Lecture 9
Upcoming SlideShare
Loading in...5
×

Like this? Share it with your network

Share
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
126
On Slideshare
126
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
0
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide
  • This is the act of building the environment where the characters live. A level is a subset of the world. So when we say level design we are talking about building localized sets and activities which provide the texture of the entire game play experience.
  • When an area has been built and cluttered, we need to determine where actors can navigate. This is where navmesh comes in. Simply put, a navmesh is a collection of polygons that tells an actor where it can walk. It's easy to take for granted the amount of information we use when playing. Our brains process every visual detail, constantly drawing conclusions and making predictions. Unfortunately, AI systems are nowhere near advanced as the human brain, and must rely on information we provide. Navmesh is critical to the knowledge an AI actor has about any given space. Quality navmesh is an important factor in helping the AI behave as well as possible.http://www.youtube.com/watch?v=BgMy8OQYzws – we are very familiar with this concept, but often don’t think about what goes into the wayfinding component of an AI system.

Transcript

  • 1. CISC 105: Intro to Game Modding Lecture 8: Implementation Charles Palmer – Fall 2013
  • 2. Implementation Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday
  • 3. Building a section of your mod For the remainder of the class we’ll be building a section of your Skyrim mod. Your grade will be based on your ability to produce these items at each milestone. Build a location from your world map Place enemy units, loot drops, an at least one trap Add NPC dialogue Test Mod
  • 4. Navmesh • • • • • A navmesh is a collection of polygons that tells an actor where it can walk. A navmesh is used to determine navigation paths for PCs and NPCs. They are critical to the knowledge an AI actor has about any given space. Quality navmesh is an important factor in helping the AI behave as well as possible. Here is a video illustrating the concept.
  • 5. Assignment Continue building your mod with the Creation Kit. Continuing with your previous file add an encounter(s), traps, and a navmesh for NPCs and enemies. When completed create a folder of screenshots which help visual this area. Your screenshots should be full screen to show items and the navmesh. As always zip the folder and upload the file to Moodle using the standard naming convention - DWilliams_CISC105_9.zip