21st Century Technology Skills for Children and Young Adults

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Without a doubt, technology is playing a huge role in much of society today, and it is important to create meaningful opportunities for children and young adults to master it while they learn …

Without a doubt, technology is playing a huge role in much of society today, and it is important to create meaningful opportunities for children and young adults to master it while they learn essential analytical and problem-solving skills.

In this webinar you will learn a variety of programming ideas, computing devices, and apps to help children and young adults thrive in a world based on technology. Additionally, we will discuss the importance of limiting screen time and offer ways to teach other vital 21st Century skills without the use of technology. This webinar will offer ways to assess children and young adults on successes and failures in mastering these essential skills. Share what you are doing to provide your library users with an exciting and fun time at THEIR library.

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  • 1. 21st Century Technology Skills for Children and Young Adults
  • 2. http://www.slideshare.net/chadmairn @cmairn
  • 3. Virtual Petting Zoo/Discussion anymeeting.com/chadmairn Want to hangout? gplus.to/chadmairn
  • 4. Agenda• Highlight programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.• Offer ways to assess children & young adults on successes and failures in mastering these essential skills.• Discuss the importance of limiting screen time and offer ways to teach other vital skills without the use of technology.• Share what you are doing …
  • 5. http://www.nmc.org/pdf/2012-horizon-report-HE.pdf
  • 6. http://www.nmc.org/pdf/2012-horizon-report-K12.pdf
  • 7. Game-based LearningUsing competitive exercises to getstudents to challenge themselveswith the hopes of motivating them to learn better and more meaningfully.
  • 8. “The trick is not in knowing the single solution. It’s having lots of differentoptions and solutions to turn to.” Source: Wired Magazine April ,2012, page 22
  • 9. Kinect in Education• Robotic controls• Augmented Reality in Twitter• Enhance theatre arts• Navigate locations, operating systems etc.• Learn to play guitar• Explore anatomy• Learn sign language• Manipulate air drawings (Brainstorming)• Innovative presentation tool Source: http://apps.kinecteducation.com/
  • 10. http://www.civilization5.com/ http://www.trinity.edu/jdonald/bloodonthestacks.htmlhttp://game.nypl.org
  • 11. Source: @librarygame
  • 12. Game Development Workshops Visit http://goo.gl/dQrnd for a list of game engines!
  • 13. Quick Scratch Demo
  • 14. Tablets for kids
  • 15. Apps for Kids … Source: http://goo.gl/4thCp
  • 16. Source: http://goo.gl/3oLgu
  • 17. Reloop Offer classes on “fun”technologies! SpeedX 3D Mocha VNC
  • 18. SPC Seminole Gaming Club
  • 19. Allen County Public Library Creates High-Tech Hackerspaces Source: http://goo.gl/wHZyR
  • 20. More information at:http://www.lib.ncsu.edu/instruction/scavenger.html
  • 21. Share your location. Offer incentives for users to check-in to your library and make it worthwhile for them!
  • 22. Badgeshttp://www.openbadges.org
  • 23. G a mSource: http://goo.gl/PUaJp i n Source: http://goo.gl/6mPSd g n i g h t Source: http://goo.gl/SRZ5Q Source: http://goo.gl/tVIc9 s
  • 24. Have drawing contests/music guessingcontests etc. using Draw Something or SongPop etc.
  • 25. Create your own infographics! http://create.visual.ly/ http://infogr.am/ http://piktochart.com/
  • 26. Information fluency is the intersection of information literacy, computer literacy and critical thinking.
  • 27. So, I think information fluency is … communicating, problem solving, evaluating, analyzing, synthesizing, and reflecting on the entire process.… having the ability to think critically while being able to applythis thinking across a variety of “literacies” (e.g., information,technological, cultural, scientific etc.) in order to “fosterunderstanding, support sound decision-making, and guideaction” in the classroom and beyond!
  • 28. TransliteracyThe ability to read, write and interact acrossa range of platforms, tools and media fromsigning and orality through handwriting, print,TV, radio and film, to digital social networks. Source: http://goo.gl/WUwbn
  • 29. Some strategies/practices that can help encourage information fluency/critical thinking.
  • 30. Allow people to do the workand then follow up with them.
  • 31. Pre/post testing using TRAILS
  • 32. Free Education For AllWhat is the library’s role?
  • 33. Source: http://goo.gl/bzpl1Source: http://atc21s.org/
  • 34. Limit Screen Time!Teens playing Settlers of Catan in Portland Public Library
  • 35. What are you doing?
  • 36. http://www.slideshare.net/chadmairn @cmairn
  • 37. Let’s Hangout!gplus.to/chadmairn