Design Thinking Dallas by Chris Bernard

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

2 comments

Comments 1 - 2 of 2 previous next Post a comment

Post a comment
Embed Video
Edit your comment Cancel

40 Favorites

Design Thinking Dallas by Chris Bernard - Presentation Transcript

  1. Chris Bernard User Experience Evangelist chris.bernard@microsoft.com 312.925.4095 www.designthinkingdigest.com DESIGN THINKING DOORS TO MEANINGFUL INNOVATION All photos are for educational purposes
  2. Why?
  3. hard to use
  4. unintuitive
  5. confusing
  6. ugly
  7. designed by engineers
  8. Who am I?
  9. Why should you care?
  10. Why do I care?
  11. Why are we here?
  12. What is design thinking?
  13. Why do we all need to start thinking about it right now?
  14. Trouble is here.
  15. So is opportunity.
  16. Some History Unmet Feature Distinct Upgrade Value Articulated Unarticulated Commodity Taken-For Granted Met
  17. “Because the purpose of business is to create a customer, the business enterprise has two, and only two, basic functions: marketing and innovation” Peter Drucker
  18. Three trends
  19. Technology
  20. Business
  21. You!
  22. Technology tries to answer… “What is possible?” Source: Larry Keeley, Doblin
  23. Business tries to answer… “What is viable in the market place?” Source: Larry Keeley, Doblin
  24. Experience / Design tries to answer… “What is desirable to users?” Source: Larry Keeley, Doblin
  25. Consumers try to answer… “Where can I be part of the conversation? How can I control my participation? My voice?”
  26. Communities try to answer… “What is sustainable?”
  27. Let‟s take a trip
  28. The good old days.
  29. Process Source: Gregg Berryman
  30. Software
  31. Process Source: Gregg Berryman
  32. Process
  33. Process Source: Gregg Berryman
  34. Two Things Happened
  35. Design is back baby! Yeah!
  36. Concept: Courtesy of Jon Harris, a Microsoft buddy
  37. Concept: Courtesy of Jon Harris, a Microsoft buddy
  38. Concept: Courtesy of Jon Harris, a Microsoft buddy
  39. Concept: Courtesy of Jon Harris, a Microsoft buddy
  40. Concept: Courtesy of Jon Harris, a Microsoft buddy
  41. Concept: Courtesy of Jon Harris, a Microsoft buddy
  42. Concept: Courtesy of Jon Harris, a Microsoft buddy
  43. Our methods for designing software and for the Web are broken.
  44. The economic models for software are changing.
  45. How?
  46. Let‟s take another trip.
  47. Radio
  48. Print
  49. Television
  50. but then…
  51. Our disciplines and what is required of us is changing.
  52. Design and advertising are converging, createding disruption in how software and Web sites are designed and how we create them.
  53. It impacts how we work together Source: International Design Magazine
  54. It impacts how our customers and audience interact with content and technology
  55. It impacts our workspaces
  56. It impacts how we need to think Source: Hasso Plattner Institute of Design
  57. It impacts everyone
  58. Great design thinking is expected…
  59. …all the time.
  60. Silverlight Airlines
  61. What is design thinking?
  62. It‟s not…
  63. User interfaces that are applied after an application and Web site are architected are like pushing icing around on a cake. They can make something look nice but not fix fundamental problems, they merely hide them.
  64. Icing on a cake
  65. Doesn‟t matter…
  66. What does?
  67. Innovation
  68. design is important
  69. But design is a table stake…
  70. …icing on the cake, when we only use it for styling
  71. interface
  72. user interface only scratches the surface
  73. …and gives designers a bad rap when it‟s all we do
  74. experience
  75. user experience is important
  76. user experience is what makes…
  77. innovation
  78. …happen.
  79. We all need to be in the innovation business...
  80. ...because merely making things that „work‟ (badly) isn‟t enough…
  81. ...and if you can‟t do it right there are other people all over the world who can—and want to.
  82. Design Thinking gets you in the experience business.
  83. Creating great experiences gets you in the innovation business.
  84. How will you be different?
  85. Establishing a common vocabulary around design thinking
  86. Design Thinking
  87. Design Thinking User Research Design Planning User Interface Design Information Design Usability Testing
  88. What roles does a designer play?
  89. User Experience Roles Researcher Visual Planner Designer Interaction Information Designer Designer
  90. A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. Robert Heinlein, Author
  91. User Research Design Planning Information Design User Interface Design Usability Testing
  92. User Research Design Planning Information Design User Interface Design Usability Testing
  93. User Research Design Planning Information Design User Interface Design Usability Testing
  94. User Research Design Planning Information Design User Interface Design Usability Testing
  95. User Research Design Planning Information Design User Interface Design Usability Testing Good interaction designers are more than just graphic or visual designers
  96. Ok, enough about roles.
  97. What can design thinkers do?
  98. Designers can think about „what‟ to design and also about „how‟
  99. User Experience Phases (Little d design) Planning High Level Sensing Design Deployment Detailed Design Production
  100. User Experience Phases (Big D design) Identify Intent Conceptualize Conduct Research Conduct Conduct Synthesis Analysis
  101. Why does it add value?
  102. But who should drive this?
  103. How do we implement it?
