mauro ceolin statement
I represent the character of the net, immense depot of images and of experiences. I survey the electroludic world to reinvent the ideas of space, place and
presence.
The tablet pen is the first step of my work. I paint by hand using the pen tablet instead of a classic pencil. It is a starting point for digital prints, drawings and
paintings on plexiglas. I adopt a “flat” style to celebrate the postmodern passion for the surfaces composed of 0 and 1 or millions of bit.
Through the designers of videoludic worlds, virtual spaces, objects and representations of the computer reality I choose to reassert the contemporaneity of
genre considered obsolete, like the portrait or the landscape.
With a work of translation and iconography research I rewrite the image of contemporary media. I follow a path that does not want to be other that an
evolution, of the way of painting today.
What I do is an update of the pop aesthetics, sifting the information landscape that surrounds me, choosing a series of images sublimated through the vector
drawing technique.
MY POETRY IS MY HARD DISK
mauro ceolin 02
mauro ceolin BIO+biblio
Mauro Ceolin ( Milan, Italy 1963) is a multimedia Italian artist and painter based in Milan, whose work is focused on representing contemporary realities. Since
1996 his research consists in studying the aesthetics forms and the experiences coming from the videogame environments.In the past few years his work has
been shown in many international shows and venues: \"WRO 09” 13th Media Art Biennale, BWA Galeria Awangarda, Wroclaw, Poland; “Metalandscapes“, 4
Triennale der Photographie - Deichtor Center, Hamburg; “Flow”, Kunsthalle CCA Andratx, Mallorca, Espana; “MetaLandscapes”, Fundación Pilar y Joan Miró
Mallorca, Espana; “GameScapes”, Galleria Civica, Monza, Italy; “Net Archive: Art Game”, MAXXI museum, Rome, Italy; “L'arte videoludica di Mauro Ceolin”,
IULM University Gallery, Milan, Italy (first retrospective); \"Bang the Machine” Yerba Buena Center for the Arts, San Francisco, CA; “Biennale Adriatica Arti
Nuove”, Italy; \"armoury\" Trevi Flash Art Museum, Italy; \"VI Salón Pirelli \" Museo de Arte Contemporáneo, Caracas, Venezuela; \"InteractivA'03\", Museum of
Contemporary Art, Merida, Mexico; \"L'oading\", Galleria Civica, Siracusa.
As invited artist he participated to many new media festivals around the world; among them: \"B I T M A P: as good as new\" Leonard Pearlstein Gallery,
Philadelphia, and Vetrexlist, Brooklyn, New York; \"File07\" Sesy Gallery, San Paolo, Brazil; “59 seconds International Film/Video Festival” 911 Media Arts Center,
Seattle, WA e Media Arts Center San Diego, CA; \"GameScenes.Scapes” piemonte_share_festival_2005, Palazzo Cavour, Torino; \"Bit art\" Florence; \"PEAM2004\"
Pescara; \"FileGame2004\" Sesy Gallery, San Paolo, Brazil; \"ISIMD2004\" Istanbul; \"Pathiharn electron\", Chiangmai, Thailand; \"Pixxelpoint2002\" Slovenia (best
vectorial art); \"AfterNeeN\" Utrecht.
