Mauro Ceolin

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    Mauro Ceolin - Presentation Transcript

    1. ______mauro ceolin www.rgbproject.com
    2. mauro ceolin statement I represent the character of the net, immense depot of images and of experiences. I survey the electroludic world to reinvent the ideas of space, place and presence.   The tablet pen is the first step of my work. I paint by hand using the pen tablet instead of a classic pencil. It is a starting point for digital prints, drawings and paintings on plexiglas. I adopt a “flat” style to celebrate the postmodern passion for the surfaces composed of 0 and 1 or millions of bit.   Through the designers of videoludic worlds, virtual spaces, objects and representations of the computer reality I choose to reassert the contemporaneity of genre considered obsolete, like the portrait or the landscape.   With a work of translation and iconography research I rewrite the image of contemporary media. I follow a path that does not want to be other that an evolution, of the way of painting today. What I do is an update of the pop aesthetics, sifting the information landscape that surrounds me, choosing a series of images sublimated through the vector drawing technique.   MY POETRY IS MY HARD DISK mauro ceolin 02
    3. mauro ceolin BIO+biblio Mauro Ceolin ( Milan, Italy 1963) is a multimedia Italian artist and painter based in Milan, whose work is focused on representing contemporary realities. Since 1996 his research consists in studying the aesthetics forms and the experiences coming from the videogame environments.In the past few years his work has been shown in many international shows and venues: \"WRO 09” 13th Media Art Biennale, BWA Galeria Awangarda, Wroclaw, Poland; “Metalandscapes“, 4 Triennale der Photographie - Deichtor Center, Hamburg; “Flow”, Kunsthalle CCA Andratx, Mallorca, Espana; “MetaLandscapes”, Fundación Pilar y Joan Miró Mallorca, Espana; “GameScapes”, Galleria Civica, Monza, Italy; “Net Archive: Art Game”, MAXXI museum, Rome, Italy; “L'arte videoludica di Mauro Ceolin”, IULM University Gallery, Milan, Italy (first retrospective); \"Bang the Machine” Yerba Buena Center for the Arts, San Francisco, CA; “Biennale Adriatica Arti Nuove”, Italy; \"armoury\" Trevi Flash Art Museum, Italy; \"VI Salón Pirelli \" Museo de Arte Contemporáneo, Caracas, Venezuela; \"InteractivA'03\", Museum of Contemporary Art, Merida, Mexico; \"L'oading\", Galleria Civica, Siracusa. As invited artist he participated to many new media festivals around the world; among them: \"B I T M A P: as good as new\" Leonard Pearlstein Gallery, Philadelphia, and Vetrexlist, Brooklyn, New York; \"File07\" Sesy Gallery, San Paolo, Brazil; “59 seconds International Film/Video Festival” 911 Media Arts Center, Seattle, WA e Media Arts Center San Diego, CA; \"GameScenes.Scapes” piemonte_share_festival_2005, Palazzo Cavour, Torino; \"Bit art\" Florence; \"PEAM2004\" Pescara; \"FileGame2004\" Sesy Gallery, San Paolo, Brazil; \"ISIMD2004\" Istanbul; \"Pathiharn electron\", Chiangmai, Thailand; \"Pixxelpoint2002\" Slovenia (best vectorial art); \"AfterNeeN\" Utrecht. Official website: www.rgbproject.com     Selected press 2007.nov_ElPais_pag8/9_La Fundación Miró de Palma revisa el concepto de paisaje, by R.Bosco/S.Caldana 2007.oct_ADNweekend_pag22_Metapaisatges, arte digital sobre el entorno en la Mirò, by S. Lopez 2007.oct_in palma #12_pag74\\75_Mas alla del Paisaje, by Azucena de la Rocha 2007.jun_Class #254_pag134/138_Quanta