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Prototyping Mobile Applications with Flash Professional<br />@ChrisGriffith<br />
Disclaimer<br />These opinions and thoughts are my own, and may or may not reflect the opinions of the company that I work...
Mobile is Everywhere<br />
Mobile vs. Desktop<br />
Touch Interfaces<br />
Orientation<br />
What is a Prototype?<br />	…incomplete versions of the software program being developed. A prototype typically implements ...
Short Time Frame<br />
Build Only What You Need<br />
Solution<br />+<br />
Development Environments<br />
Flash <br />
Graphic Templates<br />http://www.teehanlax.com/blog/2010/08/12/iphone-4-gui-psd-retina-display/<br />
Code Snippets – FTW!<br />
Demo<br />
Publishing to Device<br />
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Prototyping Mobile Applications with Flash for Designers

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My presentation from the 2011 FiTC unConference

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  • Who has developed for mobile? Android platform?iOS? Playbook?
  • CPU power, network, battery, use location, input method
  • One of the biggest differences is today’s mobile experiences are driven via touch
  • Work through the designExplore new ideasTesting if a design feels right
  • Transcript of "Prototyping Mobile Applications with Flash for Designers"

    1. 1. Prototyping Mobile Applications with Flash Professional<br />@ChrisGriffith<br />
    2. 2. Disclaimer<br />These opinions and thoughts are my own, and may or may not reflect the opinions of the company that I work for.<br />
    3. 3.
    4. 4. Mobile is Everywhere<br />
    5. 5. Mobile vs. Desktop<br />
    6. 6. Touch Interfaces<br />
    7. 7. Orientation<br />
    8. 8. What is a Prototype?<br /> …incomplete versions of the software program being developed. A prototype typically implements only a small subset of the features of the eventual program, and the implementation may be completely different from that of the eventual product.<br />(http://en.wikipedia.org/wiki/Software_prototyping)<br />
    9. 9.
    10. 10.
    11. 11.
    12. 12. Short Time Frame<br />
    13. 13. Build Only What You Need<br />
    14. 14. Solution<br />+<br />
    15. 15. Development Environments<br />
    16. 16. Flash <br />
    17. 17. Graphic Templates<br />http://www.teehanlax.com/blog/2010/08/12/iphone-4-gui-psd-retina-display/<br />
    18. 18. Code Snippets – FTW!<br />
    19. 19. Demo<br />
    20. 20. Publishing to Device<br />
    21. 21. Publishing to Device<br />
    22. 22. Thanks!<br />Thanks!<br />chris.griffith@gmail.com<br />@chrisgriffith<br />http://chrisgriffith.wordpress.com/<br />
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