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Presentation Transcript
- Slide 1: Classic Design and Web Design What we‟ve learned and can apply from a history of design Chris Bernard, User Experience Evangelist, Microsoft chris.bernard@microsoft.com www.designthinkingdigest.com All images in this presentation are used for educational purposes only
- Slide 4: Saul Bass Walter Gropius Jay Doblin Piet Mondrian Laszlo Moholy-Nage Hannes Meyer Charles and Ray Eames Ludwig Paul Rand Mies van der Rohe
- Slide 5: What would I tell these guys?
- Slide 6: Design is back baby! Yeah!
- Slide 7: …the World Wide Web
- Slide 8: Bill Moggridge Jesse James Garrett Liz Danzico Valerie Casey John Maeda Irene Au Dan Saffer Bill Buxton Julie Larson-Green
- Slide 9: But…
- Slide 10: Concept: Courtesy of Jon Harris, a Microsoft buddy
- Slide 11: Concept: Courtesy of Jon Harris, a Microsoft buddy
- Slide 12: Concept: Courtesy of Jon Harris, a Microsoft buddy
- Slide 13: Concept: Courtesy of Jon Harris, a Microsoft buddy
- Slide 14: Concept: Courtesy of Jon Harris, a Microsoft buddy
- Slide 15: Concept: Courtesy of Jon Harris, a Microsoft buddy
- Slide 16: Concept: Courtesy of Jon Harris, a Microsoft buddy
- Slide 17: …and
- Slide 18: There has clearly been a steady decline in the design profession for over 30 years, and the source of that decline is the profession‟s intractable stasis. We are unchanged professionals in a changing professional climate, clutching at old idols, while failing to create new offerings, failing to reinvent and reinvigorate the practice when needed, failing to inculcate a professional culture that is accessible and fair. Source: Communication Arts, 2003 Clement Mok
- Slide 19: But it can‟t all be that bad?
- Slide 33: Let‟s also not forget about technology.
- Slide 36: What‟s important about what these guys did?
- Slide 37: What didn‟t they do that we should do?
- Slide 38: How can we apply this?
- Slide 39: What might happen next?
- Slide 40: What can we learn from classic design movements?
- Slide 41: Graphic Design
- Slide 42: Photography/Film/Motion Illustration Symbolism Typography Source: Photography, Chris Bernard. Illustration, Rachel Pluto, Typography. Chris Bernard. Typography, Chris Bernard. Symbolism, Paul Rand.
- Slide 43: Photography/Film/Motion Illustration Saul Bass Mark English Jay Maisel Milton Glaser Lou Dorfsman Don Weller Morton Godshall Bernie Fuchs Art Kane Heather Cooper Gene Hoffman Symbolism Typography Paul Rand Bill Bonnell Rod Dyer Herb Lubalin Joe Selame Tom Carnase Harry Murphy Ben Rosen Primo Angeli W. Weingart Tom Geismar Mo Lebowitz Source: Photography, Chris Bernard. Illustration, Rachel Pluto, Typography. Chris Bernard. Typography, Chris Bernard. Symbolism, Paul Rand.
- Slide 44: Roots 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 Art Nouveau Psychedelic Cubism Abstract Expressionism Futurism Super Realism Dada Surrealism Pop Art De Stijl Op Art Constructivis Minimalism m Bauhaus Computer Art Deco Funk
- Slide 45: Most early moments were born of styles and individuals that derived from painting or architecture Futurism Cubism Dada Art Deco Art Nouveau Source: Wikipedia Commons, Creative Commons, GNU Free Documentation License or Public Domain.
- Slide 46: Psychedelic and pop art often leveraged existing influences in packaging, billboards and images. Pop Art Psychedelic Source: Wikipedia Commons, Creative Commons, GNU Free Documentation License, Public Domain, or Fair Use.
- Slide 47: Science and the quest for photorealism drive computer influenced art and borrow from the super realism movement Computer Super Realism Computer Source: Wikipedia Commons, Creative Commons, GNU Free Documentation License, Public Domain, or Fair Use.
