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GEOSchool Day
Nachwuchsförderung
für alle Akteure der
Geoinformation
Christian Sailer
Esri Schweiz / ETH GIS
@csailer80
ETH Zürich
Esri Sommercamp
GEOSchool Day
GEOSchool Day
Nachwuchsförderung
map.geo.admin.ch
3
Esri Sommercamp
in Swiss Nationalpark
M
Modellieren
der Frage
E
Erheben von
Primärdaten
V
Verarbeiten
Daten
A
Analysieren
der Daten
P
Präsentieren
der
Ergebnisse
Lernen am Projekt
Problemlösendes Lernen nach Aebli (1983)
Forschungsbasiertes Lernen nach Kolb (1984)
M E V A P
5
Education in the Wild
Entdeckenlassendes Lernen nach Bruner (1961, 1981)
Situiertes und kontextbasiertes Lernen nach Brown et al.
(1989), Lave & Wenger (1991)
Kontext- und ortsbezogenes mobiles Lernen nach Brown et al.
(2010), Sharples (2010)
M E V A P
6
Teamarbeit
Kognitive Entwicklung durch kollaboratives und kooperatives
Erarbeiten und Hinterfragen nach Piaget (1948)
Soziale Kohäsion, Zone of proximal development nach
Vygotsky (1930)
M E V A P
7
M E V A P
Teamarbeit
Kognitive Entwicklung durch kollaboratives und kooperatives
Erarbeiten und Hinterfragen nach Piaget (1948)
Soziale Kohäsion, Zone of proximal development nach
Vygotsky (1930)
8
M E V A P
Reflektieren und Entscheiden
Geo-Cool: Explorieren mit Geotechnologien nach Duke &
Kerski (2010)
9
M E V A P
Kommunizieren
Geo-Cool: Explorieren mit
Geotechnologien nach Duke & Kerski
(2010)
10
Das Sommercamp fördert:
11
OMLETH:
Multimedia Web App
für das Lernen vor Ort
omleth.ch
Standortbasiertes
Erkunden und Erleben
11.06.2019 12
 Quartier im Kontext  10min
 Hörgeschichte zur Entstehung 
 Merkmale suchen und fotographisch
erfassen
 Quartier im Kontext  10min
 Hörgeschichte zur Entstehung 
 Merkmale suchen und fotographisch
erfassen
 Quartier im Kontext  10min
 Hörgeschichte zur Entstehung 
 Merkmale suchen und fotographisch
erfassen

Sailer,Christian,PeterKiefer,andMartinRaubal."AnIntegratedLearningManagementSystemforLocation-BasedMobileLearning."
InternationalAssociationforDevelopmentoftheInformationSociety(2015).
Christian,S.,Raubal,M.,&Kiefer,P.(2018).OMLETH:Amultimediaguideforfieldtrips.ETHLearningandTeachingJournal,1(1).
ChristianSailer,PeterKiefer,JoramSchito,andMartinRaubal.Anevaluationmethodforlocation-basedmobilelearningbased
onspatio-temporalanalysisoflearnertrajectories.
InProceedingsofthe17thInternationalConferenceonHuman-ComputerInteractionwithMobileDevicesandServicesAdjunct,
MobileHCI'15,pages1212-1218,NewYork,NY,USA,2015.ACM.
Visual Analytics:
Echtzeit-Blick auf die Aktivitäten
Referenzen
• Aebli, H. (1983). Zwölf Grundformen des Lehrens: eine allgemeine Didaktik auf psychologischer Grundlage. Klett-Cotta.
• Ash Duke, B., & Kerski, J. (2010). LEARNING CONNECTIONS Geo-Cool: Exploring with Geotechnologies. Learning and Leading with Technology, 38(2), 28.
• Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational researcher, 18(1), 32-42.
• Brown, E., Sharples, M., Clough, G., Tangney, B., Wishart, J., Wijers, M., ... & Specht, M. (2010). Education in the wild: contextual and location-based mobile learning
in action. Learning Sciences Research Institute, University of Nottingham.
• Bruner, J. S. (1961). The act of discovery. Harvard educational review, 31, 21-32.
• Bruner, J. S. (1981). Some elements of discovery. Thinking: The Journal of Philosophy for Children, 3(1), 26-31.
• Kolb, D. A., Boyatzis, R. E., & Mainemelis, C. (2001). Experiential learning theory: Previous research and new directions. Perspectives on thinking, learning, and
cognitive styles, 1(8), 227-247.
• Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge university press.
• Sailer, C., Kiefer, P., Schito, J., & Raubal, M. (2016). Map-based Visual Analytics of Moving Learners. International Journal of Mobile Human Computer Interaction
(IJMHCI), 8(4), 1-28.
• Sailer, C., Kiefer, P., & Raubal, M. (2015). An Integrated Learning Management System for Location-Based Mobile Learning. International Association for
Development of the Information Society.
• Christian, S., Raubal, M., & Kiefer, P. (2018). OMLETH: A multimedia guide for field trips. ETH Learning and Teaching Journal, 1(1).
