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TEDx early draft

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  • You should mention Megastudy (e-learning), IPTV (video on demand, new business models), Moazine (e-magazines) - basically digitalization of traditional media or disintermediation of offline businesses. If you can mention a handful of interesting CONCEPTS developed by startups, it's a window into the future :-)
    In terms of internationalization, gaming is transitioning to online and Nexon has been doing it since 1993 - game as a service vs. game as a product.
    Hope this helps!
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Transcript

  • 1. Re-igniting the Korean Web
    Chang Kim @ TEDx Seoul 2009
  • 2. 1997-2003
    Korea = Innovation Engine
  • 3. Dialpad
  • 4. Cyworld
    And virtual goods economy
  • 5. Ohmynews
  • 6. KnowledgeiN
  • 7. MMORPG
    Also: Professional gaming league
  • 8. Wibro
  • 9. “Venture Culture”
  • 10. Fast forward to 2009
  • 11. Porals and Walled Garden
  • 12. IE monoculture,Active X
  • 13. “Cyber exiles”
  • 14. Piracy
    How “K-Wave” got inflicted by piracy
  • 15. Wireless Korea?
    Expensive mobile internet plans
    iPhone = “Next month phone”
    App store by… everyone
  • 16. Any signs of hope?
  • 17. Globalization
    Small yet meaningful signs
  • 18. Attempts for “Open”
    Naver, Daum
  • 19. Mobile Web
    LGT Oz
  • 20. E-learning
  • 21. Twitter
  • 22. Screen golf
    Interesting amalgamation of online + offline
  • 23. Brick-and-mortar cases
    Cases of brick-and-mortar businesses embracing the “Web 2.0”