Official website: www.rgbproject.com
Selected press
2007.nov_ElPais_pag8/9_La Fundación Miró de Palma revisa el concepto de paisaje, by R.Bosco/S.Caldana
2007.oct_ADNweekend_pag22_Metapaisatges, arte digital sobre el entorno en la Mirò, by S. Lopez
2007.oct_in palma #12_pag74\\75_Mas alla del Paisaje, by Azucena de la Rocha
2007.jun_Class #254_pag134/138_Quanta arte c'è in un pixel, by Maria Teresa Cerretelli
2006.jan_Tema Celeste # 119_pag 121_Mauro Ceolin_ by Marinella Paderni
2006.jul_Arte # 395_pag 114/117_Net Generation_by Ivan Quaroni
2006.may_l'Unità online_Giochi d'artista nel web, ma non sono scacciapensieri_by Flavia De Sanctis Mangelli
2006.apr_ FlashArt # 257_pag.139_Mauro Ceolin, by Chiara Canali
2005.nov_NYarts magazine_Press [Pause], by Marco Antonini
2005.oct_Glamour # 164_pag.518_20 artisti da comprare, by Flavia Fossa Margutti
2005.jun_ FlashArt # 252_pag.61_Gallery hopping New York, by Marco Antonini
2005.apr_Glamour # 158_pag.260_Nei panni del computer, by Pierluigi Casolari
2005.feb_MTV television_FFWD Fast Forward_interview
2005.dec_Next Exit # 25_img cover + pag.13_Ceolin, open game, by Piera Peri
2005.jan_Corriere della sera_pag.57_Vedi la mostra sul cellulare, by R.Ol
2005.jan_Glamour # 155_pag.32_L’arte nel cellulare, by Chicca Gagliardo
2004.ott_The Games Machine_pag38/40_Arte e Videogioco, by Pierluigi Casolari
2004.may_Glamour # 147_pag.182_Google contro tutti, by PierluigiCasolari
2004.apr_SanFrancisco weekly_See/Be Seen , by Joyce Slaton
2004.feb_Yerba Buena Center for the Arts_Calendar jan 04 / guide gallery
2004.feb_Liberation.fr_Pop songes....., by Marie Lechner
2003.may_Dizionario della giovane arte italiana_pag.114_Ed. FlashArt
2003.may_FlashArt # 239_pag.155_Mauro Ceolin, by Alfredo Sigolo
2003.apr_Next Exit # 6_pag.16_Generation Google, by Valentina Tanni
2003.feb_FlashArt # 238_pag.97_Game Over U, by Matteo Bittanti
2002.jul_Tema Celeste # 92_pag.30_www.rgbproject.com, by Daniele Perra
1999.jul_FlashArt # 217_pag 109_ by Antonella Marino
mauro ceolin cv
Selected Exhibitions
2009 Wroclaw, Poland, BWA Galeria Awangarda, \"WRO 09” 13th Media Art Biennale
2009 St. Louis, USA, Boots Contemporary Art Space, “Bad Moon Rising 3”
2009 Bologna, Italy, nt art gallery, \"Drill Down: art 2.0\" (solo show)
2008 New York, Usa, White Box, “Video Screenings”
2008 Buenos Aires, Argentina, Appetite arte contemporaneo, \"Back to the present“
2008 Philadelphia, Usa, Leonard Pearlstein Gallery \"B I T M A P: as good as new“
2008 Hamburg, DE, 4 Triennale der Photographie - Deichtor Center, “Metalandscapes“
2008 Mallorca, Espana, Kunsthalle CCA Andratx “Flow”
2008 San Francisco Usa, Silverman Gallery, “Bad Moon Rising”
2007 Brooklyn, New York, Usa, VertexList, “B I T M A P: as good as new “
2007 Mallorca, Espana, Fundación Pilar y Joan Miró, “MetaLandscape”
2007 Sao Paolo, Brasil, SESI Gallery of Contemporary Art \"FILE07\" new media festival
2007 Legnano, Italy, KGallery “Aestetica videoludica” (solo show)
2007 Verona, Italy, maicollection “Aestetica videoludica” (solo show)
2006 Bologna, Italy, NT art gallery, “ContemporaryFluids” (solo show)
2006 Monza, Italy, Civic Museum, “GameScapes”
2006 New York, Usa, Galería Galou, “Enter nature”
2006 Rome, Italy, MAXXI museum, “Net Archive: Art Game”
2006 Milan, Italy, IULM University gallery, “L'arte videoludica di Mauro Ceolin” (first retrospective)
2005 Seattle, Usa, 911 Media Arts Center, “59 seconds International Film/Video Festival”
