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Computer Simulations And Gaming

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  • 1. The Use of Computer Simulations and Gaming to Enhance Learning Chasmyn Santos ED 480 Educational Technology Mr. Jenkins
  • 2. What is Computer Simulation?
    • The technique of representing the real world by a computer program; “a simulation should imitate the internal processes and not merely the results of the thing being simulated”
    • Simulations can enable students to develop familiarity with an activity before they engage in it.
  • 3. Pros & Cons of Gaming in the Classroom
    • BBC News Article
  • 4. Can Video Games Really Be Educational?
    • More and more people are saying yes! Teachers, students and researchers are finding ways in which video games increases engagement AND learning. Check out the resources below to get started.
    • Federation of American Scientist
    • Games/Parents/Teachers
    • An Anatomy of Games
    • How to Choose & Use Appropriate Computer Games in the Classroom
  • 5. Fun Brain Games
    • All Grade Levels
    • All Subject Areas
    • Fun Brain Games
  • 6. STARFALL
    • A free website to teach children to read. Perfect for kindergarten, first grade, and second grade. Contains exciting interactive books and phonics games.
    • Click on me if you want to learn to read...
  • 7. Interactive Games
    • Free ESL Games that can improve English and have fun at the same time!
    • www.teflgames.com
  • 8.
    • Online tool from PBS that helps kids prepare for school by playing interactive games.
    • PBS KIDS.ORG
    PBS KIDS
  • 9.
    • Math site specially designed for what kids like and how they learn!  Math really CAN be fun and really CAN be easy to learn. Its got lots of lessons  and games to make math fun...  
    • COOL MATH
  • 10. Conclusion…
    • Video games can be used to improve ESL instruction. They expose students to the language, both spoken and written, and the teacher can hold several activities that involve speaking and writing, which allows for integration of the four language skills.
    • Video games also keep the students interested in their stories, so they are willingly immersing themselves in the story worlds.
    • For example: Students do "book reports" on video games, are usually more motivated than the students who do them on books, and although their writing usually improves on the same level with students who do the book reports on novels, the pronunciation of the students who play video games improves faster than that of those who do not play.
  • 11. Resources:
    • http://news.bbc.co.uk/2/hi/technology/5398230.stm
    • http://fas.org/gamesummit/
    • http://www.gamesparentsteachers.com/
    • http://www.futurelab.org.uk/resources/publications-reports-articles/discussion-papers/Discussion-Paper259/
    • http://schools.becta.org.uk/index.php?section=tl&rid=1859
    • http://www.funbrain.com/
    • http://www.starfall.com/
    • http://www.teflgames.com/
    • http://pbskids.org/games/index.html
    • http://www.coolmath4kids.com/