Venue: Replaying Japan 2015 Conference on Japan Game Studies, as a potion of the Panel entitled, "How The World Met Nintendo/How Nintendo Met the World"
Date: May 22nd, 2015
PANELISTS: Florent Gorges (Omake Books), Michael Craig (UC Berkeley), Christopher Michael Yap (NAIST). Moderated by Prof. Hiroshi Yoshida (Ritsumeikan Univ.)
発表のタイトル:ニンテンドーと新たなデジタル神話 / Nintendo and the New Digital Mythology
発表の要旨:Throughout history, there have been stories and myths which have received universal acceptance and appraise--those stories which capture the imagination of all, and inspire entire generations. Creators of all mediums have always strived to create such works which can connect with all people through the ages. These mythologies all have a common factor: they speak to all humans on a universal level. Although we didn’t know it at the time, Nintendo accomplished this feat for the first time in 1986 with their masterpiece, A Legend of Zelda. In this presentation, I will speak about how The Legend of Zelda and its sequels have become the new digital mythology of a generation and how the medium of the modern video game is an ideal place for story and mythology at large.
歴史を通して見ると、人間にとって物語や神話は非常に重要であり、これは現在のデジタル時代でも共通である。これらの神話には、広く社会に受け入れられているという共通点がある。
ニンテンドーが1986年に発表した「ゼルダの伝説」は、初めてゲームの物語にインタラクティブ性を取り入れた点で広く社会に知られている。そこで本発表では、このインタラクティブ性に注目し、「ゼルダの伝説」とその続編をデジタル時代の新たな神話として定義し、紹介する。さらに、ゲームがインタラクティブ性を備えたことによって、いかにゲームが物語を語る上で理想的な環境となったのかを紹介する。
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Nintendo and the New Digital Mythology
1. NINTENDO AND THE NEW
DIGITAL MYTHOLOGY
Christopher Michael Yap
Nara Institute of Science and Technology
Replaying Japan 2015, Ritsumeikan University, May 22, 2015
2. Christopher Michael Yap
クリストファー・マイケル・ヤップ
• From: Honolulu, Hawaii USA
• Education: University of Hawaii, Manoa
• Undergraduate Studies: English Literature (英文学)
• Nara Institute of Science and Technology (奈良先
端科学技術大学院大)
• Interactive Narrative / Emergent Narrative 2
Replaying Japan 2015, Ritsumeikan University, May 22, 2015
3. Dungeon Map
• Chapter 1: Why is Storytelling Essential?
• Chapter 2: Mythology Until Now
• Chapter 3: Digital Mythology: The Old and the
New
• Chapter 4: The Mysterious Mountain Path
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Replaying Japan 2015, Ritsumeikan University, May 22, 2015
11. THE GOALS OF MYTH THROUGH
GAMES
• Player is passive observer active
participant
• Ownership/Authorship of the tale
passes to the player
• Player manifests as the Hero
• Myth becomes the story of the Player
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Replaying Japan 2015, Ritsumeikan University, May 22, 2015
17. ODES TO THE FALLEN
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Replaying Japan 2015, Ritsumeikan University, May 22, 2015
18. The mythology (in and) of Games
is there to remind of us that
we have the strength and
goodness in ourselves
to win.
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Replaying Japan 2015, Ritsumeikan University, May 22, 2015
23. 23
Replaying Japan 2015, Ritsumeikan University, May 22, 2015
It leads to a future for Japan Game Studies. I hope
that it’s a future that we can all explore together.