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    Comics Comics Presentation Transcript

    • ~ Comics Books ~ Norman Yee, Fall 2008
    • Comic Books: aka comic strips, aka graphic novels, aka…
      • Can be defined as visual narratives with juxtaposed images.
      • Words and text are not required, but in general adds to the narrative flow.
      • Comic Books
      • Comic Strips
      • Graphic Novels and Novellas
      • Comic Magazines
      • Fumetti (Italian)
      • Bande Dessine (French)
      • Manga (Japanese)
    • History: or How I Learned to Stop Worrying and Love Wikipedia
      • Prehistory – Cave Paintings
      • Ancient Times – Egyptian Hieroglyphics
      • 1895 - Richard Felton Outcault’s The Yellow Kid , in Joseph Pulitzer’s The New York World newspaper
      • 1930-1950 – The Adventures begin (The Golden Age)
      • 1956-1971 – Creation of the Comic Code Authority (The Silver Age)
      • 1971-1980 – Comics as Art (The Bronze Age)
      • 1980-1987 – Death of a Superhero (The Iron Age)
      • 1987-Present – Out of the Basement and into the Big Screen
    • 1895 : Congratulations! It’s a Comic!
      • Richard Felton Outcault’s The Yellow Kid – first “real” comic strip
      • Primarily humoristic – called the Funnies, the Famous Funnies, the Comics, etc.
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    • 1930-1950: It’s a bird! It’s a plane!
      • Jerome Siegal and Joseph Shuster create Superman in June 1938.
      • Detective Comics (DC) introduces Batman in 1939.
      • Marvel Comics introduces the Human Torch and Captain America.
      • Will Eisner’s The Spirit (1940).
      • World War II a boon for comic books.
        • DC stressed a common interest in public welfare and a strong government
        • Marvel stressed patriotism
    • 1956-1971: It’s a Comic! Burn it with fire!
      • Loss of readers after WWII due to lack of purpose and competition with television and radio.
      • Attracted attention of Senate investigations, particularly popular “horror” themed comics.
      • Dr. Fredric Wertham’s The Seduction of the Innocent (1954).
      • Comics Code Authority – to self-police the industry.
      • Comic themes moved from consensus to critical.
      • Marvel introduces heroes with weaknesses such as the Hulk (i.e., anger management) and Spiderman (i.e., teenage angst).
    • 1971-1980: We’re artists and we need money!
      • Shift from social issues to an emphasis on form and stylistic details
        • Sharp rise in non-superhero comics such as Conan the Barbarian and Ghost Rider.
      • Reshuffling of comic creators and reimagining of popular characters.
      • Creation of the Academy of Comic-Book Arts (ACBA) and the Comic Guild.
        • Largely unsuccessful.
      • First update of the Comics Code Authority.
      • DC And Marvel began to license out their characters to movie and television shows deals to make revenue.
    • 1980-1987: Why so Serious? :(
      • Form becomes content.
      • Heroes began questioning their own heroism and face their mortality.
      • Growing popularity of anti-heroes.
        • Grim and gritty genres and stories.
      • Comic distribution shifts to specialty retail shops.
        • Rising prices and profits.
        • Targets loyal fanbase over casual readers.
        • Creates the “nerd niche” in comic book readership.
    • 1987-Present: From nerd closets to Summer Blockbusters
      • Reconstruction of genre.
      • Comics become collector’s items by the 1990’s (TinTin @ A$1.32 million).
      • Marvel became first comic book publisher to be listed on the New York Stock Exchange (as MVL ).
      • CGI: Superhero movies’ best friend.
    • Manga: What the Neighbors were Doing
      • Widely by readers of all ages.
      • Broad range of genres and subjects.
      • Increasingly popular worldwide.
      • Originated during the US occupation of Japan.
        • Influenced by the American comic books that were brought over by soldiers. (1945-1952) But held onto Japanese culture and aesthetic traditions.
      • Creation of Astroboy by Tezuka Osamu and Sazae-san by Hasegawa Machiko.
      • 1969 saw the first major entry of women artists into manga. (Year 24 Group aka The Magnificent 24s)
    • Manga Genres: Like Baskin-Robbins ice cream for your eyes!
      • Shonen Manga
      • Action-Adventure – usually with a male hero with slapstick humor and themes of honor.
      • Popular settings and themes include: science fiction, sports, robots, technology, and the supernatural.
      • Shojo Manga
      • Romance – usually done along themes of self-realizations with emotional and intense narratives.
      • Superheroine – developed into teams of girls and women working together.
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    • Web Comics: In your webs, stealing your work hours!
      • T.H.E. Fox - Arguably the first webcomic published on Compuserve and Quantum Link in 1986.
      • The late nineties saw an exponential rise in webcomics.
      • Austin Osueke launches eigoMANGA in 2000, an independent comic book publisher that published his online “webmanga”. Garners attention from comic book industry and featured in comic book magazines.
      • Scott McCloud’s Reinventing Comics, a treatise on webcomics. Advocates digital comics as well as micropayments.
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    • Cool Links: For the cool kids
      • References
      • http://www.randomhistory.com/1-50/033comic.html
      • http://www.geocities.com/SoHo/5537/hist.htm
      • http://www.wikipedia.com
      • http://www.mangafox.com/
      • Sample Webcomics
      • http://www.sinfest.net/
      • http://www.snafu-comics.com/
      • http://www.nuklearpower.com/
      • http://penny-arcade.com/
      • http://www.megatokyo.com/
      • http://vgcats.com/
      • http://keychain.patternspider.net/