2005 San Diego, Usa, Media Arts Center San Diego, “59 seconds International Film/Video Festival”
2005 New York, Usa, Priska C. Juschka Fine Art, “New Found Land”
2005 Torino, Italy, In Arco Gallery, Ermanno Tedeschi Gallery e GAS Gallery “Altri fantasmi”
2005 Torino, Italy, Palazzo Cavour “GameScenes.Scapes” piemonte share festival 2005
2004 Brescia, Italy, Fabio Paris Art Gallery \"videogame_landscapes\" (solo show)
2004 Sao Paolo, Brasil, SESI Gallery of Contemporary Art \"FILEgame 2004\" new media festival
2004 San Benedetto del Tronto, Italy, Biennale Adriatica Arti Nuove
2004 Trevi, Italy, Trevi Flash Art Museum \"armoury\"
2004 Pescara, Italy, \"PEAM2004\" Pescara Electronic Meeting
2004 Chiangmai, Thailand, \"Pathiharn electron\" Switch Media Art Festival
2004 San Francisco, Usa, Yerba Buena Center for the Arts \"Bang the Machine\"
2004 Istanbul, Turkey, \"ISIMD2004\" digital art exhibition
2003 Caracas, Venezuela, Museo de Arte Contemporáneo, VI Salón Pirelli de Jóvenes Artistas Digitales
2003 Merida, Mexico, Museum of Contemporary Art \"InteractivA'03\" Biennale for New Media Art
2003 Venezia, Italy, Galleria A+A \"_esseri contemporanei\"
2003 Siracusa, Italy, Civic Museum \"L'oading\"
2003 Brescia, Italy, Fabio Paris Art Gallery \"RGBproject.01\" (solo show)
2002 Utrecht, Holland, Casco art center \"AfterNeeN\"
2002 Slovenia , \"Pixxelpoint\" International Computer Art Festival
2002 Kwang Fong Gallery, Interactive Arts Festival.01
2002 New York, Usa, Exitart \"Reaction\"
2000 Chelsea, Active Worlds, BlackMaria \"Beta TesT\"
mauro ceolin cv
International Fair of Contemporary Art
2008 Barcelona, Swab, represented by nt art gallery
2007 London, Year07, represented by nt art gallery (solo show)
2007 Washington, ARTDC, represented by nt art gallery (solo show + public installation)
2007 New York, Diva Street, digital and video art fair, represented by nt art gallery (solo show)
2006 Miami, Diva digital and video art fair, represented by nt art gallery (solo show)
2005 Parigi, FIAC, represented by Priska Juschka Fine Art
2004 Torino, Artissima, represented by Fabio Paris Art Gallery
2004 Milano, MIART, represented by Fabio Paris Art Gallery
2004 Milano, Flash Art Fair, represented by Fabio Paris Art Gallery
2003 Torino, Artissima, represented by Fabio Paris Art Gallery
2003 Milano, MIART, represented by Fabio Paris Art Gallery
2002 Torino, Artissima, represented by Fabio Paris Art Gallery
Mauro Ceolin
www.rgbproject.com
via Gugliemo Pepe 20, Milano 20159 Italy
b.1963
Italian, born, Lives and works in Milan
mauro ceolin site-specific installation
Bang the Machine: Computer Gaming Art and Artifacts
Yerba Buena Center for the Arts, San Francisco, Usa
January 17–April 4, 2004
René de Guzman, Visual Arts Curator
Berin Golonu, Associate Visual Arts Curator
SAN FRANCISCO, December 2, 2003—Yerba Buena Center for the Arts presents
an interactive multimedia exhibition that explores the history and influence of
computer game culture and the extraordinary relationship between
interactive computer games and contemporary art. On view in our Galleries
from January 17 through April 4, 2004, Bang the Machine: Computer Gaming
Art and Artifacts is produced in partnership with the How They Got Game
Project of the Stanford Humanities Laboratory, which will concurrently present
the exhibit, Fictional Worlds, Virtual Experiences: Storytelling and Computer
Games, at the Cantor Center for Visual Arts at Stanford University.
