Creating Compelling Mobile User Experiences
by Chris Griffith, Software Developer at Qualcomm on Nov 09, 2010
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These are the slides that I presented at the 2010 Adobe MAX conference. ...
These are the slides that I presented at the 2010 Adobe MAX conference.
Explore the role of prototyping in designing and developing compelling mobile applications. We'll examine the forms that prototypes can take (from paper prototypes to rich, interactive simulations), their advantages and costs, and how Adobe tools can be used to create them. Then we'll walk through creating a user interface for a mobile application using Adobe Illustrator, Photoshop, Flash Professional, Flash Catalyst, and Flash Builder. This presentation also covers best practices for UX, as well as developer-focused tips and tricks.
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