• Save
Designing for the Visually Impaired
Upcoming SlideShare
Loading in...5
×
 

Designing for the Visually Impaired

on

  • 1,360 views

A design concept using Haptics for the visually impaired.

A design concept using Haptics for the visually impaired.

Statistics

Views

Total Views
1,360
Views on SlideShare
1,360
Embed Views
0

Actions

Likes
0
Downloads
0
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Designing for the Visually Impaired Designing for the Visually Impaired Presentation Transcript

  • DESIGNING FOR THE VISUALLY IMPAIRED
    ENABLED BY DESIGN
  • Introduction >>
    WHO?
    WHAT?
    WHAT NOT?
  • Learnabilityfirst time accomplishmentEfficiencyperform quickly
    Memorability
    Reestablishing proficiency
    Our approach >>Biomimicry
  • “The role of technology is to mirror our humanness. We were born with everything we need:good technology reminds us of that.”
    Jack Dorsey (@jack), CEO Twitter
    Conceptual design >>
  • PLAN
    ASSISTIVE DEVICE
    INFORMATION FLOW >>
  • Audio-to-text
    Plug-ins for google maps >>
    Tablet Connectivity
  • Audio registered as text on-cue
    Given point appears on map
  • List of Suggested routes can be toggled for change on map
  • Screen grayed out (inactive)
    Highlighted select route (active)
  • DIGITAL IMPRESSION BOARD - HAPTIC PEN
    The next few slides have used images of Wacom’sIntuos 4 for illustration purposes only**
  • Digital impression board >>
    Magnet clay/ Magnetized liquid
    Customizable Button initiators
  • Digital impression board >>
    Button initiators mapped for similar on-screen functionality
    Button also serve as cue initiators to commands
    Electromagnetic waves change texture to imprint the chosen route
  • << HAPTIC PEN
    In-built microphone to receive voice commands
    Finger-tip grip pad for haptic senses
    Automated nib changer for texture-feel
    Thumb-button to initiate text-to-speech
  • << HAPTIC PEN
    A comic illustration of the tracing of a route using the Haptic pen on texture
  • What it doesn’t do
    • GPS tracking
    • Security
    • Retract ability
    • Automation
    • Texture detection
    What it does
    • Ultrasonic obstacle detection
    • Vibratory buttons
    Adding on to the ultra-cane >>
  • Pointing you to the right direction
    Underside of Haptic torch integrated with GPS /compass
    Retractability option for non-obtrusiveness
    Grip transfer force probe to feel texture
    Handle covered to give *grip* feedback (handholding)
  • Pointing you to the right direction- navigating without maps
    Force exerted at points for
    ‘pulling’, ‘pushing’ sensation
    Shoulder and Waist studied to be the turning points in assistive/guided walking
    Assistive jacket >>
    Automating the Ultra cane
  • Scenario >> Planning
  • Scenario >> Assistive device
  • “ If we want users to like our software, we would design it to behave like a likeable person.”
    Alan Cooper
    Self assessment >>
    • System status is visible to user
    • Minimizes the length of process by using natural intuitive memory (long term)
    • Reduces the time required to do activity by transferring it to natural actions done in life
    • Supports flexibility in attaining a task
    • Is mostly automated so system status is not required to be visible to user
    • Texture probe triggers long-term memory and brings in action
    • Reduces motor processing time
    • No flexibility allowed since system is programmed to work in one way alone with no interference.
  • Future Extensions >>
    Addition of ‘help’ feature without hindering the processing speed of system
    Backup for when system incurs errors. What happens?
    Added flexibility to allow user freedom with his actions.
    Segregating perception of texture. Muddling to the brain?
  • ENABLED BY DESIGN
    NO QUESTIONS? GOOD.
  • References