>>> Italian artist Mauro Ceolin will present a series of portraits of videogame
designers who have created the most inventive and original titles, and portraits
of electronic musicians who sample old co
mauro ceolin site-specific installation
FLOW
Kunsthalle CCA Andratx, Espana
curated by Pau Waelder
March 2008
Group exhibition
Artists Paz Alcoverro (ES), Clara Boj+Diego Díaz (ES), Mauro Ceolin (IT),
Gregory Chatonsky (FR/CA), Enric Font (ES), Maria Glyka (GR), Haïdée
Henry (FR), Nic Hess (CH), Katie Paterson (UK), Andrea Renzini (IT), Peter
Ruehle (DE) and Bill Thompson (US)
….present artworks that reflect on the concept of flow by using drawing,
painting, photography, video, installation, net art, generative art or
augmented reality.
Several artists are staying in the studios of the CCA to create specific works
for this exhibition. Mauro Ceolin is currently working on two large works and
displaying his daily experience in this photoblog: http://
ccaexperience.blogspot.com
mauro ceolin site-specific installation
artDC
Washington Convention Center, Usa
April 27-30, 2007
nt art gallery presents in artDC MAURO CEOLIN: BUSHIDOarcade.SW07
\"Ceolin presents us the last evolution of a project where languages formally
different converge. From that fertile connexion drifts the creation of further
new codes. This sculpture, created basically by cardboard boxes,paints
icons on one of its side. An old Compaq laptop is reinvented, painted on
white, and used as the canvas of a post-digital painter. The three DVD
readers, one on its time, become surface and contemporarily material,
inside a sculpture where different linguistic instruments participate to
create new specifications and contaminations. None of the technical
means involved in this process is prevalent respect to the others.\"
mauro ceolin site-specific installation
1234567890, 10 young italian artist installation about time lapse
Sorlini Hangar, Venice Airpot, Italy
Cartiere Vannucci, Milan, Italy
July – August 2003
Conceived and curated by Kroitnijz
EarlyLandscape.02
loop // Vectorial animation
Duration continuous, dimensions variable
Flash Object+Sound, 2002
mauro ceolin site-specific installation
“L’oading” videogiochi geneticamente modificati
Galleria Civica, Siracusa, Italy
January 2003
Curated by Valentina Tanni
Mauro Ceolin is a Milanese artist. In the last three years, he has
been experimenting netart in his RGBProject. Structured like a work in
progress, his project includes some acrylic paintings, a series of vectorial
drawings and Flash animations. In Siracusa, Ceolin will exhibit RGB Tetris, an
artistic version of the famous Tetris videogame, and, in absolute preview, RGB
Atari. In the first one, instead of the usual geometrical figures, the player
must drive one into the other free falling brands of well-known companies.
The big Mc Donald's \"M\", Nike's \"moustache\" and many other famous logos
compose a colorful and ironic mosaic, an eccentric Pop celebration
of branding. RGB Atari uses the shape of more classic break-wall in order to
describe the present situation of videogame industry overcoming movie
industry.
mauro ceolin exhibition
“Net Web Art” net archives: art games
MAXXI, Museo nazionale delle arti del XXI secolo, Rome,Italy
curators: Eleonora De Filippis, Elena Giulia Rossi
May-September 2006
1. Mauro Ceolin
Rgb – Tetris, 2002
Ceolin riprende Tetris, uno dei giochi interattivi che hanno fatto la storia
del videogame e lo manipola, sostituendo dei loghi alle figurazioni
geometriche dell’originale.
Mauro Ceolin (Italia) utilizza sia tecniche tradizionali sia i new media, con
una particolare predilezione per l’universo video ludico. I suoi lavori sono
stati esposti in numerose gallerie e musei del mondo tra cui il Museo di
Arte Contemporanea di Caracas e il Media Art Center di Seattle.
mauro ceolin exhibition > first retrospective
“L’arte videoludica di Mauro Ceolin”
IULM University
Milan, Italy
The exhibition will present the works of Mauro Ceolin, one of the major
proponents of game art in the world. In recent years, Mauro Ceolin has
organized many national and international exhibitions
Milan, 2-12 May 2006
mauro ceolin exhibition
METALANDSCAPE
Fundació Pilar i Joan Miró a Mallorca, Espana
October 2007 / January 2008
4th Triennial of Photography Hambur
Deichtorcenter Hamburg
12th April - 16th May 2008
Curated by Pau Waelder
In his Landscape Series, Mauro Ceolin explores the different aspects of
landscape in our globalized, capitalist, contamined, digital era. Drawing with a
digital pen and tablet, he recreates the images he collects from different
sources: landscapes from commercial videogames, the buildings of the main
companies in the market of technology and the many natural disasters caused
by man. His work involves an exploration of the digital with a very traditional,
manual process.