• Sharples, M., Taylor, J., & Vavoula, G. (2010). A theory of learning for the mobile age. In Medienbildung in neuen Kulturräumen (pp. 87-99). VS Verlag für
Sozialwissenschaften.
• Piaget, J., & Inhelder, B. (1948). La représentation de l'espace chez l'enfant.
• Vygotsky, L. S. (1997). The collected works of LS Vygotsky: Problems of the theory and history of psychology (Vol. 3). Springer Science & Business Media.
Jugendliche
begeistern für
den…
Nachwuchs
an die
GEOSummit!
Jugendliche aus Gymnasien
und Berufsschulen
Bedürfnisse der Jungen vs. Smartphone
(James-Studie)
Werkstatt aus Menschen,
Hardware, Software und Daten
1. Spielerisches Erleben der Bedeutung der Raumkompetenzen
2. Erkunden realer Probleme im und mit dem Raum
#Mobiles Arbeiten
#Raumplanung
#3D Computer Vision
#Mixed Reality
#Dronen
Kommunikation
Information
• GEOSchoolday.ch
Interaktion & PR
• Social Stories #geoschoolday
• Social Media Wall (https://walls.io/a3evx)
• Social Media Channels
• Social Media Reporter (Influencer)
• Hannes
• Liv
• Lorenz
SwissGeoLab
Sandbox, Geolocation Experimente
Esri Schweiz
Felderfassung mit ArcGIS
Gbanga
Mixed Reality Krimi
ETH Geomatik & Planung
3D Trip in einer ägyptischen Mumie
HSR Elektrotechnik
VR Flugsimulator
HSR Informatik
GhostAR – Fange die Geister!
Map.geo.admin
Die Schweiz in Karten entdecken
Missingmaps - Mapathons
Kartieren für humanitäre Zwecke
Swiss Space Center
Schrottplatz Weltall mit Dronen aufräumen
FHNW
Augmented Maps
ETH Geoinformation Engineering
Was Blicke verraten- Eye Tracking im Gebirgspanorama
Lunch Stop
SC Bern Postfinance Arena
Bildungsinsel
Ausbildung in Geoinformation / Vermessung
Weitere Entdeckungen
Messebesuch GEOSummit
GEO-Kahoot
Finalspiel Schulklasse 2018
450 Jugendliche
70 Helfer*innen
50 Pädagogen
22 Schulklassen
3 Reporter
2 Keynote-Speaker
2 Moderatoren
2 Siegerklassen
1 Leiter
Zahlen und Fakten
2014:
Bern mit ca.
120
Jugendliche
2016:
Bern mit ca.
285
Jugendliche
2017:
Lausanne mit
ca. 100
Jugendliche
2018:
Bern mit ca.
450
Jugendliche
Unterstützung von:
• Esri und HSR (Personal)
• SOGI (Sachspesen)
• GEOSummit (Infrastruktur)
• Organisationen aus Wirtschaft und Verwaltung
• Vereine, Einzelpersonen
Mein Fazit
 Viel Aufwand mit Frust und Lust
 Ab und zu Kritik aus allen Richtungen
 Funkelnde Augen, breites Lachen,
enormer Lärm
 Technologie + Nichtzielkunden = Neue Ideen
= Grosse persönliche Freude und Genugtuung
Problem?
• In den Ausbildungsgängen (Lehre / Hochschule)?
• In Firmen und der gesamten GeoBranche?
• Um die globalen Probleme zu lösen?
I) Gibt es zuwenig Nachwuchs …
• Als Informationslieferant des aktuellen Bildes (Abbildung) der
Geomatik und Geoinformationswesens in Ausbildung und Industrie?
• Hardware
• Software
• Daten
• Als ThinkTank neuer Lösungswege?
• Geschäftsmodelle
• Arbeitsprozesse
• Kommunikationsarten Nachwuchsförderung
II) Wie soll der GEOSchool Day* auftreten?
* als Nachwuchsförderungsaktion
• Branche
• ..
• ..
• ..
• Lehrpersonen
• ..
• ..
• ..
• Jugendliche
• ..
• ..
• ..
III) Wo und wie wirkt der GEOSchool Day?
Nächste Schritte…
 Konsolidierte gemeinsame Positionen
 Umfassende Planung und klare Strategien
 Kraftvolle und sinnvolle Umsetzung (Skalierung)
 Nähe zu den Stakeholders (Schule & Nachwuchs)

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GEOSchool Day - Ein Nachwuchsförderungskonzept für das Geoinformationswesen

Hinweis der Redaktion

  1. Pitch dEcks Bsp. https://slidebean.com/blog/startups/pitch-deck-examples Christian Sailer, Leader GEOSchoolDay Doktorand Geoinformations-Engineering ETH Zürich Education Esri Schweiz AG Spielerisch Raumkompetenzen fördern am GEOSchoolDay: Eine Erfolgsgeschichte zu Nachwuchsförderung?
