http://www.slideshare.net/chadmairn                   @cmairn
Virtual Petting Zoo/Discussion      anymeeting.com/chadmairn             Want to            hangout?         gplus.to/chad...
Agenda• Discover two innovative library gaming projects:  LibraryGame and Game of Books!• Learn how libraries are using ga...
Gamification “involves applying gamedesign thinking to non-game applications to make them more fun and engaging.”         ...
Discovery!
Game-based Learning  Using competitive exercises to getstudents to challenge themselves withthe hopes of motivating them t...
“The trick is not in knowing the single solution. It’s having   lots of different     options andsolutions to turn to.”   ...
Kinect in Education•   Robotic controls•   Augmented Reality in Twitter•   Enhance theatre arts•   Navigate locations, ope...
http://www.civilization5.com/                                http://www.trinity.edu/jdonald/bloodonthestacks.html       ht...
Allen County Public Library Creates High-Tech Hackerspaces                                                   Source: http:...
Game Development Workshops    Visit http://goo.gl/dQrnd for a list of game engines!
Reloop Offer classes   on “fun”technologies!                 SpeedX 3D                                      Mocha VNC
Invited to this fundraiser via Google +
More information at:http://www.lib.ncsu.edu/instruction/scavenger.html
Promote your music collection!
G                                 a                                 mSource: http://goo.gl/PUaJp                          ...
Sponsor drawing contests using Draw Something
Share your location. Offer incentives for users to check-in    to your library and make it worthwhile for them!
Badgeshttp://www.openbadges.org
What are you doing?
http://www.slideshare.net/chadmairn                  @cmairn
Let’s   Hangout!gplus.to/chadmairn
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
Gamification in Libraries
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Gamification in Libraries

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Gamification “involves applying game design thinking to non-game applications to make them more fun and engaging” (http://gamification.org). In this presentation learn how libraries are using gamification to enhance their existing library systems, discover innovative gaming projects (Guest speakers: Iman Moradi from LibraryGame and Aaron Stanton from the Game of Books) and explore other more traditional ways to provide your library users with an exciting and fun time at their library.

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Gamification in Libraries

  1. 1. http://www.slideshare.net/chadmairn @cmairn
  2. 2. Virtual Petting Zoo/Discussion anymeeting.com/chadmairn Want to hangout? gplus.to/chadmairn
  3. 3. Agenda• Discover two innovative library gaming projects: LibraryGame and Game of Books!• Learn how libraries are using gamification to enhance their existing library systems.• Share what you are doing to provide your library users with an exciting and fun time at THEIR library.
  4. 4. Gamification “involves applying gamedesign thinking to non-game applications to make them more fun and engaging.” (Source: http://gamification.org)
  5. 5. Discovery!
  6. 6. Game-based Learning Using competitive exercises to getstudents to challenge themselves withthe hopes of motivating them to learn better and more meaningfully.
  7. 7. “The trick is not in knowing the single solution. It’s having lots of different options andsolutions to turn to.” Source: Wired Magazine April ,2012, page 22
  8. 8. Kinect in Education• Robotic controls• Augmented Reality in Twitter• Enhance theatre arts• Navigate locations, operating systems etc.• Learn to play guitar• Explore anatomy• Learn sign language• Manipulate air drawings (Brainstorming)• Innovative presentation tool Source: http://apps.kinecteducation.com/
  9. 9. http://www.civilization5.com/ http://www.trinity.edu/jdonald/bloodonthestacks.html http://game.nypl.org
  10. 10. Allen County Public Library Creates High-Tech Hackerspaces Source: http://goo.gl/wHZyR
  11. 11. Game Development Workshops Visit http://goo.gl/dQrnd for a list of game engines!
  12. 12. Reloop Offer classes on “fun”technologies! SpeedX 3D Mocha VNC
  13. 13. Invited to this fundraiser via Google +
  14. 14. More information at:http://www.lib.ncsu.edu/instruction/scavenger.html
  15. 15. Promote your music collection!
  16. 16. G a mSource: http://goo.gl/PUaJp i n Source: http://goo.gl/6mPSd g n i g h t Source: http://goo.gl/SRZ5Q Source: http://goo.gl/tVIc9 s
  17. 17. Sponsor drawing contests using Draw Something
  18. 18. Share your location. Offer incentives for users to check-in to your library and make it worthwhile for them!
  19. 19. Badgeshttp://www.openbadges.org
  20. 20. What are you doing?
  21. 21. http://www.slideshare.net/chadmairn @cmairn
  22. 22. Let’s Hangout!gplus.to/chadmairn

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