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Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
Second Llife Presentation
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Second Llife Presentation

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A description of what Second Life is all about and the uses of Second Life in education.

A description of what Second Life is all about and the uses of Second Life in education.

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  • Crystal has done an outstanding job with her Second Life presentation. She and I have been very active in SL since August 2008, participating in educational activities and social activities. Crystal is the only avatar that looks in real life like she does in Second Life!! Harleydoc Outlander
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  • 1. Second Life…
    What is it?
    How is it Being Used in Education?
    Click to edit Master title style
    Click to edit Master subtitle style
    Crystal Zhangsun
    Aka - Christine L. Mark
    IT 780 Spring 2010
    4/24/2010
    1
  • 2. What is Second Life?
    Second Life is a 3-D virtual community imagined and created by its residents. It has a real economy, property ownership, and avatars (powered by people) that engage in many interactions and activities.
  • 3. What is Second Life?
    As of April 2010 the site has grown to more than 20 million accounts: individuals, educational institutions, corporations, government agencies and non-profit organizations. At any given time 50,000-85,000 residents are online.
  • 4. What is Second Life?
    On
    Line
    Immersive
    Virtual
    Environment
  • 5. What is Second Life?
    Multi
    User
    Virtual
    Environment
  • 6. What is Second Life?
    • “Residents come to the world from over 100 countries with concentrations in North America and the UK … 60% are men, 40% are women and they span in age from 18 - 85.”
    • 7. Over 300 Universities and colleges have
    a presence in Second Life
    http://www.secondlife.com/whatis
  • 8. I, Avatar…
    Changeable, customizable representation of ones’ self, image, dreams, or fantasy. Avatars can be people, vampires, literary representations, animals (furries), robots, transformers, or any other imaginary character.
  • 9.
  • 10.
  • 11. Is There Any Cost?
    • Yes and No
    • 12. Free to create an Avatar and explore (Basic Membership)
    • 13. Can spend nothing or a lot
    • 14. Lots of “freebies”
    • 15. Hair, skin, clothes
  • Why OLIVEs???
    3D virtual environments
    allow for a “sense of
    presence” between the participants…
    Unlike “flat” virtual activity (Blackboard/WebCT, e-mail, discussion forums, web sites, wikis, blogs, etc) or “cam” virtual activity (Wimba, WebEx, Adobe Connect, etc)
  • 16. Rethinking Education/Training
    In Second Life, it never rains, the temperature is always warm, and crime virtually non-existent. So, do you really need all those tables, desks, and chairs?
    In Second Life the entire learning environment can be designed from the traditional to the fantastic. What fun!
  • 17.
  • 18. Learning Methods in 2nd Life:
    Encouraging Specific Behaviors
    Role Playing
    Analytical (building)
    Creativity/Design
    Problem Solving
    Changing Roles
    Interacting with Fantasy
  • 19. Education?
    Classes and workshops can be designed that encourage collaboration and participation by students in a global context.. Students can meet and interact with students and teachers around the world without ever having to travel.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28. Implications…
    • Appeal to today’s visual students
    • 29. Collaboration between campuses, disciplines, students/nonstudents
    • 30. Distributed learning
    • 31. Authenticity
    • 32. Sense of Presence and Connectedness
    • 33. Social Networking w/ Global Reach
  • Is the Future This????
  • 34. Or This????
  • 35.
  • 36. Second Life…
    What is it?
    How is it Being Used in Education?
    Click to edit Master title style
    Crystal Zhangsun
    Click to edit Master subtitle style
    Crystal Zhangsun
    Aka - Christine L. Mark
    IT 780 Spring 2010
    4/24/2010
    28

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