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Higher Ed is Getting Weirder All The Time
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Higher Ed is Getting Weirder All The Time

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A look at five general trends influencing the near-term future of higher education in the United States.

A look at five general trends influencing the near-term future of higher education in the United States.

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  • 1. Higher Ed is Getting Weirder All the Time Emerging Trends in Teaching & Technology Innovation Christopher S. Rice, Ph.D Principal, CoLearnatory
  • 2. ch-ch-ch-changes! (cc) 2009 Flickr user .bala
  • 3. Music Industry (cc) 2007 Flickr user d4vidbruce
  • 4. Print News Industry Source: http://www.stateofthemedia.org/2009/
  • 5. Why should Higher Ed be any different? (cc) 2009 Flickr user Zenobia Joy
  • 6. (cc) 2005 Flickr user ocherdraco
  • 7. Futureshocked Faculty (cc)2008Flickruserelvenenoo2.0
  • 8. Pedagogy #5
  • 9. Active Learning: Analysis - Synthesis - Evaluation
  • 10. Active Learning: •Think-Pair-Share •Minute Papers •Collaborative Learning Group •Simulation/Role Playing •Student Debate/Fishbowl
  • 11. © 2009 Michael Speaks Project-Based Learning
  • 12. “Project-Based Learning is a comprehensive instructional approach to engage learners in sustained, cooperative investigation (Bransford & Stein, 1993). Project-Based Learning is a teaching and learning strategy that engages learners in complex activities. It usually requires multiple stages and an extended duration--more than a few class periods and up to a full semester. Projects focus on the creation of a product or performance, and generally call upon learners to choose and organize their activities, conduct research, and synthesize information.” “Project-Based Learning - What is it?” Seungyeon Han and Kakali Bhattacharya Department of Educational Psychology and Instructional Technology, University of Georgia (http://projects.coe.uga.edu/epltt/index.php?title=Constructionism%2C_Learning_by_Design %2C_and_Project_Based_Learning)
  • 13. Elements of Project-Based Learning Melissa Palmer, et al. 7 components of project-based learning: http://youtu.be/Vm_NoayYkLo •Learner-centered environment – feedback and continued assessment •Collaboration – peer feedback, pbl. •Integration of Content – clear goals in process AND product •Authentic Tasks – addresses real-world issues relevant to students’ lives and/or communities •Multiple Presentation Modes – multiple technologies used in the planning, preparation or presentation of project work. •Time Management – need time for meaningful doing and learning. •Innovative Assessment – ongoing, varied and frequent assessment from peers, self, instructor as well as reflection.
  • 14. What are the benefits? According to Edutopia: •Connecting academic learning to real-life issues and applications •Better retention of knowledge gained •Skills in pursuing individually- directed work as well as team-based work •Improved technology integration
  • 15. Instructor > Designer/ Architect Student > Active knowledge construction
  • 16. Planning Considerations •Real world challenge or problem at the core •Curriculum Based •Small team organization of course •Multi-disciplinary/multi-skill approach to work •Must be a deliverable(s) at the end of the course •Peer evaluation and accountability as well as instructor evaluation. •Other considerations: ‣ Journaling ‣ Shared Workspace ‣ Scaffolding – build skills through smaller projects that lead up to the big project.
  • 17. Robert Geier, et al, “Standardized Test Outcomes for Students Engaged in Inquiry-Based Science Curricula in the Context of Urban Reform,” JOURNAL OF RESEARCH IN SCIENCE TEACHING VOL. 45, NO. 8, PP. 922–939 (2008)
  • 18. Competency-Based Degrees
  • 19. Peer-to-Peer Learning
  • 20. The Sharing Economy
  • 21. Classroom Technology #4
  • 22. LMS slideware audience response systems smartboards lecture capture open educational resources virtual worlds web conferencing web-based tools social networking shareable media backchannel augmented reality geolocation QR codes MinimalDisruption MaximumDisruption “Sage on the Stage” Radically Open Faculty (C) 2010 University of Kentucky,All Rights Reserved Text Effective Teaching with Technology
  • 23. (cc) 2008 Flickr user daskar •Groups (private) •Pages (Public) •Comments (everywhere)
  • 24. (cc) 2010 Flickr user DJ Lein http://www.flickr.com/photos/djlein/5010090835/
  • 25. Instagram
  • 26. “Instagram is a great content teaching tool because the more you use it, the more you find and appreciate moments around you that you want to share.” Ann Handley (via C.C. Chapman)
