Your SlideShare is downloading. ×
Gamification in life
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Gamification in life

84
views

Published on


0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
84
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Game design in life GD
  • 2. What is Gamification? • Customers concentrate service of corporation through game mechanism. • Used service repeatedly. • Increase participation and involvement
  • 3. MDA framework • In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. Mechanics Designer • • • • Dynamics Aesthetics Player Mechanics - base components of the game, rules, algorithms and data structures in the game engine etc. Dynamics – interaction mechanics and players. Aesthetics - emotional responses of players Mechanics of MDA framework is very important in game design.
  • 4. Elements of Mechanics • • • • • • • Point – to obtain something in game. Levels – to indicate player growth Leaderboards – showing competition name, score etc. Badges – showing the status Challenges & Quests – direction for what to do Onboarding - tutorial Engagement loops - Enthusiasm
  • 5. Game mechanics point • • • • If players answer the questions… You give a point also known as ‘내공’ Points are used in the level up. If you have questions you use points to get the answers.
  • 6. Game mechanics levels & badges • to indicate player growth status • Players want to reach master level also known as ‘태양신’ • Badges shows players Points, rank, scores.
  • 7. Game mechanics leaderboards • To show competitor names, levels, scores. • If players show leaderboards, they have a sense of rivalry to other players and they try to get a more points.
  • 8. Game mechanics Challenges & Quests • System operator gives a quest to players.
  • 9. Game mechanics Challenges & Quests • If player achieves a quest… • System operator give a rewards.
  • 10. Game mechanics Engagement loops • If you answer the questions, you will get a points and your knowledge rank raise up. • Point use to questions or level up. • If you raise your level, ‘지식in’ operator gives some reward.
  • 11. Conclusion • During the homework, I know that game mechanics take up many part of real life Even QnA website like naver-’지식in’. • If difficult thing add a game mechanics, it is funny and attract a lot of people. • In 21C, Gamfication play an important role in many areas and it will be more important role.
  • 12. reference • http://en.wikipedia.org/wiki/ • http://blog.naver.com/kkyetnip?Redirec t=Log&logNo=120109798080 • http://blog.naver.com/winipe?Redirect= Log&logNo=15016113241 • http://kin.naver.com/index.nhn