Slideshow transcript
Slide 1: Chris Bernard User Experience Evangelist chris.bernard@microsoft.com 312.925.4095 www.designthinkingdigest.com DESIGN THINKING DOORS TO MEANINGFUL INNOVATION All photos are for educational purposes
Slide 2: Why?
Slide 4: hard to use
Slide 5: unintuitive
Slide 6: confusing
Slide 7: ugly
Slide 8: designed by engineers
Slide 9: Who am I?
Slide 10: Why should you care?
Slide 11: Why do I care?
Slide 12: Why are we here?
Slide 13: What is design thinking?
Slide 14: Why do we all need to start thinking about it right now?
Slide 15: Trouble is here.
Slide 16: So is opportunity.
Slide 17: Some History Unmet Feature Distinct Upgrade Value Articulated Unarticulated Commodity Taken-For Granted Met
Slide 18: “Because the purpose of business is to create a customer, the business enterprise has two, and only two, basic functions: marketing and innovation” Peter Drucker
Slide 19: Three trends
Slide 20: Technology
Slide 21: Business
Slide 22: You!
Slide 23: Technology tries to answer… “What is possible?” Source: Larry Keeley, Doblin
Slide 26: Business tries to answer… “What is viable in the market place?” Source: Larry Keeley, Doblin
Slide 29: Experience / Design tries to answer… “What is desirable to users?” Source: Larry Keeley, Doblin
Slide 32: Consumers try to answer… “Where can I be part of the conversation? How can I control my participation? My voice?”
Slide 33: Communities try to answer… “What is sustainable?”
Slide 34: Let‟s take a trip
Slide 35: The good old days.
Slide 37: Process Source: Gregg Berryman
Slide 38: Software
Slide 39: Process Source: Gregg Berryman
Slide 40: Process
Slide 41: Process Source: Gregg Berryman
Slide 42: Two Things Happened
Slide 44: Design is back baby! Yeah!
Slide 45: Concept: Courtesy of Jon Harris, a Microsoft buddy
Slide 46: Concept: Courtesy of Jon Harris, a Microsoft buddy
Slide 47: Concept: Courtesy of Jon Harris, a Microsoft buddy
Slide 48: Concept: Courtesy of Jon Harris, a Microsoft buddy
Slide 49: Concept: Courtesy of Jon Harris, a Microsoft buddy
Slide 50: Concept: Courtesy of Jon Harris, a Microsoft buddy
Slide 51: Concept: Courtesy of Jon Harris, a Microsoft buddy
Slide 52: Our methods for designing software and for the Web are broken.
Slide 53: The economic models for software are changing.
Slide 54: How?
Slide 55: Let‟s take another trip.
Slide 59: Radio
Slide 60: Print
Slide 61: Television
Slide 65: but then…
Slide 71: Our disciplines and what is required of us is changing.
Slide 72: Design and advertising are converging, createding disruption in how software and Web sites are designed and how we create them.
Slide 73: It impacts how we work together Source: International Design Magazine
Slide 74: It impacts how our customers and audience interact with content and technology
Slide 75: It impacts our workspaces
Slide 76: It impacts how we need to think Source: Hasso Plattner Institute of Design
Slide 77: It impacts everyone
Slide 78: Great design thinking is expected…
Slide 79: …all the time.
Slide 84: Silverlight Airlines
Slide 86: What is design thinking?
Slide 87: It‟s not…
Slide 88: User interfaces that are applied after an application and Web site are architected are like pushing icing around on a cake. They can make something look nice but not fix fundamental problems, they merely hide them.
Slide 89: Icing on a cake
Slide 90: Doesn‟t matter…
Slide 91: What does?
Slide 92: Innovation
Slide 94: design is important
Slide 95: But design is a table stake…
Slide 96: …icing on the cake, when we only use it for styling
Slide 97: interface
Slide 98: user interface only scratches the surface
Slide 99: …and gives designers a bad rap when it‟s all we do
Slide 100: experience
Slide 101: user experience is important
Slide 102: user experience is what makes…
Slide 103: innovation
Slide 104: …happen.
Slide 105: We all need to be in the innovation business...
Slide 106: ...because merely making things that „work‟ (badly) isn‟t enough…
Slide 107: ...and if you can‟t do it right there are other people all over the world who can—and want to.
Slide 108: Design Thinking gets you in the experience business.
Slide 109: Creating great experiences gets you in the innovation business.
Slide 110: How will you be different?
Slide 111: Establishing a common vocabulary around design thinking
Slide 112: Design Thinking
Slide 113: Design Thinking User Research Design Planning User Interface Design Information Design Usability Testing
Slide 114: What roles does a designer play?
