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Makerspaces

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Libraries are more than a storage house for books; they are friendly places for discovery! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills. Makerspaces are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.

In this webinar:

• Learn what a makerspace is and what it could mean for your library patrons.
• Discover a variety of resources to help build a great makerspace.
• Gain an appreciation as to what other libraries are doing in this new exciting space.
• Acquire numerous programming ideas to help foster creativity and learning.

Published in: Technology, Education

Transcript of "Makerspaces"

  1. 1. http://www.slideshare.net/chadmairn#makerspaceshttp://www.slideshare.net/bpichman
  2. 2. More info: http://goo.gl/gq6Ck
  3. 3. http://www.libraryasincubatorproject.org/
  4. 4. Allen County Public Library Creates High-Tech HackerspacesSource: http://goo.gl/wHZyR… host a program for the maker community on every Monday in May.
  5. 5. http://www.makerbot.com/$2,199.00Note: Not too long ago basic printers were very expensive!Now, they are inexpensive; the same will happen with 3Dprinters!
  6. 6. Themes of a MakerSpace
  7. 7. Key Concepts: Innovation• Innovation must be anoriginal disruptive act.• Innovation is theembodiment,combination, and/orsynthesis of knowledgein novel, relevant,valued new products,processes, or services
  8. 8. Key Concepts: Interaction• Interaction will allowyour patrons to learn andgrow.• Interaction is necessaryto maintain interest inyour library’s programs,collection, etc.
  9. 9. Key Concepts: Discovery• With the idea of an openplay environment; peoplewill discover new andexciting things on theirown.• Fact: You rememberthings that you discoveron your own better thanthings told directly.
  10. 10. Key Concepts: Collaboration• Collaboration allowspeople to get together todiscuss common intereststo gain new knowledge.• People will collaboratenaturally if centeredaround something FUN!
  11. 11. Key Concepts: Invention• Allow your patrons theability to build things.• Fab Labs/Maker Spaces
  12. 12. Funding
  13. 13. http://www.indiegogo.com/
  14. 14. http://www.pledgemusic.com/
  15. 15. http://makethatthing.com/
  16. 16. Social Media
  17. 17. Source: http://goo.gl/LDb4pCould you see any of these in your library?
  18. 18. … is an open-source electronicsprototyping platform based on flexible,easy-to-use hardware and software. Itsintended for artists, designers, hobbyists,and anyone interested in creatinginteractive objects or environments.… is a credit-card sizedcomputer that plugs into yourTV and a keyboard. It’s acapable little PC It also playshigh-definition video.http://www.raspberrypi.org/http://www.arduino.cc/
  19. 19. Smart Tables• Interactive Touch Table Top• Easy to load and install games• Up to 8 children can play, 100finger touches
  20. 20. Meet Sphero.
  21. 21. Creation Station – Sifteo CubesSmall LCD screens that cansense when there are nearbycubes and react accordingly
  22. 22. Creation Station – Lego We-DoRobotic Legos that move;teaches how to programthrough a GUI interface
  23. 23. Little Bits are an open source library of electronicmodules that snap together with tiny magnets forprototyping, learning, and fun.http://littlebits.cc/
  24. 24. The Menageri-EA “Digital Petting Zoo” or “E-Bar”
  25. 25. Game-based LearningUsing competitive exercises to getstudents to challenge themselves withthe hopes of motivating them to learnbetter and more meaningfully.
  26. 26. “The trick is not inknowing the singlesolution. It’s havinglots of differentoptions andsolutions to turn to.”Source: Wired Magazine April ,2012, page 22
  27. 27. Game Development WorkshopsVisit http://goo.gl/dQrnd for a list of game engines!
  28. 28. SPC Seminole Gaming Club
  29. 29. http://librarygame.co.uk/
  30. 30. openbadges.orghttp://bit.ly/QEGV4ahandheldlibrarian.org/
  31. 31. What Is Coming For Libraries
  32. 32. Gesture Based Computing• More ways to engage patrons• Stand in front of a screen and…– Paint without touching anything– Scroll through pictures or upcoming events– Play Videos without touching anything• All these things are done by hand movements
  33. 33. Examples:
  34. 34. Interactive Library Cards• Put a “Reward System” into the library card– Badges– Prizes– Exclusive Programming / Event registration• Low Tech:– Print new more colorful library cards, allow patrons tocustomize their card with different and increasingly moredesired badges – based off books read, programs attended, etc.• High Tech:– Create Library Cards with screens– Send Messages to card when they are in the library (wirelesslyconnected)– Display “reading level” or “badges they own”
  35. 35. Libraries have to be engaging.Libraries need to find ways to engage their patrons, both while atthe library and away from library. ..introducing innovativetechnology and services is one of these ways.FINAL THOUGHTS
  36. 36. Your environment can have all the best tech toys and cool fablabsbut it could still fall short.It is up to the frontline staff to ENANGE their audiences. A friendlyhello goes a long way. Allow the staff to play with the tech; get theminvolved to reflect that excitement to the patrons.I HAVE ALL THIS TECH…NOW WHAT
  37. 37. http://makezine.com/.com
  38. 38. http://www.slideshare.net/chadmairn#makerspaceshttp://www.slideshare.net/bpichman
  39. 39. Brian Pichman• Twitter:– @bpichman• Email:– bpichman@evolveproject.org• Cell:– 815-534-0403Let’sHangout!gplus.to/chadmairn
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