Audio Visualise
Upcoming SlideShare
Loading in...5

Audio Visualise



A quick look at sound toys and using data to generate images

A quick look at sound toys and using data to generate images



Total Views
Slideshare-icon Views on SlideShare
Embed Views



2 Embeds 11 8 3


Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    Audio Visualise Audio Visualise Presentation Transcript

    • generative visualisation
    • Toshio Iwai
      • Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design.
    • Ryoji Ikeda
      • Japanese sound artist who lives and works in New York City.
      • Ikeda's music is concerned primarily with sound in a variety of "raw" states, such as sine tones and noise, often using frequencies at the edges of the range of human hearing.
      • Rhythmically, Ikeda's music is highly imaginative, exploiting beat patterns and, at times, using a variety of discrete tones and noise to create the semblance of a drum machine. /
    • John Maeda
      • graphic designer, computer scientist, university professor, and author.
    • Pure Data
      • a graphical programming language developed by Miller Puckette in the 1990s for the creation of interactive computer music and multimedia works.
      • Pd is an open source project and has a large developer base working on new extensions to the program
      • Pd is very similar in scope and design to Puckette's original Max program (developed while he was at IRCAM), and is to some degree interoperable with Max/MSP
      • Dataflow programming languages. In such languages, functions or "objects" are linked or "patched" together in a graphical environment which models the flow of the control and audio.
    • Processing
      • is "a programming language and integrated development environment (IDE) built for the electronic arts and visual design communities", which aims to teach the basics of computer programming in a visual context, and to serve as the foundation for electronic sketchbooks.
      • The language builds on the graphical capabilities of the Java programming language /
    • Arduino Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language (based on Wiring ) and the Arduino deve lopmen t environment (based on Processing ). Arduino projects can be stand-a lone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP). /
    • Data Visualisation
      • Data visualization is the study of the visual representation of data , meaning "information which has been abstracted in some schematic form, including attributes or variables for the units of information"
      • Creating images that communicate clearly out of often impenetrable data /