Shall We Play A Game?Game Based Learning Opportunities for Instructors
PLNPersonal Learning Network
MOOCMassive Open Online Course
Good MOOC, Bad MOOC Venture capitalists who have poured at least $20-million into the 20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following: a) Charging for certification and testing. b) Vending of tutorial services, translations, facilitation of small-group discussion and peer learning, etc. c) Direct tuition for courses or clusters of courses in relation to certification, standard distance-ed practice, just with the new midscale Coursera brand. Harvard and MIT, for instance are trying to have their brand cake and dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.” d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.
Social NetworkKnowledge Construction Level 1 – Identify the Network Level 2 – Lurking Level 3 – Contributing Level 4 – Creating Level 5 – Leading
Games MOOCListed in the US Department of Education’sConnected Educators Project’s Community Directory
YouTube Over 30 videos of live educationalpresentations and discussions were created during the Games MOOC.The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.
Live Events Online Google Hangout on Air as a quick overview each Monday Morning Tweetchat each Wednesday evening Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
Tweetchat Wednesday night games based learning tweetchat 7 pm MT One hour Hashtag #gamemooc
M stands for Modest “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
Games Based Learning MOOC II October 8 – November 18th
6 Weeks Week 1 Games Based Learning Intro and Research Week 2 Game Mechanics Week 3 Gamification Week 4 Immersive Environments Week 5 Games and Mobile Week 6 Assessment in Games
November 2 & 3Virtual Worlds & Games UnSymposium
Games MOOC II Brave Beginner Track Advanced Track Lurk and Learn!
Badges Game Based Learning Networked Educator
Popular Discussions Big “G” Games Flow and Fiero Badges Anything by Jim Gee Anything by Jane McGonigal John Seely Brown’s video that came out on August 11 Lurking MOOCs
Games & Immersive Learning Faculty Challenge GrantDue November 15
Social Media and OnlinePresence Twitter – hashtag #gamemooc Flickr – Games MOOC group http://www.flickr.com/groups/gamesmooc/ YouTube – gamesmooc http://www.youtube.com/user/gamesmooc Second Life – Front Range and ISTE SIGVE World of Warcraft – Cognitive Dissonance Educator’s Guild
G.A.M.E. Gamers AdvancingMeaningful Education
It Takes A Guild A Guild of Educators Webinar SeriesEvery Third Thursday of the month
ISTE SIGVEInternational Society for Technology in Education Special Interest Group – Virtual Environments Monthly Speaker Series