Treys Facebook Presentation

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    Treys Facebook Presentation - Presentation Transcript

    1. Getting love from the Facebook Platform http://apps.facebook.com/facebook_success
    2. THE F8 STORY
      • http://apps.facebook.com/treys_f8_story
    3. The F8 Invite
      • Random invite must have been an accident
      • Allowing individuals to develop applications before you launch is a good idea (hint hint, impending platform launches).
    4. The F8 Event
      • Somewhat predictable, but still awesome
      • From a developer’s POV, this is a great way to rapidly gain a user base
      • From the user’s POV…
    5. The F8 User “Possibilities”
      • From the user’s POV…
    6. The F8 User Possibilities
      • Access to cool, unheard-of web applications from outside of Facebook
      • Additions to Facebook itself that the company never implemented
    7. The F8 Idea
      • Really the first time we’ve seen such third-party integration to a major site
      • Pretty successful
      • Other companies attempting to emulate its success
      • Individual platforms are the future?
    8. The F8 Apps
      • All alone
      • Coded hardcore for a few hours
      • Went on family vacation
      • Had to work from dial-up = tragic
      • Sold to SideStep
      • Fun summer in Silicon Valley
    9. The F8 Lesson
      • Listen to your fellow developers. Maybe they’ve got a good idea.
      • Love Facebook.
    10. CREATING A KILLER APP
      • http://apps.facebook.com/creating_a_killer_app
    11. General tips: start now
      • Get in early
        • App fatigue
        • Flooded directory
        • No more good URLs
      • Concentrate on your idea
        • Make it unique
        • The longer you wait, the more likely it’ll be done
    12. General tips: start now
      • Don’t spend too much time developing before launching
        • User feedback will guide you (if it’s successful)
        • Prepare to respond to it while your app is still somewhat small
      • Make the app sticky
    13. Facebook approach
      • How to use requests
      • How to use notifications
        • Zombies initially blocked for misuse
      • Don’t take things so seriously
        • It’s all experimental
        • Monetization? Ehh…
    14. Different types of apps
      • Utilities and games
        • Useful inside and outside of Facebook
        • Well developed because they’re feature-filled
        • Facebook <3s utilities and games
          • New metrics
          • Preventing abuse
          • Games are gaining
          • FBFund
      • Facebook extensions
      • Fads and seasonal applications
    15. Define “success”
      • Total users?
      • Active users?
      • Niche users?
      • Users in a specific demographic?
      • What happens next?
        • Sell the app
        • Take it out of Facebook
        • Try to maintain it independently
    16. Demographics
      • Changing fast on Facebook
      • Most are not students anymore
      • Most are at least 25
      • More females
      • Is your app targeting all the people it could be?
      • Mostly English speaking users, for now…
    17. Execution
      • Prepare to scale
        • You host the most
        • Facebook app = Facebook traffic
        • Tyler’s “Coping with success”
      • Keep up that growth
        • Deceleration = bad news
      • Prepare for Tuesday night pushes. Seriously.
    18. Metrics
      • Think about it before you launch
      • Google analytics/urchin has its own FBML tag
      • You’ll be able to tell from the beginning what works and what doesn’t
      • Maybe we’ll have more advanced analytics soon, but still…
    19. Growth
      • #1 tip: make it social
      • Organic growth
        • Verified by latest stats
        • News feed
          • Use images
          • Call to action = cheesy
          • Now templatized!
        • Directory
          • Icon, Name, Screenshot
      • Abuse (aka spam)
        • Don’t use notifications in the beginning
      • Advertising
    20. Example App
      • “ The Wall, Lah”
        • Translates wall posts to Singlish
        • “ omg haven’t talked to you in a while” might turn into “alamak! long time no talk lah!”
      • Who does this target?
      • Will it catch on? Is it sticky?
      • How does it spread?
      • Can it monetize?
    21. Next up
      • I’ve talked about:
        • The idea
        • Planning
        • Executing
      • So what’s left?
        • World domination
        • Monetization
        • (cue next speech)
      • The best applications, the ones that drive Facebook, are supposed to come from developers, so get to work tonight 

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