Massively Open Online Courses: MOOC
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Massively Open Online Courses: MOOC



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Massively Open Online Courses: MOOC Massively Open Online Courses: MOOC Presentation Transcript

  • MOOCMassive Open Online Course
  • Three Types of MOOCsConnectivist MOOCxMOOCCommunity/Task Based MOOC
  • Connectivist MOOCs cMOOC
  • ConnectivismLearning Theory for the Digital Age
  • “One of the most persuasive factors isthe shrinking half-life of knowledge. The“half-life of knowledge” is the time spanfrom when knowledge is gained to whenit becomes obsolete. Half of what isknown today was not known 10 yearsago.” Source: George Siemens Quote from:
  • Principles of Connectivism Learning and knowledge rests in diversity of opinions. Learning is a process of connecting specialized nodes or information sources. Learning may reside in non-human appliances. Capacity to know more is more critical than what is currently known
  • Principles of Connectivism Nurturing and maintaining connections is needed to facilitate continual learning. Ability to see connections between fields, ideas, and concepts is a core skill. Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
  • Principles of Connectivism Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
  • Siemens & Downes Aggregate Repurpose Remix Feed Forward
  • Important Attributes Facilitator not the sole provider of knowledge Facilitator not the determiner of space High-end knowledge exchange to occur Open Source
  • PLNPersonal Learning Network
  • MOOC University of Manitoba 2008 Connectivism & Connected Knowledge 25 registered students 2300 participants
  • Task Based MOOCs Social Network Knowledge Construction
  • Games MOOCFound at
  • DS106Found at:
  • Community Funding of DS106Found at:
  • Anne Frank MOOCEducators use a virtual world and a MOOC (massive open online course) to teachabout the holocaust. Imagine "entering the book" as an avatar and exploring thecramped quarters where Anne Frank lived in hiding.
  • P2PUPeer 2 Peer University
  • xMOOCs
  • xMOOCsStanford AICourseraUdacityedX (MIT,Harvard &Berkley)
  • xMOOC Characteristics AI Grading University or Corporate Sponsorship Rating of Questions Discussion Forum Instructor record answers on video but do not participate in the discussion forums
  • Stanford’s Artificial Intelligence MOOCFound at:
  • UdacityFound at:
  • CourseraFound at:
  • Coursera Course CatalogFound at:
  • Good MOOC, Bad MOOC Venture capitalists who have poured at least $20-million into the 20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following: a) Charging for certification and testing. b) Vending of tutorial services, translations, facilitation of small-group discussion and peer learning, etc. c) Direct tuition for courses or clusters of courses in relation to certification, standard distance-ed practice, just with the new midscale Coursera brand.  Harvard and MIT, for instance are trying to have their brand cake and dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.” d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.
  • Future of Education MOOC October 8 – November 16, 2012 #cfhe12
  • Future of Education MOOC 1. Net pedagogies 2. Entrepreneurship and commercial activity 3. Big data and analytics 4. Distributed Research 5. Power Shifts
  • Current/Future of Education MOOC
  • Games Based Learning MOOC II October 8 – November 18th
  • M stands for Modest “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
  • Some Numbers 48,683 visitors 86,862 page views 283 threaded discussions 301 registered participants
  • 6 Weeks Week 1 Games Based Learning Intro and Research Week 2 Game Mechanics Week 3 Gamification Week 4 Immersive Environments Week 5 Games and Mobile Week 6 Assessment in Games
  • Social NetworkKnowledge Construction Level 1 – Identify the Network Level 2 – Lurking Level 3 – Contributing Level 4 – Creating Level 5 – Leading
  • Games MOOC II Brave Beginner Track Advanced Track Lurk and Learn!
  • Live Events Online Google Hangout on Air as a quick overview each Monday Morning Tweetchat each Wednesday evening Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
  • Tweetchat Wednesday night games based learning tweetchat 7 pm MT One hour Hashtag #gamemooc
  • Badges Game Based Learning Networked Educator Brave Beginner
  • Questions? Discussion