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STORYTELLING IN THE
GLOBAL VILLAGE:
A glimpse into our Web 2.0 selves.
SECTION 1: What is Web
2.0?
What is Web 2.0?




(Michael Wesch, http://www.youtube.com/watch?v=NLlGopyXT_g.)
“We Are The                                Machine” 7


                   Mediascape: User-generated _____




7.   Micha...
Mediascape

USER-Generated Production:
 Content | Youtube, Blogs, etc.
 Filtering | Digg.com
 Organization | Del.icio.u...
SECTION 2: Web 2.0
Storytelling
Web 2.0 Storytelling | Examples
   Social Media Dramas: Lonelygirl15, Story2Oh
   Non-Fiction: Best of Craigslist, Blog,...
The Machine is Us | So what?

                                            [Artists] know that they are
                  ...
Anti-Environments
     “One thing about which fish know exactly nothing is water,
      since they have no anti-environme...
Teaching the Machine  We are the Machine

       “The goal of education is to make up for the shortcomings in
        ou...
SECTION 3: The Electric
Crowd
--Form | Content--

        WEB 2.0 => Form & Content are separated
                 --We are all Contributors--
    Blog...
Web 2.0 Storytelling| Implications

     Important Facet of the Evolution of Artificial Intelligence


   Web 2.0 is the ...
Web 2.0 Electric Crowd | Traits
   Information Harvesters/Hunters : Building a core
    conscience
   Perserving the Spe...
Web 2.0 Electric Crowd | Traits
   Harvesters/Hunters of Information: Building a core
    conscience Knowledge
   Perser...
Web 2.0 Electric Crowd | Implications

           Important Facet of the Evolution of Electric Crowd

   Individuation of...
Web 2.0 Electric Crowd | Implications

       Important Facet of the Evolution of Artificial Intelligence


   Grammar of...
The Wisdom of the Electric Crowd

     Diversity of opinion
         Each person should have private information even if...
Web 2.0 Electric Crowd | Tetrad (beta)
ENHANCES (Figure)                            REVERSES (Ground)

Cumulative/Collecti...
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Storytelling in the Global Village: A glimpse at our Web 2.0 selves

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A presentation on connections between storytelling on the web and how artists are helping us see our selves interconnected in the web 2.0 era.

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Transcript of "Storytelling in the Global Village: A glimpse at our Web 2.0 selves"

