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Game design & concept

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Game design & concept Game design & concept Presentation Transcript

  • IC3BREAKER
    Game Design
    The Design & Concept Phase
  • INTRODUCTION
  • The Great Work of
    Game Designers
    Over the Next Decade
    will be to
    Re-Invent Real Life
    as we know it.
  • WHAT TO TRY
    THE DESIGN CHALLENGE:
    If you could change:
    whatone person does every day,orhowone group thinks about one thing
    What would you change, and how would your game do it?
  • TODAY’S SCOPE
    1. Research for the learning disabled
    2. Participatory Design British ILD
    3. Objectives of the game
    4. Concept Stage of
    Design
    5. Storyboard
  • How do we LEARN ?
    RESEARCH
  • Understanding Occupational Therapy Terms
    ProprioceptionWhere our body parts are in relation to the space around us.
    Visual Perceptionhow we perceive and internalise information from ourenvironment.
    RESEARCH
    Tactile PerceptionTouch
    Auditory Perceptionhow we internalise sound.
  • British Institute for Learning Development
    Who they are : Services
    IPC – International Primary Curriculum
    Learning Development
    Our Collaboration
    PARTICIPATORY DESIGN
    For further information about this institute, please visit: http://www.british-ild.com
  • 1. Designing for Edutainment
    2. Interaction through Tangible Objects
    3. ‘Fun’ along with Functional
    OBJECTIVES OF THE GAME
    4. Creating a Collaborative/ engaging environment
    5. Aiding Learning Disability
  • THE CONCEPT STAGE
    Who is it for?
    Why entertaining?
    Genre
    Platform
    Player’s role + gameplay
  • FOR
    Age Group: (EC/E) 3-5 yrs
    Gender: Both
    Gamer typeBeginner
    Education:PreliminaryLearning Disabled
    ROLE/ GAMEPLAY
    Introduced to Math basics
    Puzzles to solve
    Groupwork
    Includes:
    Collecting
    Points
    Feedback
    Exchanges
    Customizing
    GENRE
    • Strategy
    • Puzzle
    PURPOSE
    • Teaching
    • Support training
    PLATFORM
    Tabletop Interface (TUI)
    FUN
    Exploratoryadding excitement
    Musical aid to engage
    Tangibility of objects in task
    Auditory feedback
    THE CONCEPT STAGE
  • STORYBOARD OF CONCEPT
  • “Games are the most elevated form of investigation.”
    - Albert Einstein
    THE END
  • ANY QUESTIONS ?