Slide 115: User Experience Roles Researcher Visual Planner Designer Interaction Information Designer Designer
Slide 116: A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. Robert Heinlein, Author
Slide 117: User Research Design Planning Information Design User Interface Design Usability Testing
Slide 118: User Research Design Planning Information Design User Interface Design Usability Testing
Slide 119: User Research Design Planning Information Design User Interface Design Usability Testing
Slide 120: User Research Design Planning Information Design User Interface Design Usability Testing
Slide 121: User Research Design Planning Information Design User Interface Design Usability Testing Good interaction designers are more than just graphic or visual designers
Slide 122: Ok, enough about roles.
Slide 123: What can design thinkers do?
Slide 124: Designers can think about „what‟ to design and also about „how‟
Slide 125: User Experience Phases (Little d design) Planning High Level Sensing Design Deployment Detailed Design Production
Slide 126: User Experience Phases (Big D design) Identify Intent Conceptualize Conduct Research Conduct Conduct Synthesis Analysis
Slide 127: Why does it add value?
Slide 129: But who should drive this?
Slide 131: How do we implement it?
Slide 132: User Experience Capability People Business Value Awareness and Understanding Execution • No design limited UX as a Sole focus skills may UX thoughts about be • There is a on \"functional\" • UX professional involved in • Recognizes that UX exists as • Sees no value in UX design Some rudimentary • Plan to build UX into process Application development There is a continuous during • Measures UX quality future • Regards research make-or- • Interested in asfunctions Primary UX measuring Dedicated UX a and a process within application understanding of the not a leveraged, but applications, capabilities of this is a separate development for application of user discipline assessment process. in definition design needs at products ofUX project and of phases team includes internal all assessing a throughout across UX investments break element of life cycle ROI of application rigorous design research core for for developmentany team needskill positive UX making processes and • limitedis a input;of to build within application theare the conception they project There UI desire • Existingresourcesaction for in design initial investments takes corrective or external definition, design, and agile project efforts. application development including Useris used methodology • UX is poorapplication of infrastructure default members; by work. UX, but of the prioritized development team. externalit ispoorly collected and use to not UX with positive results agencies poor UX. closely integrated development, deployment • for points of contact to the Effectiveness, User All competitive consistently. • Does not think thatmetrics to • these skills is adof UX No application hoc and and validated late to make and comes too datain the • Develops repeatable team. and aligned of a project. and runtime with the criteria • differentiation and with Satisfaction and Quality of customermetrics Internal are aligned often not productivity measure their applies tovalidated. or process. at various stages. decisions • forleast one functional role At assessing user needs and the UX vision through Decisions. for UX are assessments company/industry satisfaction with the • Poor UX found afterwork • Reactive UX design release within the benchmarks constantly team dedicated • Uses UXevaluating teams, used in internal effectiveextensively during application. may in response to poor only not be addressed against it. in a leadership to UX design the definition phase of organizational incentives. • UX not considered user feedback. role. • efforts to frame solution management. Actively developing proactively at requirements • space orleaders are Thought opportunity applications using a definition. strategically aligned to use process, tools and platform UX capabilities to drive with integrated UX disruptive innovation. capabilities.
Slide 133: So, what do organizations focus on for success?
Slide 134: 4 Concepts
Slide 135: 1
Slide 136: Function
Slide 138: It Works Great!
Slide 139: 2
Slide 140: Aesthetic
Slide 142: It Looks Great!
Slide 143: 3
Slide 144: Interaction
Slide 146: It Relates to You!
Slide 147: 4
Slide 148: Process
Slide 157: Generates Memories
Slide 158: Emotional Connection
Slide 159: What will experiences of the future look like?
Slide 160: Design Thinking Goals
Slide 161: Design Goals Make getting what you need
Slide 162: Design Goals Make getting what you need efficient & easy
Slide 163: Design Goals Makegetting whatresultsneed getting theeasy you Make efficient & you want more…
Slide 164: Design Goals visual getting & direct you theeasy Makegetting whatresultsneed Make efficient & you want more…
Slide 165: Design Goals Makegetting whattheir experience… getting abouteasy need Make efficient & you the results you Make peoplevisual & direct feel great want more…
Slide 166: Design Goals Makegetting whattheirexperience gettingemotional experience… theeasy need Make peoplevisual about you Make efficient& direct creating a feel great & positive want more… results you
Slide 167: If you take away 4 things: Design thinking is critical for our software, our profession, our stakeholder and users and the future of the software industry. Delivering a great User Experience requires significant commitment on our part to apply design thinking principles. Microsoft is committed to being a great partner and supporting the design community by creating the platforms, tools, and interoperability needed to make a great User Experiences. You are leaders in the community. Internalize the message, make it your mission too.
Slide 168: Where to learn more
Slide 169: Where to learn more www.microsoft.com/expression www.microsoft.com/design
Slide 170: New platforms to advance design
Slide 171: Thank You! Chris Bernard chris.bernard@microsoft.com 312.925.4095 www.designthinkingdigest.com Find me on Twitter, Facebook and Linkedin


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