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Lecture 10
Lecture 10
Lecture 10
Lecture 10
Lecture 10
Lecture 10
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Lecture 10

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  • This is the act of building the environment where the characters live. A level is a subset of the world. So when we say level design we are talking about building localized sets and activities which provide the texture of the entire game play experience.
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    • 1. CISC 105: Intro to Game Modding Lecture 10: Implementation Charles Palmer – Fall 2013
    • 2. Implementation
    • 3. Building a section of your mod For the remainder of the class we’ll be building a section of your Skyrim mod. Your grade will be based on your ability to produce these items at each milestone. Build a location from your world map Place enemy units, loot drops, and at least one trap Add NPC dialogue Test Mod
    • 4. Implementation
    • 5. Implementation Let’s talk about progress • • • • • Where are you in the development process Where do you go for help What’s next on your list to accomplish Are the tutorials helpful What can I do to help?
    • 6. Assignment Continue building your mod with the Creation Kit. Continuing with your previous file add NPC dialogue to fill in the backstory and introduce the character to this portion of the map. Use the Dialogue Views tab to create a bit (3-4 challenges/responses) of conversation for the player. Once completed, create a zip file of the conversation text and a screenshot of the Dialogue Views tab with conversation branches. Upload the file to Moodle using the standard naming convention – DWilliams_CISC105_10.zip

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