacles, dissolve some others and bore or soak their ways through others still.” Zygmunt Bauman, 2000, 1-2
    11. Ruddy Morgan’s Flatland
    12.  
      • ‘ Billion Dollar Research Lab: Cross-Media Insights from the Largest Single Media Event Ever’
      “ We thought that customers would be appreciative of the fact that we had so much across different platforms,” he said. “But nope. They were like ‘obviously!’ They just expected it.” Alan Wurtzel, NBC Universal’s President of Research
      • Should we promote across multiple media platforms?
    13. DeMassification! (Fragmented Audiences)
    14. Timothy deWaal Malefyt, Vice President/Director of Cultural Discoveries, BBDO Advertising Worldwide “ Reason is Out, Emotion is In”
    15.  
    16. Tulse Luper Suitcases
      • “ webler: Website constructed entirely from a film’s visual and aural elements that can be navigated and interacted with by a general audience. A webler should offer both an experience of the actual film as with a film trailer and an alternative expression to that experience.”
      www.digiscreen.ca/weblers/tulse
      • Head Trauma
      • Freefall
      www.eagleeyefreefall.com
    17. Reality is the new play space
      • JasonsGrudge2blog.com
    18. http://www.sonypictures.com/homevideo/untraceable/ http://www.killwithme.com/
    19. http://www.ihatesarahmarshall.com/ http://www.forgettingsarahmarshall.com/
    20. Marketing Art ? X
      • Should we expand the film experience across media platforms?
      • “ If the cinema intends to survive, I believe, it has to make a pact and a relationship with concepts of interactivity, and it has to see itself as only part of a multimedia cultural adventure.”
      • ‘ Toward a re-invention of cinema’
      • Cinema Militans Lecture Peter Greenaway, 28 th Sept, 2003
    21. Ruddy Morgan’s Flatland
    22.  
    23. Audiences want to converse with your world in their native tongue/ media
      • SIMM =
      • “ individual consumers being exposed to more than one media system or approach at a single point in time. In short, it describes the increasingly prevalent consumer activity of multitasking, eg being online and watching television at the same time, reading the newspaper while listening to the radio, or reading the mail while talking on the telephone.”
      • (Pilotta, Schultz, 2004)
      • Could We?
      • Could We Do It?
      • How Could We Do It?
      • What Could We Do?
      • Could We Do It?
    24. Four Approaches to Cross-Media Creation Version 1, Christy Dena, 2008
      • All mediums are equal, all art is one
      * Film is King, other mediums are Queen
      • Film is King, other mediums can be Knights
      • Film is King, all other mediums are Pawns
      Medium Status * Have to experience more than one * Experience more than one * Experience one or the other * Experience one on top of the other, no relation Audiences
      • Writer-Producer-Director
      • Self & like-minded teams
      • Writer-Producer-Director
      • Creatively controlled practitioners with some integration knowledge
      • Creatively controlled practitioners
      • Outsiders, no creative control
      Execution
      • Combined platform/artform skills
      • Multi platform/artform skills
      • Single platform/artform skills
      • Single platform/artform skills
      Skills Artistic Economic & Artistic Economic (& Artistic) Economic Motivation Strategies & Techniques
      • Cross-media interaction design
      • Experience Design
      • Simultaneous media usage
      • Designed from beginning
      • Parallel production
      • Asset Sharing
      • After initial content
      • Central Management (‘Transmedia Tzar’)
      • Coherence Management (‘World Bible’)
      • Asset Sharing
      • Leverage existing IP for marketing & franchise exploitation
      • No role in the meaning-making process
      Native Integrated Complimentary Isolated
      • The “fly in the ointment” of ‘transmedia storytelling’?
      • ‘ pragmatic conflicts between film production and videogame development practices’
      • Trevor Elkington
      • Senior Associate Producer, Surreal Software
    25. Cross-Media Production Process Comparison Source: http://jasondaponte.wordpress.com/2008/09/19/... Conceived by Crossover Nordic team, chart created by Daniel
      • How Could We Do It?
    26. Replicate
    27. http://brokensaints.com/ Brooke Burgess, Ian Kirby, and Andrew West’s Broken Saints
    28. Transform
    29.  
