UNDER SIEGE

EDUCATION
Makers, Hackers
& Gamers
st
21

Century
Pedagogy

And other trends affecting online
learning and learning in general……..
Need to Know
•
•
•
•
•

Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What d...
Makers
Need to Know
•
•
•
•
•

Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What d...
Maker Movement
MAKERS, CRAFTERS,
INVENTORS, HACKERS,
SCIENTISTS AND ARTISTS
Maker Faire
Celebrate
arts, crafts, engineering, science projects
and the Do-It-Yourself (DIY) mindset
Maker Movement
Technology based extension of DIY culture
Engineer oriented projecta such as electronics,
robotics, 3-D pri...
HACKERS
Need to Know
•
•
•
•
•

Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What d...
HACKATHON
HACKATHON
Event where programmers, graphic
designers, interface designers,
project managers and marketers
collaborate inte...
Hackerspace
• Hackerspaces can be viewed as open community labs
incorporating elements of machine shops, workshops
and/or ...
Gamers
Need to Know
•
•
•
•
•

Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What d...
Gamers Disposition
•
•
•
•
•

They are bottom-line oriented.
They understand the power of diversity.
They thrive on change...
Minecraft
Minecrack
TwitchTV
MACHINIMA
Need to Know
•
•
•
•
•

Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What d...
Huge Online Presence
•
•
•
•
•
•

Blogs
Forums
Twitter
deviantART
Machinima
Let’s Play
Huge Online Presence
•
•
•
•

Instant Messaging
VOIP
Google Hangout
Twitch TV
Traits
•
•
•
•

Self- Directed
Self Organized
Highly Collaborative
Connectivism
Fun, Flow
& Fiero
Affinity Groups
Passion Groups
Community of Practice

Epistemic Frame
ARCHEOLOGY AS

LEARNING
Whisper may be
louder than a shout.
Hackathon
November 2nd
Game Camp
November 16
Minecraft, MMOs
and More
December 6 and 7
Games MOOC
October 28, 2013

Makers, Hackers
and Gamers
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
Makers, Hackers and Gamers: 21st Century Pedagogy and Learners
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Makers, Hackers and Gamers: 21st Century Pedagogy and Learners

  1. 1. UNDER SIEGE EDUCATION
  2. 2. Makers, Hackers & Gamers
  3. 3. st 21 Century Pedagogy And other trends affecting online learning and learning in general……..
  4. 4. Need to Know • • • • • Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  5. 5. Makers
  6. 6. Need to Know • • • • • Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  7. 7. Maker Movement
  8. 8. MAKERS, CRAFTERS, INVENTORS, HACKERS, SCIENTISTS AND ARTISTS
  9. 9. Maker Faire Celebrate arts, crafts, engineering, science projects and the Do-It-Yourself (DIY) mindset
  10. 10. Maker Movement Technology based extension of DIY culture Engineer oriented projecta such as electronics, robotics, 3-D printing, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts.
  11. 11. HACKERS
  12. 12. Need to Know • • • • • Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  13. 13. HACKATHON
  14. 14. HACKATHON Event where programmers, graphic designers, interface designers, project managers and marketers collaborate intensively on software projects.
  15. 15. Hackerspace • Hackerspaces can be viewed as open community labs incorporating elements of machine shops, workshops and/or studios where hackers can come together to share resources and knowledge to build and make things. • Many hackerspaces participate in the use and development of free software, open hardware, and alternative media. They are often physically located in social centers, adult education centers, public schools, or on university campuses, but may relocate to industrial or warehouse space when they need more room. • Wikipedia
  16. 16. Gamers
  17. 17. Need to Know • • • • • Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  18. 18. Gamers Disposition • • • • • They are bottom-line oriented. They understand the power of diversity. They thrive on change. They see learning as fun. They marinate on the "edge.“ • John Seely Brown
  19. 19. Minecraft
  20. 20. Minecrack
  21. 21. TwitchTV
  22. 22. MACHINIMA
  23. 23. Need to Know • • • • • Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us?
  24. 24. Huge Online Presence • • • • • • Blogs Forums Twitter deviantART Machinima Let’s Play
  25. 25. Huge Online Presence • • • • Instant Messaging VOIP Google Hangout Twitch TV
  26. 26. Traits • • • • Self- Directed Self Organized Highly Collaborative Connectivism
  27. 27. Fun, Flow & Fiero
  28. 28. Affinity Groups Passion Groups
  29. 29. Community of Practice Epistemic Frame
  30. 30. ARCHEOLOGY AS LEARNING
  31. 31. Whisper may be louder than a shout.
  32. 32. Hackathon November 2nd
  33. 33. Game Camp November 16
  34. 34. Minecraft, MMOs and More December 6 and 7
  35. 35. Games MOOC October 28, 2013 Makers, Hackers and Gamers

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