  1. 1. STORYTELLING IN THE GLOBAL VILLAGE: A glimpse into our Web 2.0 selves.
  2. 2. SECTION 1: What is Web 2.0?
  3. 3. What is Web 2.0? (Michael Wesch, http://www.youtube.com/watch?v=NLlGopyXT_g.)
  4. 4. “We Are The Machine” 7 Mediascape: User-generated _____ 7. Michael Wesch, “The Machine is Us/ing Us,” (accessed March 2, 2009).
  5. 5. Mediascape USER-Generated Production:  Content | Youtube, Blogs, etc.  Filtering | Digg.com  Organization | Del.icio.us, Flickr: Tagging  Distribution | RSS, Facebook, Twitter, E-mail, etc.  Commentary | Blogs  Ranking | Technorati5 5. Michael Wesch, “An anthropological introduction to youtube,” (July 26, 2008), http://www.youtube.com/watch?v=TPAO-lZ4_hU (accessed March 2, 2009).
  6. 6. SECTION 2: Web 2.0 Storytelling
  7. 7. Web 2.0 Storytelling | Examples  Social Media Dramas: Lonelygirl15, Story2Oh  Non-Fiction: Best of Craigslist, Blog, Vlog  The Re[mix]  Twitter Art = Twart
  8. 8. The Machine is Us | So what?  [Artists] know that they are engaged in making live models of situations that have not yet matured in the society at large. In their artistic play, they discovered what is actually happening, and thus they appear to be „ahead of their time.‟ Non-artists always look at the present through the spectacles of the preceding age.11  EXAMPLE: Web 1.0: Form/Content (http://www.benstack.com.au/images/f - Mezangelle innegans_wake._ink_on_paper..jpg) 11. Marshall McLuhan, “Understanding Media,” Routledge Classics, 2005, 264.
  9. 9. Anti-Environments  “One thing about which fish know exactly nothing is water, since they have no anti-environment which would enable them to perceive the element they live in. ... What fish are able to see bears a close analogy to that degree of awareness which all people have in relation to any new environment created by a new technology--just about zero. Yet despite a very limited sensory life, the fish has an essence or built-in potential which eliminates all problems from its universe. It is always a fish and always manages to continue to be a fish while it exists at all. Such is not, by any means, the case with man10 10. Marshall McLuhan and Quentin Fiore, “War and Peace in the Global Village,” Ginko Press: California, 1997, 175.
  10. 10. Teaching the Machine  We are the Machine  “The goal of education is to make up for the shortcomings in our instinctive ways of thinking about the physical and social world. And education is likely to succeed not by trying to implant abstract statements in empty minds but by taking the mental models that are our standard equipment, applying them to new subjects in selective analogies and assembling them into new and more sophisticated combinations.”11 Steven Pinker, “The Stuff of Thought,” 439.
  11. 11. SECTION 3: The Electric Crowd
  12. 12. --Form | Content-- WEB 2.0 => Form & Content are separated --We are all Contributors--  Blogs--A blog is born every half-second1  YouTube--9,232 hours of content uploaded per day2  YouTube--88% of all content is New & Original3  Wikipedia--Only 3.86 errors/report vs. 2.92 for Britannica4 1. Michael Wesch, “The Machine is Us/ing Us,” (March 8, 2007), http://www.youtube.com/watch?v=NLlGopyXT_g (accessed March 2, 2009). 2. Michael Wesch, “An anthropological introduction to youtube,” (July 26, 2008), http://www.youtube.com/watch?v=TPAO-lZ4_hU (accessed March 2, 2009). 3. Ibid. 4. Daniel Terdimann, “Study: Wikipedia as accurate as Britannica,” CNET News (December 15, 2005), http://news.cnet.com/Study-Wikipedia-as-accurate-as-Britannica/2100-1038_3-5997332.html (accessed March 4, 2009).
  13. 13. Web 2.0 Storytelling| Implications Important Facet of the Evolution of Artificial Intelligence  Web 2.0 is the platform of play to learn more about our selves and our world  In storytelling, Web 2.0 serves as the ultimate “Looking Glass”
  14. 14. Web 2.0 Electric Crowd | Traits  Information Harvesters/Hunters : Building a core conscience  Perserving the Spell: An interplay of Mutual & Individual Knowledge  Echology: Everything affects everything  Simultaneously knows everything and nothing  Individuation of Community: One, Two, Many …
  15. 15. Web 2.0 Electric Crowd | Traits  Harvesters/Hunters of Information: Building a core conscience Knowledge  Perserving the Spell: An interplay of Mutual & Individual Knowledge  Echology: Everything affects everything  Simultaneously knows everything and nothing  Individuation of Community: One, Two, Many …
  16. 16. Web 2.0 Electric Crowd | Implications Important Facet of the Evolution of Electric Crowd  Individuation of Community  "Babies and infants have very, very limited programmes. But they have room to learn more.”11  The brain must develop to a certain point of maturity before it can individuate objects by their kind; babies learn words to communicate only after this development11 11. Miwa Suzuki, “Japan child robot mimicks infant learning,” PhysOrg.com, (April 5, 2009), http://www.physorg.com/news158151870.html (April 17, 2009). 12. Steven Pinker, “The Stuff of Thought,” 137.
  17. 17. Web 2.0 Electric Crowd | Implications Important Facet of the Evolution of Artificial Intelligence  Grammar offers a clear refutation of the empiricist doctrine that there is nothing in the mind that was not first in the senses. Traces, cases, X-bars, and the other paraphernalia of syntax are colorless, odorless, and tasteless, but they, or something like them, must be a part of our unconscious mental life.11 11. Steven Pinker, “The Language Instinct,” BCA: London, 2000, 117.
  18. 18. The Wisdom of the Electric Crowd  Diversity of opinion  Each person should have private information even if it's just an eccentric interpretation of the known facts.  Independence  People's opinions aren't determined by the opinions of those around them.  Decentralization  People are able to specialize and draw on local knowledge.  Aggregation  Some mechanism exists for turning private judgments into a collective decision.8 8. James Surowiecki, “The Wisdom of Crowds: …,” Wikipedia (March 5, 2009) http://en.wikipedia.org/wiki/Wisdom_of_Crowds (accessed April 15, 2009).
  19. 19. Web 2.0 Electric Crowd | Tetrad (beta) ENHANCES (Figure) REVERSES (Ground) Cumulative/Collective Intelligence Oral Culture Speed of Communication Tactile Environments Anonymous’ Face Value “We Are The Machine” 7 •Fusion of ARGs & Parks Introspection •Interaction with/creation of AI Echology: Everything affects everything Context Collapse Multilinearity Mutual Knowledge User Participation •Commentary, Distribution, Filtering, etc. RETRIEVES (Figure) OBSOLESCES (Ground) Voice of the individual in the crowd Individual knowledge Individual •Individual‟s Face Value Individual’s Memory User as Consumer Linearity Context
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