UI prototyper 15 yrsDeveloping mobile for the past 4 yearsMgr SDFUGACPFC Community Manager
Who has built apps for iOS? Android? Playbook? Other? None?
Building mobile apps are hard
Mobile devices are not the same as a desktopAbout the same CPU power as a desktop computer of 7 years ago and about 1/3 of the screenComputerBig ScreenPower SupplyConsistent NetworkKeyboardMouseChairDeskMobileSmall ScreenBatteryInconsistent NetworkFingersSensors
IF you don’t get it right in your first outing, most will NOT be back
People want simplicity and ease
4,000 patents on file for mousetraps
Your goal is find the missing mousetrap OR find a way to build a new and better mousetrap
Need to make the most of the user’s time and attention.
What’s around me? What can I do, Where can I go?
Quick learning curveCan be be used in short burstsKey component to many successful mobile apps.
Focused on the micro task of logging your run and routes.
An effortless experience requires streamlined choices of features-limited attention-limited time-limited pixels-limited processing power-limited connectivity
In Badge BookletsWhat’s My Schedule?Surprises!This session is not right for me, what can I go see?
Browser chromeSellingCan’t access all of the deviceBut can have a wider reach
iPhone – 15/16th of inch
Don’t crowd me inGive your UI some room to breatheYour UI needs to viewable from a distance
This pattern breaks you app into focused sub-tasksEarly Android UI patterns had the tab bar at the top of the screen, but can anyone tell me the issue with that location?
Tablets have much more screen real estate than their smartphone counter parts. To use the space well but still maintain consistency between the smartphone and tablet app a different design approach for showing information is needed.SolutionSplit View is a design approach that is often used on many desktop and web applications. Left side of the screen displays higher level categories and selecting one of them brings detailed info of the selection to the right side of the screen.
Action bar is a branded top bar of the application that provides easy access to relevant actions on the screen and a shortcut to application's home screen. The action bar can also be used to indicate use's location in the application.Consequences Very easy and fast access to relevant action on current screen.Easy access to application's home screen by clicking the application logo at left. This paradigm is already well known from web sites.opportunity to provide branding to the application.Helps user in navigation by indicating his / her current location in app.
UI template files available for both iOS and AndroidBuild only want you need
Your App icon is your welcome mat.Design your icons for all the devices supported size: 29px, 36px, 48px, 57px, 72px, 512px
Focus on start up time.iOS does a great job of hiding this with their start screensBut this is not the time to recreate a Skip Intro UXOnce they are there, welcome them, show them around
Remember: users want quick easy access to your app, not to play an icon guessing game
Transcript of "Designing Great Mobile Apps"
Designing Great Mobile Apps<br />Chris Griffith<br />
Disclaimer<br />These opinions and thoughts are my own, and may or may not reflect the opinions of the company that I work for.<br />
Flat Card Pattern<br />Pros<br />Quick Focused Content<br />Varied Content Layout<br />Low Chrome<br />Cons<br />Traversing from start to end of the stack<br />Issues of scaling the number of cards<br />Tiny page dots<br />
Tab/Nav Bar Pattern<br />Pros<br />Easy access to main sections<br />Easy overview of the features and the context<br />Navigation marker<br />Cons<br />Limited number of tabs<br />Tab always on screen<br />
List/Tree Pattern<br />Pros <br />Scales past 5 items<br />Direct interaction<br />Limited UI chrome<br />Cons<br />User must remember their navigation path<br />Must travel to top node to access another branch<br />Scroll risk<br />