Mauro Ceolin (Milano, 1963) has exhibited his work in many art centers and
galleries in Italy and worldwide, as well as in the art fairs Artissima, MiArt, Flash
Art and FIAC, and severla digital art festivals. Johan&Levi has recently
published a book about his work.
mauro ceolin exhibition
\"WRO 09” 13th Media Art Biennale
BWA Galeria Awangarda
Wroclaw, Poland
5-10 May 2009
The video game is not only an entertainment, but also a form of communication. Author uses it as
a language and as a media to communicate and to describe the reality. RGBwebroids2 is not a
surrealistic
videogame. It describes a real web-social scenery. Ceolin describes this Internet war with
his favourite language: the videogame. This media allows the artist to describe facts, real situations
with a brief, fast and ironic language which everybody can understand.
mauro ceolin exhibition
Civic Gallery
“GameScapes”
Monza, Italy, October 2006
Curated by Rossana Pavoni and M. Bittanti, D. Quaranta
Mauro Ceolin lives and works in Milan, where he was born in 1963. One of the
leading international game artists, Ceolin depicts himself as a painter, even
when he creates banners, animations or videogames such as
GOOGLEBattle.03 (2004), a paintgame on Google's epic struggle against ali
other search engines. Using a revisited painting technique, he creates vectorial
images using an optical pen and a palette of fiat colors; the images can then
be reproduced in various sizes and techniques, from acrylic painting to
photographic printing.The subjects of this never-ending work are found
images, fragments of the pop culture but, above ali, icons of the videogaming
culture, from landscapes to cosplayers, from game designers to 8-bit musicians.
His works have been on show in various exhibitions, among which the milestone
event \"Bang the Machine\" (Yerba Buena Center for the Arts, San Francisco
2004)
mauro ceolin exhibition
“B I T M A P: as good as new”
a group exhibition celebrating the history of the digital image, the aesthetics of early computing and early video-game consoles.
Expect pixels, old monitors and 8 bit sounds!
2007 @ VertexList gallery, Brooklyn New York
2008 @ The Leonard Pearlstein Gallery / Drexel University, Philadelphia PA
Cory Arcangel, Chris Ashley, Mike Beradino, Mauro Ceolin, Petra Cortright, Paul Davis, DELAWARE, Notendo (Jeff Donaldson), Eteam, Dragan Espenschied,
Christine Gedeon, Kimberley Hart, Daniel Iglesia, JODI, Olia Lialina, LoVid, Kristin Lucas, David Mauro, Jillian Mcdonald, Tom Moody, Aron Namenwirth, Mark
Napier, Nullsleep, Marisa Olson, Will Papenheimer, Prize Budget for Boys, Jim Punk, Akiko Sakaizumi, Paul Slocum, Eddo Stern and CJ Yeh.
mauro ceolin exhibition
Drill Down presents mauro ceolin art2.0
Curated by Stefano Monti and Anais Prebel Nuicci
nt art gallery
via Michelino, 33 IT 40127 Bologna
January 2009
RGBwebroids2 è un classico sparatutto che però differisce dalla modalità
standard in quanto privo punteggio, e pertanto, alieno dalla possibilità di
giudizio della prestazione del giocatore se non in termini di tempo. Questa
installazione è composta da un computer, una tastiera, un proiettore …..
