• Save
Gamification in Libraries
Upcoming SlideShare
Loading in...5
×
 

Gamification in Libraries

on

  • 2,163 views

Gamification “involves applying game design thinking to non-game applications to make them more fun and engaging” (http://gamification.org). In this presentation learn how libraries are using ...

Gamification “involves applying game design thinking to non-game applications to make them more fun and engaging” (http://gamification.org). In this presentation learn how libraries are using gamification to enhance their existing library systems, discover innovative gaming projects (Guest speakers: Iman Moradi from LibraryGame and Aaron Stanton from the Game of Books) and explore other more traditional ways to provide your library users with an exciting and fun time at their library.

Statistics

Views

Total Views
2,163
Slideshare-icon Views on SlideShare
2,140
Embed Views
23

Actions

Likes
2
Downloads
0
Comments
0

7 Embeds 23

http://pinterest.com 5
http://www.pearltrees.com 5
http://www.cobdc.net 5
http://collegegirl-writer.blogspot.com 4
https://www.linkedin.com 2
https://twitter.com 1
http://www.linkedin.com 1
More...

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Gamification in Libraries Gamification in Libraries Presentation Transcript

    • http://www.slideshare.net/chadmairn @cmairn
    • Virtual Petting Zoo/Discussion anymeeting.com/chadmairn Want to hangout? gplus.to/chadmairn
    • Agenda• Discover two innovative library gaming projects: LibraryGame and Game of Books!• Learn how libraries are using gamification to enhance their existing library systems.• Share what you are doing to provide your library users with an exciting and fun time at THEIR library.
    • Gamification “involves applying gamedesign thinking to non-game applications to make them more fun and engaging.” (Source: http://gamification.org)
    • Discovery!
    • Game-based Learning Using competitive exercises to getstudents to challenge themselves withthe hopes of motivating them to learn better and more meaningfully.
    • “The trick is not in knowing the single solution. It’s having lots of different options andsolutions to turn to.” Source: Wired Magazine April ,2012, page 22
    • Kinect in Education• Robotic controls• Augmented Reality in Twitter• Enhance theatre arts• Navigate locations, operating systems etc.• Learn to play guitar• Explore anatomy• Learn sign language• Manipulate air drawings (Brainstorming)• Innovative presentation tool Source: http://apps.kinecteducation.com/
    • http://www.civilization5.com/ http://www.trinity.edu/jdonald/bloodonthestacks.html http://game.nypl.org
    • Allen County Public Library Creates High-Tech Hackerspaces Source: http://goo.gl/wHZyR
    • Game Development Workshops Visit http://goo.gl/dQrnd for a list of game engines!
    • Reloop Offer classes on “fun”technologies! SpeedX 3D Mocha VNC
    • Invited to this fundraiser via Google +
    • More information at:http://www.lib.ncsu.edu/instruction/scavenger.html
    • Promote your music collection!
    • G a mSource: http://goo.gl/PUaJp i n Source: http://goo.gl/6mPSd g n i g h t Source: http://goo.gl/SRZ5Q Source: http://goo.gl/tVIc9 s
    • Sponsor drawing contests using Draw Something
    • Share your location. Offer incentives for users to check-in to your library and make it worthwhile for them!
    • Badgeshttp://www.openbadges.org
    • What are you doing?
    • http://www.slideshare.net/chadmairn @cmairn
    • Let’s Hangout!gplus.to/chadmairn