Week 2 - Engage in the Meta

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Transcript

  • 1. Week 2: Engage in the Meta
  • 2. Big “G” Games
  • 3. G Factors• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment http://new.livestream.com/g4c/jamespaulgee
  • 4. 4 Factor Fun• Hard Fun• Easy Fun• Altered States• People FactorNicole Lazzarohttp://www.xeodesign.com/whyweplaygames.html
  • 5. Flow and Fiero
  • 6. Games Can Change the World• Urgent Optimism• Social Fabric• Blissful Productivity• Epic MeaningJane McGonigalhttp://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
  • 7. Meta Game• Others• Metagame• Machinima• Modding• Sites
  • 8. MMORPGs• WoW• Minecraft• TERAOnline• EVEOnline• Club Penguin• Poptropica• Others
  • 9. Console Games• Portal• Skyrim• Assasin’s Creed• Others
  • 10. COTSCommercial Off-Shelf
  • 11. Metagame• Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
  • 12. Gaming Principles• Players• Rules• Challenge or Conflict• Feedback• Practice• End state of winning or losing
  • 13. Behavior Motivation Elements• Points• Levels• Achieves• Badges• Leaderboards
  • 14. MMORPGs• Massively Multi-Player Online Role-Play Game• World of Warcraft• Stars Wars the Old Republic• Allow for PvP, PvE and RP
  • 15. EngagementImmersion & Flow
  • 16. Keller’s ARCS Model• Attention• Relevance• Confidence• Successhttp://www.arcsmodel.com/
  • 17. Clay Shirky TED Talk “Cognitive Surplus"the shared, online work we do with our spare brain cycles
  • 18. The Great Spare-Time Revolutionhttp://www.wired.com/magazine/2010/05/ff_pink_shirky/all/1
  • 19. The Game• World of Warcraft http://us.battle.net/wow/en/
  • 20. Player Roles & Responsibility• Tank
  • 21. Player Roles & Responsibility• Healers
  • 22. Player Roles & Responsibility• DPS (Damage per Second)
  • 23. DPS Mage
  • 24. Example of the Math• Mastery for Mages – Assumption: • Mastery rating gives you 10% damage increase based on mana • Your base is 10,000 dps – Math in your head • at 10% mana, 10,100 damage, which corresponds to the normal damage value increased by 1% (10% of the 10% increase from Mana Adept). • at 25% mana, 10,250 damage, which corresponds to the normal damage value increased by 2.5% (25% of the 10% increase from Mana Adept). • at 50% mana, 10,500 damage, which corresponds to the normal damage value increased by 5% (50% of the 10% increase from Mana Adept). • at 75% mana, 10,750 damage, which corresponds to the normal damage value increased by 7.5% (75% of the 10% increase from Mana Adept). • at 100% mana, 11,000 damage, which corresponds to the normal damage value increased by 10% (100% of the 10% increase from Mana Adept).
  • 25. Now..• Which do you choose? – Increase Mana (Intellect)? – Increase Mastery? – Lower Hit rating to increase Mastery? – Lower Critical Strike Rate to increase Intellect? – Oh what about those pesky new patch notes… :D
  • 26. Optimizing Play Styles• Websites: – Ask Mr Robot – Elitists Jerks – Icy – Veins• Add Ons: – Curse Client• Others?
  • 27. Sounds Easy…. Right?
  • 28. The Meta….• Wow Wiki http://www.wowwiki.com/Portal:Main• Elitist Jerks• http://elitistjerks.com/• Icy-Veins• http://www.icy-veins.com/
  • 29. http://www.wowwiki.com/Portal:Main
  • 30. http://elitistjerks.com/
  • 31. http://www.icy-veins.com/
  • 32. Fat Boss
  • 33. Metagame• Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
  • 34. Sandbox Genre• Ability to alter the worldscape• Minecraft• Sims• Second Life• OpenSim Grids
  • 35. Metagame• Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
  • 36. Mission• Look at the Games Disposition• Flow and Fiero• Engage• Meta• Immerse
  • 37. Synchronous Events• Wednesday 7 pm MST (Denver) TweetChat• Thursday 7 pm MST (Denver) Massively Minecrat• Saturday 9 am MST Field Trip into World of Warcraft• TBA Portal…..and perhaps another game
  • 38. Engage in the Meta