Patterns @ EduCamp 2008

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    Patterns @ EduCamp 2008 - Presentation Transcript

    1. Über Design Patterns 190 Ceiling Height Variety
    2. Eingangsbeispiel Problemstellung: Wie verbindet man die beiden Städte? Lösungen fallen uns implizit ein!
    3. Das Auto-Muster
    4. Das Auto-Muster
    5. Das Auto-Muster
    6. Das Auto-Muster
    7. Das Auto-Muster
    8. Das Auto-Muster
    9. Das Auto-Muster Design Pattern „ Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice“
    10. Patterns ohne Design Design Pattern = Lösung für ein Problem
    11. Verschiedene Lösungen für das gleiche Problem Problem: Wie komme ich von A nach B? Design Pattern = Lösung für ein Problem in einem Kontext
    12. Problem + Context –> Forces -> Solution “ It is based on the idea that every design problem begins with an effort to achieve fitness between two entities: the form in question and its context. The form is the solution to the problem; the context defines the problem.” (Alexander, 1964) A problem in different contexts raises different forces.
    13. So...we know how to do it. Do we? ...diese Formen sind keine gute Lösung.
    14. Timeline: Entwicklungsgeschichte 1979 „ The Quality without a Name“ 1987 1995 WikiWikiWeb: The Portland Pattern Repository 1964 2000 2003 2006 1977 Notes on the Synthesis Of Form A Pattern Language The Timeless Way of Building Beck&Cunningham: Software Patterns „ Gang of Four“ Design Pattens GUI Pattern Pedagogical Patterns AJAX Web 2.0 E-Learning Web-Design
    15. Towns – Buildings - Construction Values
    16. Critical Patterns 172 Garden Growing Wild
      • Nine Per Cent Parking
      1 Independent Region Metropolitan regions will not come to balance until each one is small and autonomous enough to be an Independent sphere of culture Values
    17. Pedagogical Patterns. E-Learning Patterns. Problem: How to organize asynchronous online collaboration? -> Patterns not only capture the form (=solution) but also appropriate situations (=context) for tools
    18. Patterns, pattern languages and educational design Goodyear, P. (2004) Self selecting group E-print E-journal Virtual library Discussion board Chat room Whiteboard Shared folder Wiki Virtual café Portal Textbook Study bedroom Dyad Triad T-group Learning set Tutorial group Seminar group Whole class cohort Project team Roles: Summariser Motivator Discuss Debate Brainstorm Investigate Critique Assess Summarise Solve puzzle Write essay Develop tool Memorise Learning environment (tools, resources) Organisational Forms Tasks
    19.  
    20. E-LEN Patterns
    21. E-LEN Patterns
    22. http://www.pedagogicalpatterns.org/
    23. http://patternlanguagenetwork.org/
    24. Brainstorming: Didaktische Patterns
    25. Beispiel: Vorlesung
    26. Active Area Pattern.
    27. Software zur Umsetzung von Pattern
    28. Active Area Pattern.
    29. Pattern Mining and Application (Wissenschaftliche Perspektive)
      • Methoden zum Pattern Mining
        • Retrospektion
        • Interviews
        • Experten-Workshops
        • Systematische Analyse von Artefakten
        • Problemanalyse und genetisches Design
      • Bewertung der Gültigkeit
        • Handelt es sich tatsächlich um wieder verwendbares Design?
        • Handelt es sich tatsächlich um gutes Design?
        • Beweisführung? Empirische Belege?
        • Kontrollierbare Experimente?
        • Zeitlose Gültigkeit?
        • =>„Rule of Three“ / Bekannte Verwendungen
    30. Pattern Mining und Application (Praktische Perspektive)
      • Herausforderung beim Pattern Mining
        • Welche Pattern sind überhaupt interessant?
        • Triviale vs. komplexe Domäne
        • Experten- vs. Alltagswissen
        • Abstraktionsgrad
      • Bewertung der Nützlichkeit
        • Verständlich geschrieben?
        • Anschauliche Beispiele gewählt?
        • How-To oder Konstruktionsanleitung vorhanden?
        • Zielgruppenspezifisch?
        • Granularität?
    31. Entwurfsmuster sind...
      • Lösungen
      • für ein Problem
      • in einem Kontext
      Forces Spannungsfeld aufgrund unterschiedlicher Anforderungen Entwurfsmuster erfassen die invarianten Komponenten erprobter Lösungsansätze für wiederkehrende Probleme im Design und verdeutlichen diese anhand von Beispielen . erzeugen ausbalancieren

    + Christian KohlsChristian Kohls, 2 years ago

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