    30. http://www.thefountainremixed.com/
    31. … and Peter Greenaway VJing his ‘Tulse Luper Project’… www.tulselupernetwork.com petergreenaway.org.uk/tulse.htm
    32. Richard James Allen’s Thursday’s Fictions “ When you read a book, you imagine the world.  When you watch a film, you see and hear the world.  When you visit an online 3D immersive environment, you enter the world.  You feel what it’s like to be one of the characters, to be inside the story. And you can share that experience with your friends.” www.thursdaysfictions.com
    33. Expand
    34. Joss Whedon’s Firefly/Serenity
    35. Richard Kelly’s Southland Tales www.southlandtales.com
    36. 10 Canoes / feature film “ Many, many canoes”: 11 Canoes / Mini-Documentaries Training 12 Canoes / Broadband Website 13 Canoes / Gallery Exhibition 14 Canoes / Photo Publishing Project 15 Canoes / Music Preservation Project 16 Canoes / Closed-Circuit Television Station 17 Canoes / Cultural Exchange Program 18 Canoes / Making Of Documentary Rolf De Heer: http://www.vertigoproductions.com.au/10canoes.htm Movie: http://www.tencanoes.com.au/
      • What Could We Do?
    37.  
    38. Lance Weiler’s Head Trauma http://www.headtraumamovie.com/
    39. http://www.gorillaz.com/DirtyHarry/ Gorillaz’s Dirty Harry
    40. John August’s The Nines
    41.  
      • Fictional newspapers
      Jason Grote’s   1001 www.1001nyc.com
    42. Michel Gondry’s Sunshine on a Spotless Mind www.lacunainc.com
    43. Six to Start http://wetellstories.co.uk/
    44. Pet Shop Boys’ Integral
    45. Blast Theory’s ‘Can You See Me Now?’
    46. 42 Entertainment’s I Love Bees
    47. 42 Entertainment’s I Love Bees
    48. 42 Entertainment’s ‘Last Call Poker’ for Activision’s GUN Image from Jane McGonigal’s NEXT presentation
    49. 42 Entertainment’s The Dark Knight campaign
    50. … and the phones buried inside the cakes for The Dark Knight… 42 Entertainment’s The Dark Knight campaign
    51. Nine Inch Nails’ Year Zero
    52. Nine Inch Nails’ Year Zero
    53. Singapore’s Postal Service ‘Yours Always’
    54. Lance Weiler’s Head Trauma http://www.headtraumamovie.com/
    55. www.find815.com Hoodlum’s Find 815 for ABC’s Lost
    56. ‘ She Loves the Moon’ by the Strangers…
    57. Nick Montfort and Scott Rettberg’s ‘Implementation’ http://nickm.com/implementation/
    58. YellowArrow.net
    59. www.botanicalls.com
      • Sharks
      area/code’s SharkRunners
    60. Mind Candy’s ‘Perplex City’
      • Would We?
    61.  
    62.  
      • Should We?
      • Could We?
      • Would You?
    63.  
      • www.ChristyDena.com
      • www.UniverseCreation101.com
    64. References
      • Bauman, Z. (2000). Liquid Modernity . Polity Press, USA.
      • deWaal Malefyt, T. (2006). "The Privatisation of Consumption: Marketing Media Through Sensory Modalities." Advertising and the Media themed issue of Media International Australia (119): 85-98.
      • Elkington, T. G. (2005). How a Salad Bowl Can Improve Transmedia Storytelling: Integration and Convergence in Film and Game Development. Futureplay 2005 . East Lansing, MI.
      • Greenaway, P. (2003, 28 Sept). "Cinema Militans Lecture: Toward a re-invention of cinema." Retrieved 17 March, 2006, from http://petergreenaway.co.uk/essay3.htm.
      • Pilotta, J. J., Schultz, D.E. et al. Simultaneous Media Usage: A Critical Consumer Orientation to Media Planning, Journal of Consumer Behaviour (2004), John Wiley & Sons, Ltd., 3(3), 285-292.
      • Toffler, A. (1980). De-Massifying the Media. The Third Wave . New York, Morrow : 155-167.
      • Wiberg, M. (2007). Midgets: Exploring the Design Space for Truly Liquid Media . 1st International Conference on Crossmedia Interaction Design, Hemavan, Sweden.

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