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Learning Theories<br />By: Courtney <br />
Operant Conditioning<br />
B.F. Skinner<br />Born March 20th, 1904 in Pennsylvania<br />While in graduate school, he did an experiment with mice. Whe...
Operant conditioning is a type of behaviorism theory.<br />Positive reinforcement can shape a child’s behavior.  <br />Ski...
Applying the Theory in the Classroom<br />Without technology, a teacher can reward students who listen well, pay attention...
Using Technology<br />In the classroom a teacher creating a powerpoint quiz can create a “correct” slide and an “incorrect...
Student Role<br />Without technology a student follows directions, listens, pays attention and are rewarded for this desir...
My Opinion<br />I think this theory is a great way to manage your class behavior and to create your lesson plans using tec...
Credits<br />Images:<br /> http://www.cognitivedesignsolutions.com/Instruction/LearningTheory.htm<br />http://blog.aboutbe...
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Learning Theories

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Transcript of "Learning Theories"

  1. 1. Learning Theories<br />By: Courtney <br />
  2. 2. Operant Conditioning<br />
  3. 3. B.F. Skinner<br />Born March 20th, 1904 in Pennsylvania<br />While in graduate school, he did an experiment with mice. When the mouse pressed a lever, they would receive a pellet of food. <br />The discovery that an animal <br />or person is rewarded for a <br />behavior, then continues that <br />behavior was named Operant <br />Conditioning by B.F. Skinner. <br />
  4. 4. Operant conditioning is a type of behaviorism theory.<br />Positive reinforcement can shape a child’s behavior. <br />Skinner also experimented <br />with pigeons rewarding <br />them when they behaved in a <br />desired manner. <br />He taught them to dance and <br />bowl using an alley he made <br />for them. <br />B.F. Skinner<br />
  5. 5. Applying the Theory in the Classroom<br />Without technology, a teacher can reward students who listen well, pay attention, follow directions, and do their homework/classwork on time. <br />This is an example of a behavior chart a teacher could use in the classroom to put stickers on when a child meets the desired behavior. When the child has a certain amount of stickers they could receive a small prize or piece of candy. <br />
  6. 6. Using Technology<br />In the classroom a teacher creating a powerpoint quiz can create a “correct” slide and an “incorrect” slide for when the child answers a question correctly or incorrectly. This gives the child positive reinforcement when the student provides the desired behavior (answering the question right). <br />Another way a teacher could use technology is having the child read a book and when they are done reading it, they take a test on the computer. If they pass the test, that gives them “reading points”, which adds up to a prize once the student earns a certain amount. <br />
  7. 7. Student Role<br />Without technology a student follows directions, listens, pays attention and are rewarded for this desired behavior. This makes the child want to do more of this behavior and less of the “bad” behavior. <br />With technology, a student taking the powerpoint quiz learns that clicking the right answer results in positive attention, making them want to repeat that action. <br />Also, a student playing software programs reinforce children just like the powerpoint quiz does. It gives the student positive visual and verbal feedback when they give a correct answer allowing the student to understand that behavior is good. <br />
  8. 8. My Opinion<br />I think this theory is a great way to manage your class behavior and to create your lesson plans using technology or without technology. Positively reinforcing students is important to me because it builds self-assurance and self-confidence, while showing them what good behavior entails and good study actions. For example, if a student answers a question correctly from the overhead I will positively reinforce them smiling and telling them “Great job!”, “Wonderful!”, etc. This theory is important for all teachers to understand to be successful. <br />
  9. 9. Credits<br />Images:<br /> http://www.cognitivedesignsolutions.com/Instruction/LearningTheory.htm<br />http://blog.aboutbehavior.com/<br />http://www.squidoo.com/HIchildren<br />https://intro2psych.wikispaces.com/chaptereight1?f=print<br />Information: <br />http://www.cognitivedesignsolutions.com/Instruction/LearningTheory.htm#Skinner<br />http://www.bfskinner.org/BFSkinner/AboutSkinner.html<br />
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