Ceolin traduce la struttura dell’opera in un unico corpus definendola
addirittura come scultura. L’opera si compie pertanto solo se composta di ogni
sua parte ed è proprio nell’equilibrio e nell’accordo di queste che risiede il
carattere scultoreo dell’installazione, che non si manifesta solo nella pura e
semplice proiezione del videogioco…
La seconda installazione-scultura si intitola earlyLandscape e pone
nuovamente l’accento sullo sfasamento della nostra dinamica percettiva
rispetto alla dimensione temporale nell’era dell’informazione simultanea. Si
tratta di una situazione costruita in modo da presentarci un vero e proprio
“ambiente a dimensione variabile”, come ci illustra lo stesso artista. L’opera si
compone in questo caso di dieci sedie a sdraio posizionate su di un manto
erboso, di un diffusore di profumo, di un computer, di un proiettore e di una
videoanimazione. La scelta della riproduzione in loop è parte integrante della
poetica dell’opera, in quanto l’evoluzione temporale che ci troviamo ad
osservare ci appare assolutamente normale per quanto molto accelerata
rispetto al consueto svolgersi di una giornata. Le ventiquattro ore vengono
condensate in una manciata di secondi, quindi nell’arco di pochi minuti ci
troveremo ad aver trascorso qualche settimana e nell’arco di tre ore avremo
visto trascorrere circa un anno….
Il tempo scandito dall’orologio viene scardinato rispetto alle sue coordinate
fisiche per diventare una nuova dimensione soggettiva a sé stante. Il concetto
stesso ne risulta modificato; la velocità con cui la rete ci impone di convivere
diviene quindi un dato misurabile solo in base alla nostra capacità personale
di attenzione e relativizza la tolleranza con cui riusciamo a incamerare
informazioni.
mauro ceolin exhibition
……Mauro’s attitude blew past the reverent, passive attitude that too often
surrounds new media art and set a new starting point, making a hybrid of old
Piemonte Share Festival and new techniques. It appeared crystal-clear to me the very moment I first
“GameScenes” stared into one of his Solid Landscapes, attracted again by the same
Palazzo Cavour, Torino, Italy mysterious force that drew me closer to my Commodore 64 screen when I was
February 2005 a kid. This time, every single pixel seemed in the right place to me. It was nice
Curated by Domenico Quaranta to feel that rapture again, staring at the green bushes and quaint streams of
some level of Zelda.
Marco Antonini (NYarts magazine 2005)
mauro ceolin exhibition
Armoury
Trevi Flash Art Museum, Trevi, Italy
July – September, 2004
produced by Galleria Mudima, Milan/Berlin
Curated by Luca Beatrice and Laura Carcano
Google Battle
From the 90s, Newpop Artists begin to analyse pop culture in a different way
from Pop artist of the 60s as Warhol or Lichtenstein. They reject idea that pop
culture is a system of stars and icons and study it as a language, a media
among others.
Mauro Ceolin concentrates his attemption on videogame’s universe. For him
videogame is not only an entertainment, but a form of communication. But
unlike other neopop artists Ceolin doesn’t only analyse videogame as
language, he uses it as language, as media to speak and describe the reality.
His last artwork is Google Battle, a modified videogame inspired to an ancient
spaceship battle platform. In his version Ceolin substitutes spaceship for search
engines logos, transforming the ancient space battle in a contemporary war
for internet supremacy. The player is Google and he has to defend himself from
other search engines as Lycos, Yahoo, Altavista, etc.