arte c'è in un pixel, by Maria Teresa Cerretelli 2006.jan_Tema Celeste # 119_pag 121_Mauro Ceolin_ by Marinella Paderni 2006.jul_Arte # 395_pag 114/117_Net Generation_by Ivan Quaroni 2006.may_l'Unità online_Giochi d'artista nel web, ma non sono scacciapensieri_by Flavia De Sanctis Mangelli 2006.apr_ FlashArt # 257_pag.139_Mauro Ceolin, by Chiara Canali   2005.nov_NYarts magazine_Press [Pause], by Marco Antonini 2005.oct_Glamour # 164_pag.518_20 artisti da comprare, by Flavia Fossa Margutti 2005.jun_ FlashArt # 252_pag.61_Gallery hopping New York, by Marco Antonini 2005.apr_Glamour # 158_pag.260_Nei panni del computer, by Pierluigi Casolari 2005.feb_MTV television_FFWD Fast Forward_interview 2005.dec_Next Exit # 25_img cover + pag.13_Ceolin, open game, by Piera Peri 2005.jan_Corriere della sera_pag.57_Vedi la mostra sul cellulare, by R.Ol 2005.jan_Glamour # 155_pag.32_L’arte nel cellulare, by Chicca Gagliardo 2004.ott_The Games Machine_pag38/40_Arte e Videogioco, by Pierluigi Casolari 2004.may_Glamour # 147_pag.182_Google contro tutti, by PierluigiCasolari 2004.apr_SanFrancisco weekly_See/Be Seen , by Joyce Slaton 2004.feb_Yerba Buena Center for the Arts_Calendar jan 04 / guide gallery 2004.feb_Liberation.fr_Pop songes....., by Marie Lechner 2003.may_Dizionario della giovane arte italiana_pag.114_Ed. FlashArt 2003.may_FlashArt # 239_pag.155_Mauro Ceolin, by Alfredo Sigolo 2003.apr_Next Exit # 6_pag.16_Generation Google, by Valentina Tanni 2003.feb_FlashArt # 238_pag.97_Game Over U, by Matteo Bittanti 2002.jul_Tema Celeste # 92_pag.30_www.rgbproject.com, by Daniele Perra 1999.jul_FlashArt # 217_pag 109_ by Antonella Marino
    4. mauro ceolin cv Selected Exhibitions 2009 Wroclaw, Poland, BWA Galeria Awangarda, \"WRO 09” 13th Media Art Biennale 2009 St. Louis, USA, Boots Contemporary Art Space, “Bad Moon Rising 3” 2009 Bologna, Italy, nt art gallery, \"Drill Down: art 2.0\" (solo show) 2008 New York, Usa, White Box, “Video Screenings” 2008 Buenos Aires, Argentina, Appetite arte contemporaneo, \"Back to the present“ 2008 Philadelphia, Usa, Leonard Pearlstein Gallery \"B I T M A P: as good as new“ 2008 Hamburg, DE, 4 Triennale der Photographie - Deichtor Center, “Metalandscapes“ 2008 Mallorca, Espana, Kunsthalle CCA Andratx “Flow” 2008 San Francisco Usa, Silverman Gallery, “Bad Moon Rising” 2007 Brooklyn, New York, Usa, VertexList, “B I T M A P: as good as new “ 2007 Mallorca, Espana, Fundación Pilar y Joan Miró, “MetaLandscape” 2007 Sao Paolo, Brasil, SESI Gallery of Contemporary Art \"FILE07\" new media festival 2007 Legnano, Italy, KGallery “Aestetica videoludica” (solo show) 2007 Verona, Italy, maicollection “Aestetica videoludica” (solo show) 2006 Bologna, Italy, NT art gallery, “ContemporaryFluids” (solo show) 2006 Monza, Italy, Civic Museum, “GameScapes” 2006 New York, Usa, Galería Galou, “Enter nature” 2006 Rome, Italy, MAXXI museum, “Net Archive: Art Game” 2006 Milan, Italy, IULM University gallery, “L'arte videoludica di Mauro Ceolin” (first retrospective) 2005 Seattle, Usa, 911 Media Arts Center, “59 seconds International Film/Video Festival” 2005 San Diego, Usa, Media Arts Center San Diego, “59 seconds International Film/Video Festival” 2005 New York, Usa, Priska C. Juschka Fine Art, “New Found Land” 2005 Torino, Italy, In Arco Gallery, Ermanno Tedeschi Gallery e GAS Gallery “Altri fantasmi” 2005 Torino, Italy, Palazzo Cavour “GameScenes.Scapes” piemonte share festival 2005 2004 Brescia, Italy, Fabio Paris Art Gallery \"videogame_landscapes\" (solo