An iteration retrospective

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An example of a retrospective format suitable for an end-of-iteration retrospective. Describes a plan with a set of activities that follow upon each other, with some details about each activity.

I use this when talking about retrospectives to give a 'concrete' example of what a retrospective can be.

Published in: Business, Spiritual
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An iteration retrospective

  1. 1. An iteration retrospective
  2. 2. SHARE CONTEXT BRAINSTORM IDEAS DECIDE ON ACTIONS
  3. 3. SHARE CONTEXT BRAINSTORM IDEAS DECIDE ON ACTIONS DISPLAY DATA TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS
  4. 4. Everyone contributes to open the retrospective Excited Bugs Curious
  5. 5. BRAINSTORM IDEAS DECIDE ON ACTIONS TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS SHARE CONTEXT DISPLAY DATA
  6. 6. Burndown chart
  7. 7. Bug count
  8. 8. Pair programming
  9. 9. BRAINSTORM IDEAS DECIDE ON ACTIONS TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS SHARE CONTEXT DISPLAY DATA
  10. 11. BRAINSTORM IDEAS DECIDE ON ACTIONS TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS SHARE CONTEXT DISPLAY DATA
  11. 13. BRAINSTORM IDEAS DECIDE ON ACTIONS TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS SHARE CONTEXT DISPLAY DATA
  12. 15. BRAINSTORM IDEAS DECIDE ON ACTIONS TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS SHARE CONTEXT DISPLAY DATA
  13. 19. BRAINSTORM IDEAS DECIDE ON ACTIONS TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS SHARE CONTEXT DISPLAY DATA
  14. 20. Smaller groups changes the dynamics
  15. 21. BRAINSTORM IDEAS DECIDE ON ACTIONS TIMELINE EMOTIONAL LINES STICKY BRAINSTORMING CLUSTER VOTING DISCUSS IN SMALLER GROUPS TEAM COMMITS SHARE CONTEXT DISPLAY DATA
  16. 22. Plan how to implement actions
  17. 23. Follow up results in next retrospective DISPLAY DATA
  18. 24. End in a positive way
  19. 25. Questions, comments, feedback?

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