Google Battle is not a surrealistic videogame, it describes a real economic
scenery. Search engines company are forming an alliance to stop Google’s
success and supremacy and Ceolin tells us this internet war with his favorite
language, videogame. This media allows the artist to describe facts, real
situations with a brief, fast and ironic language which everybody can
undestand. (Pierluigi Casolari 2004)
mauro ceolin exhibition > solo show
ContemporaryFluids
nt art gallery, Bologna Italy
November 11 2006 – January 10 2007
Curated by Alberto Zanchetta
Press Office: Olivia Spatola
Mauro Ceolin, in his first individual in the city of Bologna, continues a very personal analysis about the contemporary reality. The Contemporary Fluids project –
made especially for the gallerie’s space – enlarges on an iconographic research within movie animation and is inspired by the study of the fuids, movements and
the turbulences which you can find in a part of the notebooks of Leonardo da Vinci. Further than water and vapour,Ceolin has enriched the leonardistic
research introducing the plasma and the energy, that corresponds to different chromatic scales. The frames of some famous Souls of Video has been ellaborated
into objects which that testifies a change from a “secondary subject” to a “pictorial object”. This dislocation is post into the actual researches about visual
abstraction, and tries to remodelate the genre throughout a conceptual organicity which links the project to the formal sistem of RGBproject
(www.rgbproject.com). Artist from the first line within digital art, Mauro Ceolin has become famous on is international scale thanks to a free painting realized by
the use of the optical pencil; to testify this route, in one of the gallerie’s spaces will be placed a vectorial image and several preparatorial drawings in which the
fluid is recontextualized by the figure of a person, main character of the Soul of Video from which the frame is realized. Instead, in the room next, the digital
images of Contemporary Fluids will be for the first time codified with the collage technique (full serie that includes seventeen works of 40x30cm) and in a big wall-
painting.
mauro ceolin ludologica. game culture
\"A FULL Immersion Into VideoGames\"
Solari civic swimming poll, Milan, Italy
June 2003
Ludologica.com
produced by Unicopli,
Direct by Matteo Bittanti and Gianni Canova
Each Ludologica cover has been designed by Mauro Ceolin, the Italian
equivalent of art powerhouses like Takashi Murakami and Julian Opie. Mauro
Ceolin creates art out of game iconographies. The flatness of his portraits evokes
the bidimensionality of the game characters. If Warhol gave Pop Art a soul,
Mauro Ceolin gave Will Wright an aura. And if Andy Warhol glorified Marilyn
Monroe. Mauro Ceolin transformed Richard Garriott into a rockstar. After all,
game designers are the new pop icons/idols. The paradox, however, is that these
rockstars are depicted by Ceolin as ordinary beings, not as semi-Gods…
mauro ceolin videoludica. game culture
Videoludica_costa&nolan//2005
Edited by Matteo Bittanti, videoludica. game culture is a series of books about
critically acclaimed and much-loved videogames of the past 40 years. By turns
passionate, creative, and always informed, the thought-provoking books in this
series demonstrate many different styles of writing about videogames. What
binds this series together, and what brings it to life, is that all of the authors--
academics, scholars, critics, gamers, and writers--are the cultures that these
games spawned after their releases. Each meditation revels in the distinct
nature of the chosen game â\" or game series, or even game genre and
providing insightful commentary to an overlooked practice. Available in three
formats (Monographs, Readers, Illustrated), these volumes discuss video games
from a broad academic and critical perspective, setting characteristics,
themes and techniques in context and exploring the game's significance.
The cover design of all the videoludica. game culture books exclusively feature
Mauro Ceolin's SolidLandscapes series of paintings.
mauro ceolin a Monograph
“Mauro Ceolin”
Monografie d'artista 3
Johan & Levi editore
Milano, Italy
2006
…Italy's most celebrated game artist Mauro Ceolin has a new book out
with his name all over it. The book features a long interview with Ceolin by
art critic Ivan Quaroni, and a new short story by Tiziano Scarpa, titled
\"Pluriverse\". The text is in Italian and English.
mauro ceolin art fair
Year07_2007_London_GB
(represented in Diva by nt art gallery) solo show
artDC_2007_Washington_USA
(represented in Diva by nt art gallery) solo show
DiVA Street art fair_2007_New York_USA
(represented in Diva by nt art gallery) solo show
DiVA digital & video art fair_2006_Miami_USA
(represented in Diva by nt art gallery) solo show
Artissima_2004_Torino_Italy
(represented by FabioParisArtGallery)
mauro ceolin art fair
MIART_2004_Milano_Italy
(represented by FabioParisArtGallery)
Artissima_2003_Torino_Italy
(represented by FabioParisArtGallery)
MIART_2003_Milano_Italy
(represented by FabioParisArtGallery)
Artissima_2002_Torino_Italy
(represented by FabioParisArtGallery)
0 comments
Post a comment