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Agile User Experience
 

Agile User Experience

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How to integrate user experience and agile development processes, from a presentation by Declan Whelan at the "7-Minute Soapbox on User Experience". Catch the video & more info at www.chopsticker.com

How to integrate user experience and agile development processes, from a presentation by Declan Whelan at the "7-Minute Soapbox on User Experience". Catch the video & more info at www.chopsticker.com

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Agile User Experience Agile User Experience Presentation Transcript

  • hi
  • I’m declan
    • A gile
    • U ser
    • e X perience
  • software project crisis
  • CHAOS Report 1994
  • cancelled: cost x 2: on time & budget: 31% 50% 16%
  • how do we fix this?
    • controlled processes
    • comprehensive documentation
    • contracts
    • detailed plans
  • does this work?
  • not very often!
  • Y!
  • software development is not a repeatable process
  • creativity & teamwork drive software
  • not constrained by physical law
  • software is malleable
  • an alternate approach
  •  
  • individuals & interactions processes & tools
  • working software documentation
  • customer collaboration contract negotiation
  • responding to change following a plan
  • agility?
  • think about a great team you were on …
  • shared vision
  • “impossible” goals
  • trust
  • working together
  • overcame obstacles
  • agile process
  • Requirements Plan Design Code Test Deliver 1 – 4 weeks
  • how does UX fit?
  • challenges …
  • developers focus on stakeholders designers focus on users
  • developers focus on technical issues designers focus on usability
  • developers model just-in-time designers model up-front
  • A gile UX
  • infuse UX into team
  • advocate for the user be the user stakeholder
    • champion
    • personas
  • train team on UX
  • introduce UX guidelines
  • do “just enough” up-front modeling
  • light-weight modeling
  • use index cards for roles and tasks
  • use flip-chart and post-it notes for initial requirements
  • use flip-chart and post-it notes for early prototypes
  • use pen & paper for prototyping
  •  
  • use “story cards” for development
  •  
  • strive for constant “drip, drip, drip” of UX insights
  • use cheap, simple tools for user feedback UltraVNC gotomeeting
  • be a generalizing specialist
  •  
  • www.agilemodeling.com Jonathon Boutelle Blog www.forUse.com AgileProductDesign.com