Social Applications on the Verge
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Social Applications on the Verge

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  • 1. http://www.slideshare.net/chadmairn@cmairn
  • 2. Practical forlibraries?There are a lot oftechnologies available, butalways think which one[s]will provide the mostvisibility for your libraryand best connect yourusers to your library!
  • 3. Many services and tools will die, but peoplewill always remain the catalytic agent forsocial activities online and offline!
  • 4. We can’t solve all of ourproblems usingalgorithms and data.We need trusted humanfilters (e.g., librarians!)(Paraphrased Bob Lefsetz, http://lefsetz.com/)
  • 5. People are still the “killer app!”
  • 6. Source: http://goo.gl/jssxT
  • 7. RecommendedReading!Source: http://bit.ly/WzgOyk
  • 8. Traditionalroles stillexist!
  • 9. Many peopledon’t needlibrarians tohelp themsearch. Theyneed helpmaking senseof what theyfind.
  • 10. Be available tohelp yourusers whenthey need it.
  • 11.  R.I.P.
  • 12. Reference Question in Facebook
  • 13. SkypeJoin.meGoogle+ HangoutFaceTimeRemote Desktop Control added yesterday!
  • 14. Be an integral part of the transaction
  • 15. Help enhance onlinecontent withauthoritative resources.This will bring morevisibility to your libraryand people will trustthe informationpresented.
  • 16. Edit Wikipedia articles and include library resources.
  • 17. Open Education: What is the library’s role?
  • 18. MOOCs• Massively Open Online Courses (e.g., MIT’sedX and Stanford’s Coursera)• MOOCs are drawing thousands and evenhundreds of thousands of attendees• What do we know about these learners? Self-directed!• Library’s role?
  • 19. Source: http://goo.gl/ip0wF
  • 20. Source: http://goo.gl/aQ6G4
  • 21. Watch the trailer: http://pushpoppress.com/ourchoice/What can you imagine will happen here?
  • 22. Personalized/Social ReadingHmm, I wonder when library interfaces will look this smooth?
  • 23. Source: Horizon Report
  • 24. Gamification
  • 25. Game-based LearningUsing competitive exercises to getstudents/patrons to challenge themselveswith the hopes of motivating them to learnbetter and more meaningfully.
  • 26. http://librarygame.co.uk/
  • 27. Game Development WorkshopsVisit http://goo.gl/dQrnd for a list of game engines!
  • 28. SPC Seminole Gaming Club
  • 29. openbadges.orghttp://bit.ly/QEGV4ahandheldlibrarian.org/
  • 30. Learning Analytics“Educational institutions are embarking on their ownexplorations of the science of large data sets, with theaim of improving student retention and providing ahigher quality, personalized experience for learners.”Source: http://goo.gl/V6VBo
  • 31. Ruckus E-ReaderWatch the video at: http://goo.gl/tzY2G
  • 32. I got my Google Glasses!
  • 33. Introducing Google Glass
  • 34. Google Glass
  • 35. Wearable TechnologySource: http://goo.gl/VSjkk
  • 36. Self Publishing 101
  • 37. Success StorySource: http://goo.gl/4oGHdSelf publishing author ColleenHoover with copies of herbooks. Hoovers novels havemade the New York Timesbestseller list!www.colleenhoover.comYOU can do this and/or youcan help your patrons do it!
  • 38. Self- Publishing Tools
  • 39. Upload local content to“Community Reserve.”createspace.comkdp.amazon.comcalibre-ebook.comvook.com/mobipocket.com
  • 40. More info: http://goo.gl/Ng0zM
  • 41. Note: Some titles are NSFW!
  • 42. Watch for proposed legislation and leteveryone know how it impacts them!
  • 43. https://www.eff.org/
  • 44. We can’t solve all of ourproblems usingalgorithms and data.People are still the killerapp – trusted humanfilters.(Paraphrased Bob Lefsetz, http://lefsetz.com/)
  • 45. Source: http://goo.gl/Wf5Q4
  • 46. Source: http://goo.gl/LDb4pCould you see any of these in your library?
  • 47. http://makethatthing.com/
  • 48. Allen County Public Library Creates High-Tech HackerspacesSource: http://goo.gl/wHZyR… host a program for the maker community on every Monday in May.
  • 49. … is an open-source electronicsprototyping platform based on flexible,easy-to-use hardware and software. Itsintended for artists, designers, hobbyists,and anyone interested in creatinginteractive objects or environments.… is a credit-card sizedcomputer that plugs into yourTV and a keyboard. It’s acapable little PC It also playshigh-definition video.http://www.raspberrypi.org/http://www.arduino.cc/
  • 50. Location
  • 51. Source: http://goo.gl/pbw5y
  • 52. Visual MarketingBook covers, archives, readinglists, promotion, infographics,library instruction etc.http://goo.gl/JyCLgBook displays, events, patronphotos, behind-the-scenes,etc. http://goo.gl/pCkkz6 second tutorials, news,promotion, be creative!http://goo.gl/BkZEYTell stories with data,Twitterize your library,research, etc. http://visual.ly/
  • 53. St. Pete Times article: http://goo.gl/bMi1DTweeted Jedi Path video: http://goo.gl/bwSTu
  • 54. http://storify.com/
  • 55. The research shows …Source: http://pewinternet.org
  • 56. The research shows …• As of April 2012, 55% of adult cell owners usethe internet on their mobile phones; nearlydouble what we found three years ago.• 31% of current cell internet users say that theymostly go online using their cell phone, andnot using some other device such as a desktopor laptop computer.Source: http://pewinternet.org
  • 57. The research shows …Source: http://pewinternet.org
  • 58. Video source: http://goo.gl/6Dk7uTake Google Maps Indoors!
  • 59. Samsung S4: Touch Free Navigation!
  • 60. Promote your music collection!
  • 61. Note: the border was created by Photoshop Express
  • 62. Form partnerships
  • 63. In 1971, Michael S. Hart (1947 –2011)created the first e-book by typing theDeclaration of Independence into acomputer. Project Gutenberg was launchedand now e-books are over 40 years old!
  • 64. New E-Reader for Under $13Source: http://goo.gl/dZ8qtWhen will they be free?$70 now.
  • 65. Source: yotaphone.com/YotaPhone … is a high-resolution liquidcrystal display on one side andan electronic paper display onthe other. It allows you toeffortlessly stream informationto the electronic paper display,without draining battery poweror having to wake up thephone.
  • 66. PEW Internet & American Life ProjectThe Rise of E-Reading ReportSource: http://goo.gl/njMC1
  • 67. Does the rise of e-readingmean a rise in literacy?
  • 68. It does require a fairly literate person to navigate e-readers, the Web etc. , but are people who usee-readers truly becoming more literate?
  • 69. Offer free workshops for the publicand ask people to bring their devices!
  • 70. Source: github.com
  • 71. psfk.commashable.compulse.metechcrunch.com/
  • 72. Stand out! Keep your library’s socialmedia stream flowing. Be conversational,personable, and participate in transactions. Keepit fun and you will be successful!
  • 73. http://www.slideshare.net/chadmairn@cmairn
  • 74. Let’sHangout!gplus.to/chadmairn