1. Shall We Play A Game?Game Based Learning Opportunities for Instructors
2. PLNPersonal Learning Network
3. MOOCMassive Open Online Course
4. Good MOOC, Bad MOOC Venture capitalists who have poured at least $20-million into the 20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following: a) Charging for certification and testing. b) Vending of tutorial services, translations, facilitation of small-group discussion and peer learning, etc. c) Direct tuition for courses or clusters of courses in relation to certification, standard distance-ed practice, just with the new midscale Coursera brand. Harvard and MIT, for instance are trying to have their brand cake and dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.” d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.
5. Social NetworkKnowledge Construction Level 1 – Identify the Network Level 2 – Lurking Level 3 – Contributing Level 4 – Creating Level 5 – Leading
7. Games MOOCListed in the US Department of Education’sConnected Educators Project’s Community Directory
8. YouTube Over 30 videos of live educationalpresentations and discussions were created during the Games MOOC.The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.
10. Live Events Online Google Hangout on Air as a quick overview each Monday Morning Tweetchat each Wednesday evening Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
11. Tweetchat Wednesday night games based learning tweetchat 7 pm MT One hour Hashtag #gamemooc
12. M stands for Modest “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
13. Games Based Learning MOOC II October 8 – November 18th
14. 6 Weeks Week 1 Games Based Learning Intro and Research Week 2 Game Mechanics Week 3 Gamification Week 4 Immersive Environments Week 5 Games and Mobile Week 6 Assessment in Games
15. November 2 & 3Virtual Worlds & Games UnSymposium
16. Games MOOC II Brave Beginner Track Advanced Track Lurk and Learn!
17. Badges Game Based Learning Networked Educator
18. Popular Discussions Big “G” Games Flow and Fiero Badges Anything by Jim Gee Anything by Jane McGonigal John Seely Brown’s video that came out on August 11 Lurking MOOCs
19. Games & Immersive Learning Faculty Challenge GrantDue November 15
20. Social Media and OnlinePresence Twitter – hashtag #gamemooc Flickr – Games MOOC group http://www.flickr.com/groups/gamesmooc/ YouTube – gamesmooc http://www.youtube.com/user/gamesmooc Second Life – Front Range and ISTE SIGVE World of Warcraft – Cognitive Dissonance Educator’s Guild
21. G.A.M.E. Gamers AdvancingMeaningful Education
22. It Takes A Guild A Guild of Educators Webinar SeriesEvery Third Thursday of the month
23. ISTE SIGVEInternational Society for Technology in Education Special Interest Group – Virtual Environments Monthly Speaker Series