show) 2004 Sao Paolo, Brasil, SESI Gallery of Contemporary Art \"FILEgame 2004\" new media festival 2004 San Benedetto del Tronto, Italy, Biennale Adriatica Arti Nuove 2004 Trevi, Italy, Trevi Flash Art Museum \"armoury\" 2004 Pescara, Italy, \"PEAM2004\" Pescara Electronic Meeting 2004 Chiangmai, Thailand, \"Pathiharn electron\" Switch Media Art Festival 2004 San Francisco, Usa, Yerba Buena Center for the Arts \"Bang the Machine\" 2004 Istanbul, Turkey, \"ISIMD2004\" digital art exhibition 2003 Caracas, Venezuela, Museo de Arte Contemporáneo, VI Salón Pirelli de Jóvenes Artistas Digitales 2003 Merida, Mexico, Museum of Contemporary Art \"InteractivA'03\" Biennale for New Media Art 2003 Venezia, Italy, Galleria A+A \"_esseri contemporanei\" 2003 Siracusa, Italy, Civic Museum \"L'oading\" 2003 Brescia, Italy, Fabio Paris Art Gallery \"RGBproject.01\" (solo show) 2002 Utrecht, Holland, Casco art center \"AfterNeeN\" 2002 Slovenia , \"Pixxelpoint\" International Computer Art Festival 2002 Kwang Fong Gallery, Interactive Arts Festival.01 2002 New York, Usa, Exitart \"Reaction\" 2000 Chelsea, Active Worlds, BlackMaria \"Beta TesT\"   
    5. mauro ceolin cv International Fair of Contemporary Art 2008 Barcelona, Swab, represented by nt art gallery 2007 London, Year07, represented by nt art gallery (solo show) 2007 Washington, ARTDC, represented by nt art gallery (solo show + public installation) 2007 New York, Diva Street, digital and video art fair, represented by nt art gallery (solo show) 2006 Miami, Diva digital and video art fair, represented by nt art gallery (solo show) 2005 Parigi, FIAC, represented by Priska Juschka Fine Art 2004 Torino, Artissima, represented by Fabio Paris Art Gallery 2004 Milano, MIART, represented by Fabio Paris Art Gallery 2004 Milano, Flash Art Fair, represented by Fabio Paris Art Gallery 2003 Torino, Artissima, represented by Fabio Paris Art Gallery 2003 Milano, MIART, represented by Fabio Paris Art Gallery 2002 Torino, Artissima, represented by Fabio Paris Art Gallery  Mauro Ceolin www.rgbproject.com via Gugliemo Pepe 20, Milano 20159 Italy b.1963 Italian, born, Lives and works in Milan
    6. mauro ceolin site-specific installation Bang the Machine: Computer Gaming Art and Artifacts Yerba Buena Center for the Arts, San Francisco, Usa January 17–April 4, 2004 René de Guzman, Visual Arts Curator Berin Golonu, Associate Visual Arts Curator   SAN FRANCISCO, December 2, 2003—Yerba Buena Center for the Arts presents an interactive multimedia exhibition that explores the history and influence of computer game culture and the extraordinary relationship between interactive computer games and contemporary art. On view in our Galleries from January 17 through April 4, 2004, Bang the Machine: Computer Gaming Art and Artifacts is produced in partnership with the How They Got Game Project of the Stanford Humanities Laboratory, which will concurrently present the exhibit, Fictional Worlds, Virtual Experiences: Storytelling and Computer Games, at the Cantor Center for Visual Arts at Stanford University. >>> Italian artist Mauro Ceolin will present a series of portraits of videogame designers who have created the most inventive and original titles, and portraits of electronic musicians who sample old co
