Audio Visualise

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A quick look at sound toys and using data to generate images

A quick look at sound toys and using data to generate images

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  • 1. generative visualisation
  • 2. Toshio Iwai
    • Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design.
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  • 4. Ryoji Ikeda
    • Japanese sound artist who lives and works in New York City.
    • Ikeda's music is concerned primarily with sound in a variety of "raw" states, such as sine tones and noise, often using frequencies at the edges of the range of human hearing.
    • Rhythmically, Ikeda's music is highly imaginative, exploiting beat patterns and, at times, using a variety of discrete tones and noise to create the semblance of a drum machine. /
  • 5. John Maeda
    • graphic designer, computer scientist, university professor, and author.
  • 6. Pure Data
    • a graphical programming language developed by Miller Puckette in the 1990s for the creation of interactive computer music and multimedia works.
    • Pd is an open source project and has a large developer base working on new extensions to the program
    • Pd is very similar in scope and design to Puckette's original Max program (developed while he was at IRCAM), and is to some degree interoperable with Max/MSP
    • Dataflow programming languages. In such languages, functions or "objects" are linked or "patched" together in a graphical environment which models the flow of the control and audio.
  • 7. Processing
    • is "a programming language and integrated development environment (IDE) built for the electronic arts and visual design communities", which aims to teach the basics of computer programming in a visual context, and to serve as the foundation for electronic sketchbooks.
    • The language builds on the graphical capabilities of the Java programming language /
  • 8. Arduino Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language (based on Wiring ) and the Arduino deve lopmen t environment (based on Processing ). Arduino projects can be stand-a lone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP). /
  • 9. Data Visualisation
    • Data visualization is the study of the visual representation of data , meaning "information which has been abstracted in some schematic form, including attributes or variables for the units of information"
    • Creating images that communicate clearly out of often impenetrable data /
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