- Slide 48: We see representations of these styles in much digital work we see today. MIX conference theme design Halo 3 Source: Microsoft.
- Slide 49: Roots 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 Art Nouveau Psychedelic Cubism Abstract Expressionism Futurism Super Realism Dada Surrealism Pop Art De Stijl Op Art Constructivis Minimalism m Bauhaus Computer Art Deco Funk Source: Gregg Berryman
- Slide 50: Roots 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 Art Nouveau Psychedelic Cubism Abstract Expressionism Futurism Super Realism Dada Surrealism Pop Art De Stijl Op Art Constructivis Minimalism m Bauhaus Computer Art Deco Funk Source: Gregg Berryman
- Slide 51: Surrealism, De Stijl, Constructivism Surrealism Constructivis De Stijl m Source: Wikipedia Commons, Creative Commons, GNU Free Documentation License, Public Domain, or Fair Use.
- Slide 52: Influences
- Slide 55: Bauhaus
- Slide 57: Wait!
- Slide 58: These guys. Walter Gropius Hannes Meyer Ludwig Mies van der Rohe
- Slide 59: …and these guys too. László Moholy-Nagy Jay Doblin
- Slide 60: These guys all shaped modern design as we know it and practice it today.
- Slide 61: Why is the Bauhaus movement so important to us as Web designers and developers?
- Slide 62: Bauhaus was the first movement to truly focus on design as craft that could be delivered via repeatable processes.
- Slide 63: The Bauhaus movement recognized the creative relationships between art and technology. It extended Constructivist and De Stijl ideas into all aspects of visual communication. Including…
- Slide 64: Architecture
- Slide 65: Product design
- Slide 66: Fine arts
- Slide 67: Craft
- Slide 68: Theatre
- Slide 69: Photography
- Slide 70: Graphic design
- Slide 71: Bauhaus Principles
- Slide 72: “…to create a new guild of craftsmen, without the class distinctions which raise an arrogant barrier between craftsman and artist.” Walter Gropius
- Slide 73: “The complete building is the ultimate aim of all the visual arts.” Walter Gropius
- Slide 74: Precedents • Functional architecture and consumer good that are functional, cheap and consistent with mass production. • Reunite art with craft to develop high-end and function products with artistic pretensions. • Artists trained to work with „industry‟ and learn skills in illustration (painting), photography, textiles, typography, sculpture, architecture.
- Slide 75: These guys… László Moholy-Nagy Jay Doblin
- Slide 76: …linked the Bauhaus to design as we know it today by… • Bringing the Bauhaus school to the United States in 1939 (Moholy-Nagy) • Bring the principals of the Bauhaus to the Harvard School of Design (Gropius) • Formalizing the techniques, practices and application of design to industry (Doblin)
- Slide 77: There are three things we can take from these movements and apply to our jobs as Web designers and developers.
- Slide 78: Gestalt
- Slide 79: Gestalt: Emergence Source: Wikipedia
- Slide 80: Gestalt: Emergence Source: Chris Bernard
- Slide 81: Gestalt: Reification Source: Wikipedia
- Slide 82: Gestalt: Reification Source: Wikipedia
- Slide 83: Gestalt: Multistability (Multistable Perception) Source: Wikipedia
- Slide 86: Gestalt: Invariance Source: Wikipedia
- Slide 87: Gestalt: Invariance Source: Wikipedia
- Slide 88: Gestalt: Invariance Source: Wikipedia
- Slide 89: Gestalt: Invariance Source: Wikipedia
- Slide 90: Gestalt: Invariance Source: Wikipedia
- Slide 91: Prägnanz Source: Wikipedia
- Slide 92: Gestalt Source: Wikipedia
- Slide 93: Gestalt Source: Wikipedia
- Slide 94: Gestault Source: Wikipedia
- Slide 95: Gestault Source: Wikipedia
- Slide 96: Grid
- Slide 97: Grid Source: Gregg Berryman
- Slide 98: Process
- Slide 99: Process Source: Charles and Ray Eames
- Slide 100: Process Source: Gregg Berryman
- Slide 101: Process Source: Gregg Berryman
- Slide 102: Process Source: Gregg Berryman
- Slide 103: Process Source: Gregg Berryman
- Slide 104: Process Source: Gregg Berryman
- Slide 105: Process Source: Gregg Berryman
- Slide 106: Source: Hasso Plattner Institute of Design
- Slide 109: Source: Chris Bernard
- Slide 110: Source: Chris Bernard
- Slide 111: What‟s missing?