    7. mauro ceolin site-specific installation FLOW Kunsthalle CCA Andratx, Espana curated by Pau Waelder March 2008 Group exhibition Artists Paz Alcoverro (ES), Clara Boj+Diego Díaz (ES), Mauro Ceolin (IT), Gregory Chatonsky (FR/CA), Enric Font (ES), Maria Glyka (GR), Haïdée Henry (FR), Nic Hess (CH), Katie Paterson (UK), Andrea Renzini (IT), Peter Ruehle (DE) and Bill Thompson (US) ….present artworks that reflect on the concept of flow by using drawing, painting, photography, video, installation, net art, generative art or augmented reality. Several artists are staying in the studios of the CCA to create specific works for this exhibition. Mauro Ceolin is currently working on two large works and displaying his daily experience in this photoblog: http:// ccaexperience.blogspot.com
    8. mauro ceolin site-specific installation artDC Washington Convention Center, Usa April 27-30, 2007 nt art gallery presents in artDC MAURO CEOLIN: BUSHIDOarcade.SW07 \"Ceolin presents us the last evolution of a project where languages formally different converge. From that fertile connexion drifts the creation of further new codes. This sculpture, created basically by cardboard boxes,paints icons on one of its side. An old Compaq laptop is reinvented, painted on white, and used as the canvas of a post-digital painter. The three DVD readers, one on its time, become surface and contemporarily material, inside a sculpture where different linguistic instruments participate to create new specifications and contaminations. None of the technical means involved in this process is prevalent respect to the others.\"
    9. mauro ceolin site-specific installation 1234567890, 10 young italian artist installation about time lapse Sorlini Hangar, Venice Airpot, Italy Cartiere Vannucci, Milan, Italy July – August 2003 Conceived and curated by Kroitnijz EarlyLandscape.02 loop // Vectorial animation Duration continuous, dimensions variable Flash Object+Sound, 2002
    10. mauro ceolin site-specific installation “L’oading” videogiochi geneticamente modificati Galleria Civica, Siracusa, Italy January 2003 Curated by Valentina Tanni           Mauro Ceolin is a Milanese artist. In the last three years, he has been experimenting netart in his RGBProject.  Structured like a work in progress, his project  includes some acrylic paintings, a series of vectorial drawings and Flash animations.  In Siracusa, Ceolin will exhibit RGB Tetris, an artistic version of the famous Tetris videogame, and, in absolute preview, RGB Atari. In the first one, instead of the usual geometrical figures, the player must drive one into the other free falling brands of well-known companies.  The big Mc Donald's \"M\", Nike's \"moustache\" and many other famous logos compose a colorful and ironic mosaic,  an eccentric Pop celebration of  branding.  RGB Atari uses the shape of more classic break-wall in order to describe the present situation of videogame industry overcoming movie industry.
    11. mauro ceolin exhibition “Net Web Art” net archives: art games MAXXI, Museo nazionale delle arti del XXI secolo, Rome,Italy curators: Eleonora De Filippis, Elena Giulia Rossi May-September 2006 1. Mauro Ceolin                                                                              Rgb – Tetris,  2002 Ceolin riprende Tetris, uno dei giochi interattivi che hanno fatto la storia del videogame e lo manipola, sostituendo dei loghi alle figurazioni geometriche dell’originale. Mauro Ceolin (Italia) utilizza sia tecniche tradizionali sia i new media, con una particolare predilezione per l’universo video ludico. I suoi lavori sono stati esposti in numerose gallerie e musei del mondo tra cui il  Museo di Arte Contemporanea di Caracas e il Media Art Center di Seattle.