  • 27. (cc) 2008 Flickr user EdYourdon
  • 28. Wikis
  • 29. Social Bookmarking
  • 30. Evernote
  • 31. Video
  • 32. Synchronous Video (cc) 2011 flickr user hazelowendmc
  • 33. Synchronous Video Options •Skype •Google Hangouts •Adobe Connect (cc) 2007 Flickr user alexwardphoto http://www.flickr.com/photos/squaretip/351830282/ (cc) 2013 Flickr user oliverraduner http://www.flickr.com/photos/oliveronflickr/9066786730/ (cc) 2010 Flickr user hazelowendmc http://www.flickr.com/photos/24289877@N02/4459573030/
  • 34. (cc) 2011 Flickr user PRSATampaBay http://www.flickr.com/photos/prsatampabay/5564729340/ http://www.flickr.com/photos/prsatampabay/5564154265/
  • 35. Learning Management Systems
  • 36. Audience Response Systems aka “Clickers”
  • 37. Lecture Tools
  • 38. (cc) 2009 Flickr user dullhunk http://www.flickr.com/photos/dullhunk/3389581452/
  • 39. (cc) 2010 Flickr user rosefirerising
  • 40. (cc) 2008 flickr user mair
  • 41. Google Plus
  • 42. Circles
  • 43. Communities
  • 44. (cc) 2011 Flickr user rwentechaney (cc) 2011 Flickr user adria.richards Google Hangouts
  • 45. Don’t get too attached to any one Ed Tech tool R.I.P. 1997 - ??? (cc)2007Flickruserthurdl01.SomeRightsReserved.
  • 46. Online & Hybrid Courses #3
  • 47. Gartner Hype Cycle
  • 48. Moving from Traditional Lecture to Hybrid & OnlineCourses http://www.flickr.com/photos/53801255@N07/8736820287/
  • 49. http://www.flickr.com/photos/uniinnsbruck/3722413559/ (cc) 2008 Flickr user EdYourdon (cc) 2011 Flickr user World Relief Spokane
  • 50. (cc) 2007 Flickr user Lumaxart Early Research Indicates:
  • 51. Interactive Learning Online at Public Universities: Evidence from Randomized Trials, Bowen, et al. May 2012
  • 52. Interactive Learning Online at Public Universities: Evidence from Randomized Trials, Bowen, et al. May 2012
  • 53. Interactive Learning Online at Public Universities: Evidence from Randomized Trials, Bowen, et al. May 2012
  • 54. It’s still early days for hybrid learning... (cc) 2007 Flickr user Ryan Somma http://www.flickr.com/photos/ideonexus/4698463508/
  • 55. Student Instructor Student CommunityContent Modes of Student Interaction
  • 56. Design Questions to ask: •Why are we doing this? •What value are we getting from F2F activities? Online? Non-classroom/ community? •What’s the best way? What’s an innovative way? •What can we learn?
  • 57. What value are we getting from F2F/Online/Community?
  • 58. Activity 1 Activity 2 Activity 3 Face to Face Online “Out of Class” Courses
  • 59. Lectures Exams Quizzes Multi- Media Content Home- work Discuss- ion Face to Face Online “Out of Class” Courses
  • 60. Course 1 Course 2 Advising Clinicals Face to Face Online “Out of Class” Curriculum
  • 61. What types of learning experiences? •Traditional •Project-Based •Service Learning •Constructivist •Connectivist
  • 62. Hybrid Course Structures
  • 63. Examples First Meeting Final Meeting Online Activities Courses
  • 64. Examples 2-3 Weeks F2F Meetings Online Activities 2-3 Weeks F2F Meetings Courses
  • 65. Examples 3-4 Weeks Online Meetings & Activities F2F Meetings Courses 3-4 Weeks Online Meetings & Activities
  • 66. Examples First Meeting Final Meeting Community Activities Courses Online Content & Activities Project Activities F2F Student Collaboration
  • 67. Mobile First/ BYOD #2
  • 68. (cc) 2012 Flickr user flickingerbrad http://www.flickr.com/photos/56155476@N08/6660135637
  • 69. Ubiquitous Internet
  • 70. QR Codes
  • 71. Project Ingeborg
  • 72. Geosocial
  • 73. (cc) 2013 Flickr user [apple]rom http://www.flickr.com/photos/feria/11242511225/ (cc) 2013 Flickr user mrtruffle http://www.flickr.com/photos/mrtruffle/11110206845/
  • 74. Weird Tech #1
  • 75. We can remember it for you wholesale
  • 76. DIY Computing (cc) 2013 Flickr User gabriella_levine (cc) 2013 Flickr User osde8info
  • 77. 3D Printing (cc)2012FlickrUseradafruit
  • 78. $1400/8 minutes
  • 79. Shapeways (cc) 2012 Flickr User Shapeways
  • 80. Maker Faire (cc) 2008 Flickr User Scott Beale
  • 81. Drones (cc) 2013 Flickr User Ars Electronica Center http://www.flickr.com/photos/arselectronicacenter/9364284474/
  • 82. Internet of Things (cc) 2010 Flickr User hey mr glen
  • 83. Internet of Things #FLOCK
  • 84. Augmented Reality (cc) 2013 Flickr User prae (cc) 2013 Flickr User Inmobillaria-Nova (cc)2009FlickruserDanieVDM (cc) 2011 Flickr user bksutherland
  • 85. (cc) 2009 Flickr user torkildr Big Data, Predictive Analytics, Adaptive Learning
  • 86. chris@christopherscottrice.com @ricetopher christopherscottrice.com Thanks!
  • 87. Questions?