  2. Zuerst Esri mit SC dann ETH aktuell, dann die GEOSchool Days und dann möchte ich etwas wegtreten und das Ganze auf einer höheren Stufe nach dem  Lean-Prinzip betrachten
  3. Students always got in touch first with the natural environment a short field trip. They brainstormed a research question and back in the lab they modelled a field app for the missing data...
  4. they gathered the next day in their study area. The effect of gathering your OWN data in a real situation – sometimes with very bad weather or even snow - has very positive effects – not only cognitively also in relation to personal motivation and affection towards the research topic!
  5. Working in groups; collaboration, cooperation, discussion and reflection about the measurement, the measurements techniques, data validity about real problem. This knowledge construction in groups is knwon as the zone of proximal development. Therefore, many scientific skills could be assimilated in the field with mobile gis!
  6. Working in groups; collaboration, cooperation, discussion and reflection about the measurement, the measurements techniques, data validity about real problem. This knowledge construction in groups is knwon as the zone of proximal development. Therefore, many scientific skills could be assimilated in the field with mobile gis!
  7. Working in groups; collaboration, cooperation, discussion and reflection about the measurement, the measurements techniques, data validity about real problem. This knowledge construction in groups is knwon as the zone of proximal development. Therefore, many scientific skills could be assimilated in the field with mobile gis!
  8. Working in groups; collaboration, cooperation, discussion and reflection about the measurement, the measurements techniques, data validity about real problem. This knowledge construction in groups is knwon as the zone of proximal development. Therefore, many scientific skills could be assimilated in the field with mobile gis!
  9. One week in an outstanding and wild environment, with new technology and new friends soften resulted in a feeling of unity. So with this experience, I moved 2014 as part-time to ETH for an Innovedum Project that goes in very similar way such as the Sommercamp. When we look in the lecture hall at ETH…
  10. So we want to revolutionize learning and teaching! Martin Raubal’s group acquired an Innovedum project funded by ETH that targets the development and evaluation of a web platform which provide teaching content specific in one location by geofencing! OMLETH is a groundbreaking project ! The platforms requirements were building an integrated platform for lecturers and students, creating tailor-made routes, interdisciplinary and low technical barriers for usage. Therefore, I got the opportunity to develop system based on ArcGIS Online user management and backend and the JS API for the different Web interfaces.
  11. Or they get theory information and task by audio and document their finds by diary and photos.
  12. Trajectories are captured by individual students to control learning progress, evaluate the design and interact in real-time. With trajectories visualized in 2d and as space-time-cubes, teachers can extract many interesting information – so called Mobility Profiling For instance Collaboration between students Completeness Duration Activation Motivation (currently evaluated by a Master thesis) Concrete Decision Makings between missions Transportation Mode Etc.
  13. KeyNotes: Gbanga Mixed Reality Game Studio -> Adressierung der Gamer*innen Humanitarien Openstreetmap Team -> Adressierung der Problemlöser*innen Werkstatt Teil A:  8 Themengebiete mit 10 Edu Organisationen Lunch Break:  Kurzausflug in Europas grösstes Hockeystadion Werkstatt Teil B:  8 Themengebiete mit 10 Edu Organisationen Workshop für Lehrpersonen Finale:  interaktives Smartphone-Game aus Sachfragen  Rangverkündigung
  14. KeyNotes: Gbanga Mixed Reality Game Studio -> Adressierung der Gamer*innen Humanitarien Openstreetmap Team -> Adressierung der Problemlöser*innen Werkstatt Teil A:  8 Themengebiete mit 10 Edu Organisationen Lunch Break:  Kurzausflug in Europas grösstes Hockeystadion Werkstatt Teil B:  8 Themengebiete mit 10 Edu Organisationen Workshop für Lehrpersonen Finale:  interaktives Smartphone-Game aus Sachfragen  Rangverkündigung
  15. KeyNotes: Gbanga Mixed Reality Game Studio -> Adressierung der Gamer*innen Humanitarien Openstreetmap Team -> Adressierung der Problemlöser*innen Werkstatt Teil A:  8 Themengebiete mit 10 Edu Organisationen Lunch Break:  Kurzausflug in Europas grösstes Hockeystadion Werkstatt Teil B:  8 Themengebiete mit 10 Edu Organisationen Workshop für Lehrpersonen Finale:  interaktives Smartphone-Game aus Sachfragen  Rangverkündigung
  16. Können wir das Problem über definieren?
  17. In den Ausbildungsgängen (Lehre / Hochschule)? -> Fortschritt der Branche Firmen und GeoBranche? -> Sicherung der Wirtschaft vor Ort Um die globalen Probleme zu meistern? Schlüsselkompetenzen? -> Retterin und Retter der Welt
  18. In den Ausbildungsgängen (Lehre / Hochschule)? -> Fortschritt der Branche Firmen und GeoBranche? -> Sicherung der Wirtschaft vor Ort Um die globalen Probleme zu meistern? Schlüsselkompetenzen? -> Retterin und Retter der Welt