  104. User Experience Capability People Business Value Awareness and Understanding Execution • No design limited UX as a Sole focus skills may UX thoughts about be • There is a on \"functional\" • UX professional involved in • Recognizes that UX exists as • Sees no value in UX design Some rudimentary • Plan to build UX into process Application development There is a continuous during • Measures UX quality future • Regards research make-or- • Interested in asfunctions Primary UX measuring Dedicated UX a and a process within application understanding of the not a leveraged, but applications, capabilities of this is a separate development for application of user discipline assessment process. in definition design needs at products ofUX project and of phases team includes internal all assessing a throughout across UX investments break element of life cycle ROI of application rigorous design research core for for developmentany team needskill positive UX making processes and • limitedis a input;of to build within application theare the conception they project There UI desire • Existingresourcesaction for in design initial investments takes corrective or external definition, design, and agile project efforts. application development including Useris used methodology • UX is poorapplication of infrastructure default members; by work. UX, but of the prioritized development team. externalit ispoorly collected and use to not UX with positive results agencies poor UX. closely integrated development, deployment • for points of contact to the Effectiveness, User All competitive consistently. • Does not think thatmetrics to • these skills is adof UX No application hoc and and validated late to make and comes too datain the • Develops repeatable team. and aligned of a project. and runtime with the criteria • differentiation and with Satisfaction and Quality of customermetrics Internal are aligned often not productivity measure their applies tovalidated. or process. at various stages. decisions • forleast one functional role At assessing user needs and the UX vision through Decisions. for UX are assessments company/industry satisfaction with the • Poor UX found afterwork • Reactive UX design release within the benchmarks constantly team dedicated • Uses UXevaluating teams, used in internal effectiveextensively during application. may in response to poor only not be addressed against it. in a leadership to UX design the definition phase of organizational incentives. • UX not considered user feedback. role. • efforts to frame solution management. Actively developing proactively at requirements • space orleaders are Thought opportunity applications using a definition. strategically aligned to use process, tools and platform UX capabilities to drive with integrated UX disruptive innovation. capabilities.
  105. So, what do organizations focus on for success?
  106. 4 Concepts
  107. 1
  108. Function
  109. It Works Great!
  110. 2
  111. Aesthetic
  112. It Looks Great!
  113. 3
  114. Interaction
  115. It Relates to You!
  116. 4
  117. Process
  118. Generates Memories
  119. Emotional Connection
  120. What will experiences of the future look like?
  121. Design Thinking Goals
  122. Design Goals Make getting what you need
  123. Design Goals Make getting what you need efficient & easy
  124. Design Goals Makegetting whatresultsneed getting theeasy you Make efficient & you want more…
  125. Design Goals visual getting & direct you theeasy Makegetting whatresultsneed Make efficient & you want more…
  126. Design Goals Makegetting whattheir experience… getting abouteasy need Make efficient & you the results you Make peoplevisual & direct feel great want more…
  127. Design Goals Makegetting whattheirexperience gettingemotional experience… theeasy need Make peoplevisual about you Make efficient& direct creating a feel great & positive want more… results you
  128. If you take away 4 things: Design thinking is critical for our software, our profession, our stakeholder and users and the future of the software industry. Delivering a great User Experience requires significant commitment on our part to apply design thinking principles. Microsoft is committed to being a great partner and supporting the design community by creating the platforms, tools, and interoperability needed to make a great User Experiences. You are leaders in the community. Internalize the message, make it your mission too.
  129. Where to learn more
  130. Where to learn more www.microsoft.com/expression www.microsoft.com/design
  131. New platforms to advance design
  132. Thank You! Chris Bernard chris.bernard@microsoft.com 312.925.4095 www.designthinkingdigest.com Find me on Twitter, Facebook and Linkedin

+ chrisbernardchrisbernard, 3 years ago

custom

9722 views, 40 favs, 10 embeds more stats

These are the slides I gave for a keynote at a conf more

More info about this document

© All Rights Reserved

Go to text version

  • Total Views 9722
    • 9358 on SlideShare
    • 364 from embeds
  • Comments 2
  • Favorites 40
  • Downloads 743
Most viewed embeds
  • 319 views on http://chrisbernard.blogs.com
  • 20 views on http://wikistorming.blogspot.com
  • 7 views on http://blog.donburnett.com
  • 5 views on http://www.wikistorming.blogspot.com
  • 4 views on http://www.netvibes.com

more

All embeds
  • 319 views on http://chrisbernard.blogs.com
  • 20 views on http://wikistorming.blogspot.com
  • 7 views on http://blog.donburnett.com
  • 5 views on http://www.wikistorming.blogspot.com
  • 4 views on http://www.netvibes.com
  • 3 views on http://www.chrisbernard.blogs.com
  • 2 views on http://www.uxmagic.com
  • 2 views on http://www.marketingdebat.dk
  • 1 views on http://static.slidesharecdn.com
  • 1 views on http://wildfire.gigya.com

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories