Social Applications on the Verge


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Social Applications on the Verge

  1. 1.
  2. 2. Practical forlibraries?There are a lot oftechnologies available, butalways think which one[s]will provide the mostvisibility for your libraryand best connect yourusers to your library!
  3. 3. Many services and tools will die, but peoplewill always remain the catalytic agent forsocial activities online and offline!
  4. 4. We can’t solve all of ourproblems usingalgorithms and data.We need trusted humanfilters (e.g., librarians!)(Paraphrased Bob Lefsetz,
  5. 5. People are still the “killer app!”
  6. 6. Source:
  7. 7. RecommendedReading!Source:
  8. 8. Traditionalroles stillexist!
  9. 9. Many peopledon’t needlibrarians tohelp themsearch. Theyneed helpmaking senseof what theyfind.
  10. 10. Be available tohelp yourusers whenthey need it.
  11. 11.  R.I.P.
  12. 12. Reference Question in Facebook
  13. 13. SkypeJoin.meGoogle+ HangoutFaceTimeRemote Desktop Control added yesterday!
  14. 14. Be an integral part of the transaction
  15. 15. Help enhance onlinecontent withauthoritative resources.This will bring morevisibility to your libraryand people will trustthe informationpresented.
  16. 16. Edit Wikipedia articles and include library resources.
  17. 17. Open Education: What is the library’s role?
  18. 18. MOOCs• Massively Open Online Courses (e.g., MIT’sedX and Stanford’s Coursera)• MOOCs are drawing thousands and evenhundreds of thousands of attendees• What do we know about these learners? Self-directed!• Library’s role?
  19. 19. Source:
  20. 20. Source:
  21. 21. Watch the trailer: can you imagine will happen here?
  22. 22. Personalized/Social ReadingHmm, I wonder when library interfaces will look this smooth?
  23. 23. Source: Horizon Report
  24. 24. Gamification
  25. 25. Game-based LearningUsing competitive exercises to getstudents/patrons to challenge themselveswith the hopes of motivating them to learnbetter and more meaningfully.
  26. 26.
  27. 27. Game Development WorkshopsVisit for a list of game engines!
  28. 28. SPC Seminole Gaming Club
  29. 29. openbadges.org
  30. 30. Learning Analytics“Educational institutions are embarking on their ownexplorations of the science of large data sets, with theaim of improving student retention and providing ahigher quality, personalized experience for learners.”Source:
  31. 31. Ruckus E-ReaderWatch the video at:
  32. 32. I got my Google Glasses!
  33. 33. Introducing Google Glass
  34. 34. Google Glass
  35. 35. Wearable TechnologySource:
  36. 36. Self Publishing 101
  37. 37. Success StorySource: publishing author ColleenHoover with copies of herbooks. Hoovers novels havemade the New York Timesbestseller list!www.colleenhoover.comYOU can do this and/or youcan help your patrons do it!
  38. 38. Self- Publishing Tools
  39. 39. Upload local content to“Community Reserve.”
  40. 40. More info:
  41. 41. Note: Some titles are NSFW!
  42. 42. Watch for proposed legislation and leteveryone know how it impacts them!
  43. 43.
  44. 44. We can’t solve all of ourproblems usingalgorithms and data.People are still the killerapp – trusted humanfilters.(Paraphrased Bob Lefsetz,
  45. 45. Source:
  46. 46. Source: you see any of these in your library?
  47. 47.
  48. 48. Allen County Public Library Creates High-Tech HackerspacesSource:… host a program for the maker community on every Monday in May.
  49. 49. … is an open-source electronicsprototyping platform based on flexible,easy-to-use hardware and software. Itsintended for artists, designers, hobbyists,and anyone interested in creatinginteractive objects or environments.… is a credit-card sizedcomputer that plugs into yourTV and a keyboard. It’s acapable little PC It also playshigh-definition video.
  50. 50. Location
  51. 51. Source:
  52. 52. Visual MarketingBook covers, archives, readinglists, promotion, infographics,library instruction etc. displays, events, patronphotos, behind-the-scenes,etc. second tutorials, news,promotion, be creative! stories with data,Twitterize your library,research, etc.
  53. 53. St. Pete Times article: Jedi Path video:
  54. 54.
  55. 55. The research shows …Source:
  56. 56. The research shows …• As of April 2012, 55% of adult cell owners usethe internet on their mobile phones; nearlydouble what we found three years ago.• 31% of current cell internet users say that theymostly go online using their cell phone, andnot using some other device such as a desktopor laptop computer.Source:
  57. 57. The research shows …Source:
  58. 58. Video source: Google Maps Indoors!
  59. 59. Samsung S4: Touch Free Navigation!
  60. 60. Promote your music collection!
  61. 61. Note: the border was created by Photoshop Express
  62. 62. Form partnerships
  63. 63. In 1971, Michael S. Hart (1947 –2011)created the first e-book by typing theDeclaration of Independence into acomputer. Project Gutenberg was launchedand now e-books are over 40 years old!
  64. 64. New E-Reader for Under $13Source: will they be free?$70 now.
  65. 65. Source: … is a high-resolution liquidcrystal display on one side andan electronic paper display onthe other. It allows you toeffortlessly stream informationto the electronic paper display,without draining battery poweror having to wake up thephone.
  66. 66. PEW Internet & American Life ProjectThe Rise of E-Reading ReportSource:
  67. 67. Does the rise of e-readingmean a rise in literacy?
  68. 68. It does require a fairly literate person to navigate e-readers, the Web etc. , but are people who usee-readers truly becoming more literate?
  69. 69. Offer free workshops for the publicand ask people to bring their devices!
  70. 70. Source:
  71. 71.
  72. 72. Stand out! Keep your library’s socialmedia stream flowing. Be conversational,personable, and participate in transactions. Keepit fun and you will be successful!
  73. 73.
  74. 74. Let’sHangout!
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