    12. mauro ceolin exhibition > first retrospective “L’arte videoludica di Mauro Ceolin” IULM University Milan, Italy The exhibition will present the works of Mauro Ceolin, one of the major proponents of game art in the world.  In recent years,  Mauro Ceolin has organized many national and international exhibitions Milan, 2-12 May 2006
    13. mauro ceolin exhibition METALANDSCAPE Fundació Pilar i Joan Miró a Mallorca, Espana October 2007 / January 2008 4th Triennial of Photography Hambur Deichtorcenter Hamburg 12th April - 16th May 2008 Curated by Pau Waelder        In his Landscape Series, Mauro Ceolin explores the different aspects of landscape in our globalized, capitalist, contamined, digital era. Drawing with a digital pen and tablet, he recreates the images he collects from different sources: landscapes from commercial videogames, the buildings of the main companies in the market of technology and the many natural disasters caused by man. His work involves an exploration of the digital with a very traditional, manual process. Mauro Ceolin (Milano, 1963) has exhibited his work in many art centers and galleries in Italy and worldwide, as well as in the art fairs Artissima, MiArt, Flash Art and FIAC, and severla digital art festivals. Johan&Levi has recently published a book about his work.
    14. mauro ceolin exhibition \"WRO 09” 13th Media Art Biennale BWA Galeria Awangarda Wroclaw, Poland 5-10 May 2009 The video game is not only an entertainment, but also a form of communication. Author uses it as a language and as a media to communicate and to describe the reality. RGBwebroids2 is not a surrealistic videogame. It describes a real web-social scenery. Ceolin describes this Internet war with his favourite language: the videogame. This media allows the artist to describe facts, real situations with a brief, fast and ironic language which everybody can understand.
    15. mauro ceolin exhibition  Civic Gallery “GameScapes” Monza, Italy, October 2006 Curated by Rossana Pavoni and M. Bittanti, D. Quaranta   Mauro Ceolin lives and works in Milan, where he was born in 1963. One of the leading international game artists, Ceolin depicts himself as a painter, even when he creates banners, animations or videogames such as GOOGLEBattle.03 (2004), a paintgame on Google's epic struggle against ali other search engines. Using a revisited painting technique, he creates vectorial images using an optical pen and a palette of fiat colors; the images can then be reproduced in various sizes and techniques, from acrylic painting to photographic printing.The subjects of this never-ending work are found images, fragments of the pop culture but, above ali, icons of the videogaming culture, from landscapes to cosplayers, from game designers to 8-bit musicians. His works have been on show in various exhibitions, among which the milestone event \"Bang the Machine\" (Yerba Buena Center for the Arts, San Francisco 2004)
    16. mauro ceolin exhibition “B I T M A P: as good as new” a group exhibition celebrating the history of the digital image, the aesthetics of early computing and early video-game consoles. Expect pixels, old monitors and 8 bit sounds! 2007 @ VertexList gallery, Brooklyn New York 2008 @ The Leonard Pearlstein Gallery / Drexel University, Philadelphia PA Cory Arcangel, Chris Ashley, Mike Beradino, Mauro Ceolin, Petra Cortright, Paul Davis, DELAWARE, Notendo (Jeff Donaldson), Eteam, Dragan Espenschied, Christine Gedeon, Kimberley Hart, Daniel Iglesia, JODI, Olia Lialina, LoVid, Kristin Lucas, David Mauro, Jillian Mcdonald, Tom Moody, Aron Namenwirth, Mark Napier, Nullsleep, Marisa Olson, Will Papenheimer, Prize Budget for Boys, Jim Punk, Akiko Sakaizumi, Paul Slocum, Eddo Stern and CJ Yeh.
