Any video of the audience participation?2 years ago
Are you sure you want to
Honoria Starbuck, Artist and teacher at Art Institute of Austin, GenAll team of the Lowry GroupI was inspired by Seth's keynote and have been creating games from course content ever since last week at SXSWi. I've also done some research and found some great innovation such as Lee Sheldon's course. http://gamingtheclassroom.wordpress.com/2010/03/23/mentions-of-lees-game-design-class/2 years ago
Are you sure you want to
Eric Wang, Project Manager / Consultant at The Technest Consulting GroupInstead of having just the school systems being changed, why don't they have solutions to help teachers with creative ways to teach as well instead of just doing the same old boring lectures and assigning the same kind of homework. There are many ways to include interaction with the students, and with social media becoming part of life recently, I'm sure there are ways to utilize it.
Adding game-layer status and structure to the high school system could have a chance of creating a lot of problems like bullying. If some kids are really struggling, because everyone is different intellectually, other groups might find that as a way to criticize. It may or may not happen, but I think it could be a risk nonetheless.2 years ago
SXSW Keynote - The Game Layer On Top Of The WorldPresentation Transcript
The Game Layeron Top of the World Seth Priebatsch Chief Ninja @SethPriebatschscvngr.com TheLevelUp.com
The Game Layer
The Decade of GamesSocial Layer à Connections Last decade All about connections Facebook’s Open Graph Construction is overGame Layer à Influence Next decade All about influence No set foundations Construction has just begun (and we’ll all be involved)
What can the game layer do for me? 1. School 2. Customer Acquisition Game Break 1 3. Loyalty 4. LBS à Mainstream 5. Global Warming Game Break 2 #GameLayer + Questions
School School is a game (just a poorly designed one)Schools are near-perfect game ecosystems:• Motivated Players• Challenges• Rewards• Rules• Allies• Enemies• Levels• Appointment Dynamics• Countdowns• Incentives / Disincentives• And on and on and on….
School 2 Problems, 2 FixesProblem SolutionEngagement Progression Dynamic • Grading is Broken • Status & Levels • Moral Hazard Of GameplayCheating Social Fabric of Gameplay • Misapplied Disincentives • Player <-> Player Trust • Ruins Game Integrity
SchoolEngagement
SchoolMoral Hazard of Gameplay
School“But look how many points I have!”
School Grades Fail As RewardsStatus Quo:- Grades are simply levels.- Valedictorians, percentiles, honor students are statuses.Problem: - You can lose this game! - Failing (progressing negatively) is a constant possibility. - Shouldn’t ever be able to “level-down.” - A => C or B => C is BAD.Solution: - Re-implement grades as a progression dynamic. - XP++, not a weighted average. - Focus on the positive end goal, not the negative.
SchoolSchool Right Now One Bad Day
SchoolSchool Meets WoW +10XP
SchoolGrades (status) => Levels (progression) • Decrease direct correlation of action to reward • Focus on final goal, not interim ersatz rewards • Increase engagement levels in school.
SchoolBad: Cheating
SchoolDisincentives
SchoolMisapplied Disincentives Bad Good
School People At Princeton Don’t Cheat(Most) People At Princeton Don’t Cheat
SchoolNo Oversight = No Cheating? The only two rules are • Write the Honor Code • Complicity is a Crime
SchoolSocial Fabric Of Gameplay • Change the game • Move from omnipotent admin to a self-enforced game.
LBS à MainstreamFacebook + Gap = Ok, I’ll Check In
Global WarmingGlobal Warming
Slide or Game?
Rule 1: No Talking While I’m Talking
Rule 2: The PrizeIf you win, SCVNGR will donate $10,000 to National Wildlife Federation. Hint: I really want you to win.
Rule 3: Stay Seated
Grab Your Cards
Rule 4: Trading
Rule 5: Problem
Rule 5: Objective1. Each row selects one color.2. Doesn’t matter what color your row picks. Just pick one.3. After 180 seconds, hold the cards above your head.NOTE: If there’s an aisle in your row, it counts as a new row beyond the aisle.
READY ?
GO!
All horizontal rows must have the same color facing forward. Aisle breaks count as new rows. When your row is done, hold your sign up with both hands. Time Left 00 03 00 2 59 15 26 37 48 1 2 3 4 Hours Minutes Seconds If you win, SCVNGR will donate $10,000 to charity.
All horizontal rows must have the same color facing forward. Aisle breaks count as new rows. When your row is done, hold your sign up with both hands. Time Left 00 02 00 1 59 15 26 37 48 1 2 3 4 Hours Minutes Seconds If you win, SCVNGR will donate $10,000 to charity.
All horizontal rows must have the same color facing forward. Aisle breaks count as new rows. When your row is done, hold your sign up with both hands. Time Left 00 01 00 0 59 15 26 37 48 1 2 3 4 Hours Minutes Seconds If you win, SCVNGR will donate $10,000 to charity.
TIME IS UP!!Everybody hold your colors up in bothhands and say “SHHHHHHHhhhhhh”
How’d we do? YOU DID IT!SCVNGR will donate $10,000 to charity. Give yourselves a hand!
You LOSE! (But that’s ok) Don’t worry, we’ll still donate the money!
Global Warming What just happened?The Power of Communal Gameplay
Global Warming The AnalogyLack of Communication: You couldn’t talk with far players.Trading Patterns: Incredibly complex trades in micro-stock exchanges.Different Countries: Every row is their own country. The aisles are oceans.Wealth: Different allocation of resources to start. (Wealthy people shared?)Restricted Movement: Couldn’t stand up and so were forced to work locally.Decentralized Leadership: No leader, the hive mind made the decisions.Countdown: Only so much time we could spend on this.Joint Goal: We all accepted the same goal and were willing to work for it.
Global Warming The ResultsEpic Meaning: We were all part of something largerthan ourselves. And it was good.Blissful Productivity: You just worked incrediblyhard, but feel great! The power of play.Global Problem, Local Solution: You solved a 3000person problem with only the 8 people near you.
Global Warming And so….Game Dynamics Are Powerful Communal Gameplay + Communal Discovery + Complex Problem = Slightly Less Impossible Problem
Thanks!And Have Fun Playing! scvngr.com TheLevelUp.com
Any video of the audience participation? 2 years ago
Adding game-layer status and structure to the high school system could have a chance of creating a lot of problems like bullying. If some kids are really struggling, because everyone is different intellectually, other groups might find that as a way to criticize. It may or may not happen, but I think it could be a risk nonetheless. 2 years ago