Slideshow transcript
Slide 1: Libraries Do Matter: Enhancing Traditional Services with Library 2.0. VIP Library Workshop May 11, 2007 http://del.icio.us/VIP2007Chad_Diana Diana Sachs-Silveira, Tampa Bay Library Consortium Chad Mairn, St. Petersburg College Libraries
Slide 2: Introducing Chad’s & Diana’s avatars …
Slide 3: Objectives: • Discover what Web/Library 2.0 is. • Learn how it can be used to promote traditional library services. • Explore other technological trends that are positively impacting libraries. • Highlight new library roles taking place in a new technological landscape? • Q & A.
Slide 4: The Machine is Us/ing Us
Slide 5: What is Web 2.0
Slide 6: Stabilo Boss’ pictures shared through Creative Commons License
Slide 7: The Many Forms of Social Computing © Forrester Research. Source: Social Computing – How Networks Erode Institutional Power, and What to Do About It. 13 February 2006. ( http://www.forrester.com/Research/Document/0,7211,38772,00.html) [Thanks Robert Berkman for this slide.]
Slide 8: Online Photos Flickr tabblo scrapblog
Slide 9: Blogs http://www.libdex.com/weblogs.html
Slide 10: RSS
Slide 11: Wikis
Slide 12: Video
Slide 13: Audio
Slide 14: Podcasting http://www.podcast.net/ http://www.ipodder.org/ MP3 +
Slide 15: Web-Based Communities • Online social networks • People work together • Giving a “Voice of the voiceless” • Integrate several technologies
Slide 16: Online Communities • MySpace, FaceBook, Friendster, Gather, Ning
Slide 17: Chatting • 60% of teens and young adults on the Internet use chat “often” • Allows for file sharing, conferencing and VoIP • Nearly 6 in 10 use IM to communicate at work • Yahoo, MSN, Google • Meebo, Trillian • Ask a Librarian
Slide 18: Folksonomy or tagging • AKA ‘tagging’ • Vocabulary Clouds • Users add value • Harnessing Collective Intelligence of Users
Slide 19: Technorati del.icio.us LibraryThing Reddit
Slide 20: Gaming
Slide 21: Massively-Multiplayer Online Role- Playing Game • MMORPG or RPGs • WoW has 8 million subscribers world- wide • Nearly 40 percent of gamers are female, and nearly a quarter of gamers are over the age of 40.
Slide 22: Second Life • 3+ million people on 2nd Life • Integrate Chat, blogs, and often own economies
Slide 23: Teen Nights with Gaming Teen Night at Chesterfield Library
Slide 24: Online Documents EditGrid; Google
Slide 25: What is news?
Slide 26: Portability
Slide 27: Remixing/Mashups http://www.programmableweb.com/mashups http://www.talis.com/tdn/innovationdir
Slide 28: Are libraries still relevant?
Slide 29: Compare these mission statements: OCLC Google To further access to the Organize the world's world’s information and information and make it reduce library costs by universally accessible and offering services for libraries useful. and their users. Source: “Technology Curves and Libraries (or) The “Hurrieder” We Go, The “Behinder” We Get” by Richard Madaus.
Slide 30: Is this our future? Is the Machine Using/Us?
Slide 31: Library 2.0? • “Library 2.0 is not about technology.” • “Library 2.0 is all about technology.” • “Library 2.0 is a path towards improvement of services.” • “Library 2.0 means abandoning services that serve small or unimportant groups.” • “Library 2.0 is a paradigm shift that changes almost everything in a library.” • “Library 2.0 is hype that can interfere with the sound ideals involved.” Source: ‘Cites & Insights.’ Crawford at Large. Vol 6, No 2 Midwinter 2006 p.4 Thanks again Robert Berkman!
Slide 32: Some Examples: • Blogs. Darien, CT Library Guilford Free Library Blog Georgia State University Library Subject Specific Blogs • Wikis. University of Connecticut Staff Wiki • Podcasts. Cheshire Public Library Podcast:
Slide 33: Some Examples: • Social Tagging: University of Pennsylvania PennTags. Sample Record St Petersburg College Library on LibraryThing; Interactive Book Reviews Guilford Technical Community College on LibraryThing • RSS Feeds: Hennepin County Library: Events Kenton Public Library: New Books, by Subject Southington Library and Museum U. Manitoba: health/science library feeds (LisFeeds: Aggregated collection of library feeds) The above examples courtesy of Jenny Levine @ The Shifted Librarian ( http://www.theshiftedlibrarian.com/)
Slide 34: Libraries must … • Be noticed! • Be selective. • Continue collaborating. “Wisdom of crowds” • Help clear “data smog” (i.e., information overload). • Focus on the user!!!
Slide 35: The Future? Web 3.0? Technology trends are fast Internet Operating System Next Generation Library Catalog Content Management Systems (e.g., Joomla, Drupal) Reference 2.0 = Ms. Dewey? Keep our focus on the user
Slide 36: The Future is now!
Slide 37: What Now? • Play! Learn! • TBLC’s 2.0 Challenge • Share ideas and play nicely with others • Read Blogs and blog your experiences • Think outside the box
Slide 39: Check out and add to: http://del.icio.us/VIP2007Chad_Diana Chad Mairn Diana Sachs-Silveira St. Petersburg College TBLC mairn.chad@spcollege.edu sachsd@tblc.org (727) 341.7181 (813)622-8252 ext 234 GoogleTalk: chadmairn Yahoo ID: diverdee987 Presentation Available @: www.slideshare.net







Add a comment on Slide 1
If you have a SlideShare account, login to comment; else you can comment as a guest- Favorites & Groups
Showing 1-50 of 10 (more)