    17. mauro ceolin exhibition Drill Down presents mauro ceolin art2.0 Curated by Stefano Monti and Anais Prebel Nuicci nt art gallery via Michelino, 33 IT 40127 Bologna January 2009 RGBwebroids2 è un classico sparatutto che però differisce dalla modalità standard in quanto privo punteggio, e pertanto, alieno dalla possibilità di giudizio della prestazione del giocatore se non in termini di tempo. Questa installazione è composta da un computer, una tastiera, un proiettore ….. Ceolin traduce la struttura dell’opera in un unico corpus definendola addirittura come scultura. L’opera si compie pertanto solo se composta di ogni sua parte ed è proprio nell’equilibrio e nell’accordo di queste che risiede il carattere scultoreo dell’installazione, che non si manifesta solo nella pura e semplice proiezione del videogioco… La seconda installazione-scultura si intitola earlyLandscape e pone nuovamente l’accento sullo sfasamento della nostra dinamica percettiva rispetto alla dimensione temporale nell’era dell’informazione simultanea. Si tratta di una situazione costruita in modo da presentarci un vero e proprio “ambiente a dimensione variabile”, come ci illustra lo stesso artista. L’opera si compone in questo caso di dieci sedie a sdraio posizionate su di un manto erboso, di un diffusore di profumo, di un computer, di un proiettore e di una videoanimazione. La scelta della riproduzione in loop è parte integrante della poetica dell’opera, in quanto l’evoluzione temporale che ci troviamo ad osservare ci appare assolutamente normale per quanto molto accelerata rispetto al consueto svolgersi di una giornata. Le ventiquattro ore vengono condensate in una manciata di secondi, quindi nell’arco di pochi minuti ci troveremo ad aver trascorso qualche settimana e nell’arco di tre ore avremo visto trascorrere circa un anno…. Il tempo scandito dall’orologio viene scardinato rispetto alle sue coordinate fisiche per diventare una nuova dimensione soggettiva a sé stante. Il concetto stesso ne risulta modificato; la velocità con cui la rete ci impone di convivere diviene quindi un dato misurabile solo in base alla nostra capacità personale di attenzione e relativizza la tolleranza con cui riusciamo a incamerare informazioni.     
    18. mauro ceolin exhibition ……Mauro’s attitude blew past the reverent, passive attitude that too often surrounds new media art and set a new starting point, making a hybrid of old  Piemonte Share Festival and new techniques. It appeared crystal-clear to me the very moment I first “GameScenes” stared into one of his Solid Landscapes, attracted again by the same Palazzo Cavour, Torino, Italy mysterious force that drew me closer to my Commodore 64 screen when I was February 2005 a kid. This time, every single pixel seemed in the right place to me. It was nice Curated by Domenico Quaranta to feel that rapture again, staring at the green bushes and quaint streams of   some level of Zelda. Marco Antonini (NYarts magazine 2005)
    19. mauro ceolin exhibition Armoury Trevi Flash Art Museum, Trevi, Italy July – September, 2004 produced by Galleria Mudima, Milan/Berlin Curated by Luca Beatrice and Laura Carcano                  Google Battle   From the 90s, Newpop Artists begin to analyse pop culture in a different way from Pop artist of the 60s as Warhol or Lichtenstein. They reject idea that pop culture is a system of stars and icons and study it as a language, a media among others. Mauro Ceolin concentrates his attemption on videogame’s universe. For him videogame is not only an entertainment, but a form of communication. But unlike other neopop artists Ceolin doesn’t only analyse videogame as language, he uses it as language, as media to speak and describe the reality. His last artwork is Google Battle, a modified videogame inspired to an ancient spaceship battle platform. In his version Ceolin substitutes spaceship for search engines logos, transforming the ancient space battle in a contemporary war for internet supremacy. The player is Google and he has to defend himself from other search engines as Lycos, Yahoo, Altavista, etc. Google Battle is not a surrealistic videogame, it describes a real economic scenery. Search engines company are forming an alliance to stop Google’s success and supremacy and Ceolin tells us this internet war with his favorite language, videogame. This media allows the artist to describe facts, real situations with a brief, fast and ironic language which everybody can undestand. (Pierluigi Casolari 2004)
    20. mauro ceolin exhibition > solo show ContemporaryFluids nt art gallery, Bologna Italy November 11 2006 – January 10 2007 Curated by Alberto Zanchetta Press Office: Olivia Spatola Mauro Ceolin, in his first individual in the city of Bologna, continues a very personal analysis about the contemporary reality. The Contemporary Fluids project – made especially for the gallerie’s space – enlarges on an iconographic research within movie animation and is inspired by the study of the fuids, movements and the turbulences which you can find in a part of the notebooks of Leonardo da Vinci. Further than water  and vapour,Ceolin has enriched the leonardistic research introducing the plasma and the energy, that corresponds to different chromatic scales. The frames of some famous Souls of Video has been ellaborated into objects which that testifies a change from a “secondary subject” to a “pictorial object”. This dislocation is post into the actual researches about visual abstraction, and tries to remodelate the genre throughout a conceptual organicity which links the project to the formal sistem of RGBproject  (www.rgbproject.com). Artist from the first line within digital art, Mauro Ceolin has become famous on is international scale thanks to a free painting realized by the use of the optical pencil; to testify this route, in one of the gallerie’s spaces will be placed a vectorial image and several preparatorial drawings in which the fluid is recontextualized by the figure of a person, main character of the Soul of Video from which the frame is realized. Instead, in the room next, the digital images of Contemporary Fluids will be for the first time codified with the collage technique (full serie that includes seventeen works of 40x30cm) and in a big wall- painting.
