Your SlideShare is downloading. ×
  • Like
Experiential Marketing Heuristics
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Experiential Marketing Heuristics

  • 4,120 views
Published

Presentation for Experiential Marketing Heuristics. Notes to come, which is really where our best content is. Our heuristics are explicitly designed for websites of cultural institutions or other …

Presentation for Experiential Marketing Heuristics. Notes to come, which is really where our best content is. Our heuristics are explicitly designed for websites of cultural institutions or other non-profit websites that are looking (and we condone!) to implement these strategies.

We owe a lot to Berndt Schmitt, David Armano, Matt Webb for this presentation, and recommend them for much, much more in-depth conversation here.

Published in Design , Business , News & Politics
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
4,120
On SlideShare
0
From Embeds
0
Number of Embeds
4

Actions

Shares
Downloads
584
Comments
0
Likes
16

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Experiential Marketing Heuristics TIM SALAZAR LUCIANO JOHNSON Wednesday, March 11, 2009
  • 2. What is experiential marketing? Wednesday, March 11, 2009
  • 3. Wednesday, March 11, 2009
  • 4. Traditional marketing: Wednesday, March 11, 2009
  • 5. Traditional marketing: product focused Wednesday, March 11, 2009
  • 6. Traditional marketing: product focused features & benefits Wednesday, March 11, 2009
  • 7. Traditional marketing: product focused features & benefits promise making Wednesday, March 11, 2009
  • 8. Traditional marketing: product focused features & benefits promise making focuses on rational and logical Wednesday, March 11, 2009
  • 9. Wednesday, March 11, 2009
  • 10. “We live in a world where the little things really do matter.  Each encounter no matter how brief is a micro interaction which makes a deposit or withdrawal from our rational and emotional subconscious. The sum of these interactions and encounters adds up to how we feel about a particular product, brand or service.  Little things. Feelings.  They influence our everyday behaviors more than we realize.” David Armano Wednesday, March 11, 2009
  • 11. FROM PASSIVE CONSUMPTION TO ACTIVE PARTICIPATION Text Text Wednesday, March 11, 2009
  • 12. A BRAND IS A PERSON’S GUT FEELING ABOUT A PRODUCT, SERVICE, OR COMPANY. Wednesday, March 11, 2009
  • 13. Wednesday, March 11, 2009
  • 14. Wednesday, March 11, 2009
  • 15. Wednesday, March 11, 2009
  • 16. 75% market share Wednesday, March 11, 2009
  • 17. 75% market share can use it at the store Wednesday, March 11, 2009
  • 18. 75% market share can use it at the store no outright promise Wednesday, March 11, 2009
  • 19. focused on consumer Wednesday, March 11, 2009
  • 20. it’s not if you get this ipod you will be cool, but rather you are getting this because you are cool Wednesday, March 11, 2009
  • 21. it’s not if you get this ipod you will be cool, but rather you are getting this because you are cool pyschological, emotional and sensory Wednesday, March 11, 2009
  • 22. Professor Bernd Schmitt Wednesday, March 11, 2009
  • 23. SEMs or ‘strategic experience modules’ SENSE THINK FEEL RELATE ACT Wednesday, March 11, 2009
  • 24. SENSE iphones, Hennessy cognac, and Procter & Gamble's Tide Mountain Fresh detergent Wednesday, March 11, 2009
  • 25. FEEL Hallmark, Campbell's Soup, and Häagen Dazs Cafés in Asia, Europe, and the United States Wednesday, March 11, 2009
  • 26. THINK Apple Computer's revival, Genesis ElderCare, and Siemens Wednesday, March 11, 2009
  • 27. ACT Gillette's Mach3, the Milk Mustache campaign, and Martha Stewart Living Wednesday, March 11, 2009
  • 28. RELATE Harley-Davidson, Tommy Hilfiger, and Wonderbra Wednesday, March 11, 2009
  • 29. Wednesday, March 11, 2009
  • 30. What are heuristics? Wednesday, March 11, 2009
  • 31. Heuristics, a term derived from the ancient Greek word heuriskein meaning quot;to find a wayquot;, and from which we get Archimedes 'eureka', is generally associated with cognitive psychology and human computer interaction (HCI). Wednesday, March 11, 2009
  • 32. At its root, the general principle of heuristics is as a tool for comparison. Wednesday, March 11, 2009
  • 33. rules of thumb Wednesday, March 11, 2009
  • 34. Nielsen (1994): 1. Ensure good visibility of system status. 2. Have a good match between the system and the real world 3. Ensure user control and freedom. 4. Use consistency and standards. 5. Design to prevent user errors. 6. Design to facilitate recognition rather than recall memory. 7. Provide for flexibility and efficiency of use. 8. Use aesthetic and minimalist design concepts. 9. Help users recognize, diagnose, and recover from errors. Wednesday, March 11, 2009
  • 35. WHY? Wednesday, March 11, 2009
  • 36. What are our experiential marketing heuristics? Wednesday, March 11, 2009
  • 37. the goal is perpetual interaction Wednesday, March 11, 2009
  • 38. SENSE Visual and verbal information should be integrated using appropriate design elements that reflect the brand. Wednesday, March 11, 2009
  • 39. Wednesday, March 11, 2009
  • 40. FEEL Sensory elements should project the brand identity in a way that allows a user to feel like a part of the brand, by accentuating positive self- image (through brand-image). Wednesday, March 11, 2009
  • 41. Wednesday, March 11, 2009
  • 42. THINK The experience should provide surprise, delight and provocation that stays with the users in their daily lives. Wednesday, March 11, 2009
  • 43. Wednesday, March 11, 2009
  • 44. ACT Ample opportunity for self-actualization and participation with the brand should be provided in the experience. Wednesday, March 11, 2009
  • 45. Wednesday, March 11, 2009
  • 46. Wednesday, March 11, 2009
  • 47. RELATE The brand and experience should promote a community of participation and loose conversation amongst other site visitors. Wednesday, March 11, 2009
  • 48. Wednesday, March 11, 2009
  • 49. Wednesday, March 11, 2009
  • 50. Wednesday, March 11, 2009
  • 51. Wednesday, March 11, 2009
  • 52. Experiential Marketing Heuristics TIM SALAZAR LUCIANO JOHNSON Wednesday, March 11, 2009
  • 53. Thanks! Questions? TIM SALAZAR tim.salazar@gmail.com LUCIANO JOHNSON lucianojohnson@gmail.com Wednesday, March 11, 2009