- Slide 112: Contextual Research & Ethnography for creators and consumers Source: Institute of Design
- Slide 113: Cross-Disciplinary Team Collaboration Source: International Design Magazine
- Slide 114: People Collaboration: Pro Mashups
- Slide 115: People Collaboration: Consumer Mashups Source: FreakingNews.com
- Slide 116: People Collaboration
- Slide 117: People Collaboration
- Slide 118: What about diversity?
- Slide 120: What about accessibility?
- Slide 121: What about sustainability?
- Slide 122: How can we apply what Bauhaus gave us?
- Slide 124: Grid Source: Chris Bernard
- Slide 128: Process Source: Chris Bernard
- Slide 129: Process
- Slide 130: Source: Jesse James Garrett
- Slide 134: Caves/Environment
- Slide 138: Source: Microsoft
- Slide 141: Source: Microsoft
- Slide 142: What‟s next?
- Slide 143: Web 2.0
- Slide 144: Web 2
- Slide 145: + Standards! Platforms Craft Experience Tools Source: Microsoft
- Slide 146: Gadgets: Consumer Examples: ITN News, EasyJet, Manchester United FC, Betfair, Arsenal.com, BBC Radio. More available from http://gallery.live.com/ Source: Microsoft
- Slide 147: Gadgets: Business Examples: News/information feeds, Data analysis/reporting, Alerts, Intranet/Extranet tools Source: Microsoft
- Slide 148: New web experiences Photosynth Virtual Earth Source: Microsoft
- Slide 149: New media experiences Source: Microsoft
- Slide 150: New customer experiences Surface Source: Microsoft
- Slide 151: Rich experiences optimized for platform: Consumer Rich, immersive web experiences Online shopping Kiosk applications Content distribution Source: Microsoft
- Slide 152: Rich experiences optimized for platform: Business Data dashboards Visualisation Custom tools/management apps Real-time reporting Source: Microsoft
- Slide 153: RIAs and platform/device optimized experiences will extend the reach of browser- based applications and services
- Slide 154: Source: Frank Ramirez, Ramirez Design and Luke Wroblewski, LukeW Interface Designs, with minor technology updates by Chris Bernard
- Slide 155: Summary Thoughts
- Slide 156: Nathan Myhrvold's 1st law of software “Software is a gas” Source: www.istockphoto.com
- Slide 157: Chris Bernard‟s1st law of user experience “User experience is liquid” Source: www.istockphoto.com
- Slide 158: Paul Rand
- Slide 159: “If a user experience can be refined, without disturbing it's image, it seems reasonable to do so. A user experience, after all, is an instrument of pride and should be shown at its best.\" Here is what a user experience is and does; • A user experience is a flag, a signature, an escutcheon. • A user experience doesn't sell (directly), it identifies. • A user experience is rarely a description of a business. • A user experience derives its meaning from the quality of the thing it symbolizes, not the other way around. A well designed user experience, in the end, is a reflection of the business it symbolizes. It connotes a thoughtful and purposeful enterprise, and mirrors the quality of its products or services. it is good public relations - a harbinger of goodwill. It says, 'We care.' A user experience is less important than the product it signifies; what it means is more important than what it looks like.” Paul Rand Source: Paul Rand, Some thoughts…and some logos.
- Slide 160: All this has happened before, all this will happen again. Source: With apologies for cribbing from Battlestar Galactica and being a dork.
- Slide 161: Thanks!
- Slide 162: Chris Bernard User Experience Evangelist chris.bernard@microsoft.com 312.925.4095 www.designthinkingdigest.com Look for me on Twitter, Facebook and LinkedIn.


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