    21. mauro ceolin ludologica. game culture \"A FULL Immersion Into VideoGames\" Solari civic swimming poll, Milan, Italy June 2003 Ludologica.com produced by Unicopli, Direct by Matteo Bittanti and Gianni Canova                   Each Ludologica cover has been designed by Mauro Ceolin, the Italian equivalent of art powerhouses like Takashi Murakami and Julian Opie. Mauro Ceolin creates art out of game iconographies. The flatness of his portraits evokes the bidimensionality of the game characters. If Warhol gave Pop Art a soul, Mauro Ceolin gave Will Wright an aura. And if Andy Warhol glorified Marilyn Monroe. Mauro Ceolin transformed Richard Garriott into a rockstar. After all, game designers are the new pop icons/idols. The paradox, however, is that these rockstars are depicted by Ceolin as ordinary beings, not as semi-Gods…    
    22. mauro ceolin videoludica. game culture Videoludica_costa&nolan//2005                   Edited by Matteo Bittanti, videoludica. game culture is a series of books about critically acclaimed and much-loved videogames of the past 40 years. By turns passionate, creative, and always informed, the thought-provoking books in this series demonstrate many different styles of writing about videogames. What binds this series together, and what brings it to life, is that all of the authors-- academics, scholars, critics, gamers, and writers--are the cultures that these games spawned after their releases. Each meditation revels in the distinct nature of the chosen game â\" or game series, or even game genre and providing insightful commentary to an overlooked practice. Available in three formats (Monographs, Readers, Illustrated), these volumes discuss video games from a broad academic and critical perspective, setting characteristics, themes and techniques in context and exploring the game's significance.       The cover design of all the videoludica. game culture books exclusively feature Mauro Ceolin's SolidLandscapes series of paintings.
    23. mauro ceolin a Monograph “Mauro Ceolin” Monografie d'artista 3 Johan & Levi editore Milano, Italy 2006 …Italy's most celebrated game artist Mauro Ceolin has a new book out with his name all over it. The book features a long interview with Ceolin by art critic Ivan Quaroni, and a new short story by Tiziano Scarpa, titled \"Pluriverse\". The text is in Italian and English.
    24. mauro ceolin art fair Year07_2007_London_GB (represented in Diva by nt art gallery) solo show artDC_2007_Washington_USA (represented in Diva by nt art gallery) solo show DiVA Street art fair_2007_New York_USA (represented in Diva by nt art gallery) solo show DiVA digital & video art fair_2006_Miami_USA (represented in Diva by nt art gallery) solo show Artissima_2004_Torino_Italy (represented by FabioParisArtGallery)
    25. mauro ceolin art fair MIART_2004_Milano_Italy (represented by FabioParisArtGallery) Artissima_2003_Torino_Italy (represented by FabioParisArtGallery) MIART_2003_Milano_Italy (represented by FabioParisArtGallery) Artissima_2002_Torino_Italy (represented by FabioParisArtGallery)
    26. mauro ceolin press
    27. mauro ceolin Selected Publications

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