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Camera and action!!!!

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Transcript

  • 1. Camera and Action!!!! Guilford County Sci. Vis. V204.01 part 3
  • 2. Four Elements of Using Cameras
    • Where you are standing as you view the scene is the camera location or the eye location.
    • Where you are looking is the center of interest or camera interest.
    • The tilt of the camera
    • The camera’s zoom
  • 3. Free and Target Cameras
    • A free camera can point anywhere in a scene. It is more useful when panning a scene.
    • A target camera points to an object and is used for tracking animation. Both the camera and the target can be animated separately.
  • 4. Free Cameras
    • A free camera can point anywhere in a scene. It is more useful when panning a scene.
    • Free cameras face in the direction of the view it was created in.
  • 5. Target Cameras
    • A target camera points to an object.
    • It can be locked on the object and will move with the object.
    • It can also follow a path.
  • 6. Camera Parameters
    • Lens – the length of the lens can be changed (i.e. for close ups.)
    • Orbit -- the camera can be rotated around an object.
  • 7. Camera Parameters
    • The field of view is an angle that defines the objects that you can see as you look in a particular direction. Objects to the left or right of your field of view will not be seen. Camera zoom and lens settings effect you field of view. A wide angle takes in more of the scene while a narrow angle produces a tight shot.
  • 8. Camera Parameters
    • The depth of field is a measurement of focus accuracy for a given distance. For example, when you look at a scene the main subject may be in focus while the background and foreground would appear blurred.
    • Zoom – Moves the camera closer or farther away from an object.
  • 9. Camera Placement
    • Camera placement will affect the mood, the perception, and the interest of a viewer. Framing camera shots can help the viewer understand the story.
  • 10. Camera Placement- The 3 Shots
    • Long shots display the environment and are used to define the general area before the character is displayed or action begins.
    • Medium distance shots might be from a character’s waist or chest to their head and would be used to make gestures or movements clear.
    • Close-ups might show the individual parts of a cell, the rim of a test tube, or the opening of a book.
  • 11. Camera Placement- Long
    • Long shots display the environment and are used to define the general area before the character is displayed or action begins.
  • 12. Camera Placement- Medium
    • Medium distance shots might be from a character’s waist or chest to their head and would be used to make gestures or movements clear.
  • 13. Camera Placement- Close
    • Close-ups might show the individual parts of a cell, the rim of a test tube, or the opening of a book.
  • 14. Camera Placement
    • An example of how framing might be used would be a scene where a car is traveling down a highway: you first see it as a small object that is a part of its environment (long shot); it grows larger and the environment around it is reduced (medium shot); as it passes, only the individual elements of the vehicle are shown (close-up.) The shots are reversed as the car moves away from you.
  • 15. Camera Placement: Long shot
  • 16. Camera Placement: Medium shot
  • 17. Camera Placement: Close up
  • 18. Storyboards
    • Storyboards are an important element in defining and preparing for camera locations and other decisions.