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SXSW Keynote - The Game Layer On Top Of The World

by Chief Ninja at SCVNGR on Mar 13, 2011

  • 24,403 views

Seth Priebatsch's SXSW Keynote on the game layer on top of the world.

Seth Priebatsch's SXSW Keynote on the game layer on top of the world.

Seth Priebatsch is Chief Ninja of SCVNGR (www.scvngr.com) and their new pilot LevelUp (TheLevelUp.com)

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15 of 5 previous next Post a comment

  • SylkeLaine Sylke Laine The video of the presentation can be found here: http://sxsw.com/interactive/live 3 years ago
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  • dan.keldsen Dan Keldsen, Chief Innovation Officer Looks like this would've been a great session to make it to live and in person.

    Any video of the audience participation?
    3 years ago
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  • honoria Honoria Starbuck, Artist and teacher at Art Institute of Austin, GenAll team of the Lowry Group I was inspired by Seth's keynote and have been creating games from course content ever since last week at SXSWi. I've also done some research and found some great innovation such as Lee Sheldon's course. http://gamingtheclassroom.wordpress.com/2010/03/23/mentions-of-lees-game-design-class/ 3 years ago
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  • ericpiwang Eric Wang, Project Manager / Consultant at The Technest Consulting Group Instead of having just the school systems being changed, why don't they have solutions to help teachers with creative ways to teach as well instead of just doing the same old boring lectures and assigning the same kind of homework. There are many ways to include interaction with the students, and with social media becoming part of life recently, I'm sure there are ways to utilize it.

    Adding game-layer status and structure to the high school system could have a chance of creating a lot of problems like bullying. If some kids are really struggling, because everyone is different intellectually, other groups might find that as a way to criticize. It may or may not happen, but I think it could be a risk nonetheless.
    3 years ago
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  • NancyW1354 Nancy White, 21st Century Learning & Innovation Specialist at Academy School District 20 I am wondering where this falls in the research on motivation reported by Dan Pink in Drive. He asserts that rewards, unless it is for routine, menial tasks, actually de-motivate over time. 3 years ago
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