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Designing with the Body: Learning to Physically Prototype
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Designing with the Body: Learning to Physically Prototype

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This is a 75-minute workshop about physically prototyping products, services, and experiences. Workshop attendees selected a design challenge, which was structured in a way to teach them about the ...

This is a 75-minute workshop about physically prototyping products, services, and experiences. Workshop attendees selected a design challenge, which was structured in a way to teach them about the value of prototyping their design ideas earlier in the overall design process—especially for highly complex problems. I facilitated this workshop twice at AIGA Seattle's "Into the Woods" conference at Sleeping Lady Lodge in Leavenworth, WA on October 15-16, 2010.

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Designing with the Body: Learning to Physically Prototype Designing with the Body: Learning to Physically Prototype Presentation Transcript

  • designing with the body david sherwin, frog design AIGA Into the woods / 10.15.10–10.17.10 t: @ chAnGeorder / e: dksherwIn@msn.com / BloG: chAnGeorderBloG.com designing with the Body workshop ©2010 david sherwin. All rights reserved.
  • whirling dervishes by @huygens / 131835229 cc license share remix on flickr
  • let’s say hello View slide
  • “the players mill about the room. At some point the workshop leader asks them all the greet each other by shaking hands. Greet one person and move on, greet another and so on… then endow each of the greetings with an element…” —learnImprov.com View slide
  • greet everyone like you are: 1 robinson crusoe 2 a world-famous chef 3 in love 4 sean connery 5 a carrot 6 tipsy 7 a waiter/waitress 8 hAl 9000 9 a bowling ball 15–20 seconds each
  • this is a workshop about prototyping
  • using low-fi tools Paper, markers, tape the actions of our bodies the stories that we tell the artifacts we create And our imaginations
  • for design improv our inspiration is the medium of improv, which is rooted in dynamic, physical interaction between people* * so forget Adobe cs5, the Internet, all that falderal
  • improv is practice for creative collaboration
  • “…I tend to focus on the definition of structures for improvisation, simplicity in complexity and freedom of will. “without rules, you’ve got no target for which to aim for. without flexibility, you haven’t the freedom to redefine the target.” —duane king, BBdk & founder of thinkingforaliving.org
  • “…I tend to focus on the definition of structures for improvisation, simplicity in complexity and freedom of will. “without rules, you’ve got no timeframe People target for which to aimspace for. emotional energy without flexibility, youmaterials for making haven’t the freedom to redefine the target.” caffeine/chocolate Bio breaks —duane king, BBdk & founder of thinkingforaliving.org
  • client topic of focus Audience “…I tend to focus on the definition required actions desired result of structures for improvisation, deadlines simplicity in complexity and freedom of will. “without rules, you’ve got no target for which to aim for. without flexibility, you haven’t the freedom to redefine the target.” —duane king, BBdk & founder of thinkingforaliving.org
  • “…I tend to focus on the definition of structures for improvisation, simplicity in complexity emotions and freedom of will. Ideas observations “without rules, you’ve got no Insights Anxieties target for which to aim for. Prototypes without flexibility, you haven’t the freedom to redefine the target.” —duane king, BBdk & founder of thinkingforaliving.org
  • so, let’s improvise!
  • pick a challenge: Sense of smell 1 Sense of hearing 2 Proprioception 3
  • you picked: Touch Screen of Deaf Rock teams of 3–4 people 2
  • create a novel exhibit experience at your local children’s museum that lets deaf people feel different kinds of music. the exhibit should also accommodate hearing children and parents who want understand what it’s like to experience different kinds of music physically, not just aurally. what music would you want to share with these audiences? how would you prompt deaf children to interact with the exhibit? 15 minutes to ideate in groups 15 minutes to prototype the exhibit At sIZe 15 minutes to role-play walking through the exhibit & refine Only 1 minute to present your exhibit idea to everyone Touch Screen of Deaf Rock teams of 3–4 people 2
  • you picked: TechnoYoga teams of 4–5 people 3
  • You’ve been tasked with creating an application that wirelessly communicates with your yoga mat and tracks what poses you’ve attempted over the course of your daily and monthly practice. design this application’s interaction model and the mat that would go along with it. walk us through how you would interact with the mat and/or application over a session and afterwards. 15 minutes to ideate in groups 15 minutes to prototype the application and mat At sIZe 15 minutes to role-play using the application and mat & refine Only 1 minute to present your idea to everyone TechnoYoga teams of 4–5 people 3
  • let’s debrief what did each group discover as they designed? what would you change for next time? on a future project, would you do this at work?
  • “Prototyping is practice for people who design and who make things… it’s a design philosophy. when you prototype, you allow your design, product, or service to practice being itself. And as its maker, you learn more about your designs in this way then you every could in any other way…” —dave Gray, Xplane, from Prototyping: A Practitioner’s Guide by todd Zaki warfel clockwise from bottom left: yandle 2505471168, psd 2247745929, lodefink 2578195625 cc license share remix on flickr
  • QuestIons? david sherwin slides for this workshop dksherwin@msn.com will be posted to: @changeorder changeorderblog.com the challenges in this workshop are from Creative Workshop: 80 Challenges to Sharpen Your Design Skills from how design Press http://bit.ly/cwtheBook designing with the Body workshop ©2010 david sherwin. All rights reserved.