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Agile User Experience

From chopsticker, 2 years ago

How to integrate user experience and agile development processes, more

2477 views  |  0 comments  |  20 favorites  |  178 downloads  |  3 embeds (Stats)
 

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Slideshow transcript

Slide 1: hi

Slide 2: I’m declan

Slide 3: Agile User eXperience

Slide 4: software project crisis

Slide 5: CHAOS Report 1994

Slide 6: cancelled: 31% cost x 2: 50% on time & budget: 16%

Slide 7: how do we fix this?

Slide 8: controlled processes comprehensive documentation contracts detailed plans

Slide 9: does this work?

Slide 10: not very often!

Slide 11: Y!

Slide 12: software development is not a repeatable process

Slide 13: creativity & teamwork drive software

Slide 14: not constrained by physical law

Slide 15: software is malleable

Slide 16: an alternate approach

Slide 18: individuals & interactions processes & tools

Slide 19: working software documentation

Slide 20: customer collaboration contract negotiation

Slide 21: responding to change following a plan

Slide 22: agility?

Slide 23: think about a great team you were on …

Slide 24: shared vision

Slide 25: “impossible” goals

Slide 26: trust

Slide 27: working together

Slide 28: overcame obstacles

Slide 29: agile process

Slide 30: Plan Requirements Design Code Test Deliver 1 – 4 weeks

Slide 31: how does UX fit?

Slide 32: challenges …

Slide 33: designers developers focus on focus on users stakeholders

Slide 34: designers developers focus on focus on usability technical issues

Slide 35: designers developers model model up-front just-in-time

Slide 36: Agile UX

Slide 37: infuse UX into team

Slide 38: advocate for the user be the user stakeholder

Slide 39: champion personas

Slide 40: train team on UX

Slide 41: introduce UX guidelines

Slide 42: do “just enough” up-front modeling

Slide 43: light-weight modeling

Slide 44: use index cards for roles and tasks

Slide 45: use flip-chart and post-it notes for initial requirements

Slide 46: use flip-chart and post-it notes for early prototypes

Slide 47: use pen & paper for prototyping

Slide 49: use “story cards” for development

Slide 51: strive for constant “drip, drip, drip” of UX insights

Slide 52: use cheap, simple tools for user feedback gotomeeting UltraVNC

Slide 53: be a generalizing specialist

Slide 55: www.agilemodeling.com Jonathon Boutelle Blog www.forUse.com AgileProductDesign.com