The Great Work of Game Designers Over the Next Decade will be to Re-Invent Real Life as we know it.
WHAT TO TRY THE DESIGN CHALLENGE: If you could change: whatone person does every day,orhowone group thinks about one thing What would you change, and how would your game do it?
TODAY’S SCOPE 1. Research for the learning disabled 2. Participatory Design British ILD 3. Objectives of the game 4. Concept Stage of Design 5. Storyboard
How do we LEARN ? RESEARCH
Understanding Occupational Therapy Terms ProprioceptionWhere our body parts are in relation to the space around us. Visual Perceptionhow we perceive and internalise information from ourenvironment. RESEARCH Tactile PerceptionTouch Auditory Perceptionhow we internalise sound.
British Institute for Learning Development Who they are : Services IPC – International Primary Curriculum Learning Development Our Collaboration PARTICIPATORY DESIGN For further information about this institute, please visit: http://www.british-ild.com
1. Designing for Edutainment 2. Interaction through Tangible Objects 3. ‘Fun’ along with Functional OBJECTIVES OF THE GAME 4. Creating a Collaborative/ engaging environment 5. Aiding Learning Disability
THE CONCEPT STAGE Who is it for? Why entertaining? Genre Platform Player’s role + gameplay
FOR Age Group: (EC/E) 3-5 yrs Gender: Both Gamer typeBeginner Education:PreliminaryLearning Disabled ROLE/ GAMEPLAY Introduced to Math basics Puzzles to solve Groupwork Includes: Collecting Points Feedback Exchanges Customizing GENRE
PLATFORM Tabletop Interface (TUI) FUN Exploratoryadding excitement Musical aid to engage Tangibility of objects in task Auditory feedback THE CONCEPT STAGE
STORYBOARD OF CONCEPT
“Games are the most elevated form of investigation.” - Albert Einstein THE END