Usability Testing On A Budget

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    Notes on slide 1

    Who does testing now? How often? (weekly, monthly, every project, never?)

    3 reasons my team talked about, but never actually did any testing

    Not worried about statistically significant, no confidence intervals, not representative samples

    Development site: “Donate to Notre Dame” and “How much for alumni football lottery?”

    Don’t let your users be the designers.

    Don’t let users put themselves in someone else’s shoes.That’s your job and you’re a lot better at it.

    Swallow your pride and let users surprise you

    4 Favorites & 1 Event

    Usability Testing On A Budget - Presentation Transcript

    1. Budget Usability Testing
      or
      More Testing, Fewer Excuses
      Chas Grundy
      University of Notre Dame
      eduWeb 2009
    2. Why bother testing?
      Testing helps you discover problems
      before they can publicly humiliate you.
    3. Why bother testing?
    4. Why bother testing?
    5. Why bother testing?
    6. If it's a pain to do, you probably won't do it.
    7. The Rules
      1. Little or no money (< $50)
      2. Little or no time (< 2 hours)
      3. Little or no expertise (could start today)
    8. Screw the scientific method
    9. Learning Something is Better Than Learning Nothing
    10. Learning
      What do you want to learn?
      How can you learn it?
      Who can you learn it from?
      When to test?
    11. Test early, test often
      Writing and Editing
      Content into Website
      Review Website
      Content Planning
      Testing
      Launch Website
      Design Mockups
      Build Templates
      Test
      Test
      Test
      Test
      Test
      Test
    12. You can test anything
      Paper Prototypes
      Wireframes
      Mockups
      Pages
      Live sites
      Competitors’ websites
    13. Designing Your Tests
      Get task-oriented
      Don’t give away the answer
      There are no right and wrong answers
      Let the user do the talking
      Don’t ask open-ended questions
    14. People will create opinions if you ask for them.
    15. What users say isn't what they do.
      I hate scrolling.
      I would never click there.
      Nobody would do that.
    16. Objection: Speculation!
    17. Everything you do could be wrong.
    18. It's not good enough just to learn, you have to take action
      Analysis – reviewing the results
      Fix the obvious
      Do a special test for the hard stuff
      Re-test to make sure you got it right
    19. Design once, increment forever
    20. Test early, test often
      At the end of the project is too late!
    21. The Actual Tests - Tools
      Windows
      Camtasia ($179) *
      Morae ($1,120) *
      Jing Pro ($15)
      Windows Media Encoder (free)
      Mac
      Silverback ($50)
      Screenflow ($90) *
      Jing Pro ($15)
      Any screencasting/recording tool can work.
      * educational discount
    22. Resources
      Don’t Make Me Think, Steve Krug
      useit.com, Jakob Nielsen
      usability.gov
      Start a Usability Testing Program in 5 Days
      http://www.edustyle.net/blog/?p=445
      More:
      http://delicious.com/chasgrundy/usability
    23. So long and thanks for all the fish
      Chas Grundy
      University of Notre Dame
      twitter @chasgrundy
      blog grundyhome.com
      email chas@grundyhome.com

    + Chas GrundyChas Grundy, 4 months ago

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