Slideshare avatar, alts and toonsPresentation Transcript
And the WORLDSthey live inCenter4EduPunx 2010
The Sanskrit term avatar initiallyreferred to the living embodimentof a god. Neal Stephenson wasthe first to popularize the term inits application to cyberspace,using "avatar" to refer to your in-game or online representation ofself. Maybe used interchangeably withtoon, alt, or character.
Toon is also a terminology used byplayers of massively multiplayeronline role playing games(MMORPG) to describe onescharacter or avatar within thegame. The term is believed to be usedagain as a shortened form ofcartoon, used as the character inthe game is often an animatedrepresentation of themselves, or acartoon version if you will
ALTS Alternate character, asecondary charactercreated by a player ofgames or MassivelyMutliplayer Online Role-Playing Games (MMORPG)
Choose Your AvatarChoose Your Avatar
A gravatar, or globally recognized avatar, isquite simply an image that follows you fromsite to site appearing beside your namewhen you do things. Avatars help identifyyour posts on blogsand web forums, so whynot on any site?http://en.gravatar.com/
A massively multiplayer onlinerole-playing game (MMORPG) is agenre of computer role-playing gamesin which a large number of playersinteract with one another in a virtualworld. The term MMORPG was coined byRichard Garriott, the creator of UltimaOnline, the game credited withpopularizing the genre in 1997. http://en.wikipedia.org/wiki/MMORPG
In nearly all MMORPGs, the development of the playerscharacter is a primary goal.Many MMORPGs feature acharacter progression system in which players earnexperience points for their actions and use those points toreach character "levels", which makes them better atwhatever they do.Traditionally, combat with monsters and completing questsfor NPCs, either alone or in groups, is the primary way toearn experience points.The accumulation of wealth (including combat-useful items)is also a way to progress in many titles, and again, this istraditionally best accomplished via combat.
FPSs are distinguished by a firstperson perspective, that renders thegame world from the visualperspective of the player character.You will typically not see your avatar inan FPS, unless there is a mirror orcinematic transition between levels
Third-person shooter (TPS) is agenre of 3D computer and videogames in which the player character isseen at a distance from a number ofdifferent possible perspective angles.Common angle is looking overcharacter’s right shoulder
Non-player character, a character in arole-playing game or video game whois controlled by the gamemaster orcomputer, rather than by a player.NPC
Many MMORPGs exploit their players socialskills and offer support for in-game guilds orclans (though these will usually form whetherthe game supports them or not). As a result, many players will find themselvesas either a member or a leader of such a groupafter playing an MMORPG for some time. Theseorganizations will likely have furtherexpectations for their members (such as intra-guild assistance).
Immersive Online Environments that allowindividuals to interact in each other andenvironment.Accessible 24/7Metaverse
Must optimize:1. Presentation2. User Content ( User Created Content)3. Persistence ( Do You Leave Somethingthere that Persists)4. Social Interaction5. Physics ( How Realistic are the Physicsor Are the Rules of PhysicsConsistent to the Virtual World?)
World of Warcraft (WoW)•374,000 hours played each day•11 Million players worldwide (October 2008)•9.6 million 2013
Webkinz BarbieOnline Club Penguin Runescape Whyville
Center for EduPunxBootstrapping Our Way Across the Curriculumwww.center4edupunx.orgEducators actively engaging inaugmented reality, mixed reality,virtual worlds, MMORPGs,and ARGs.We tweet!!Twitter @center4edupunx