• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Intro to Games Based Learning  - Week 1

Intro to Games Based Learning - Week 1



Week 1 - Second Iteration of Games Based Learning MOOC

Week 1 - Second Iteration of Games Based Learning MOOC
Video http://bit.ly/QbmCIJ



Total Views
Views on SlideShare
Embed Views



3 Embeds 1,133

http://www.scoop.it 1131
https://si0.twimg.com 1
http://pinterest.com 1



Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    Intro to Games Based Learning  - Week 1 Intro to Games Based Learning - Week 1 Presentation Transcript

    • Overview• What is Game Based Learning?• What are Serious Games• What about COTS – Commercial Off the Shelf Games
    • Participatory Culture Game Based Learning
    • AVATARS, ALTS, TOONS And the WORLDS they live in
    • Big “G” Games
    • G Factors• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment
    • The New Literacies• Play — the capacity to experiment with one’s surroundings as a form of problem-solving• Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery• Simulation — the ability to interpret and construct dynamic models of real-world processes• Appropriation — the ability to meaningfully sample and remix media content
    • The New Literacies• Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.• Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities• Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal• Judgment — the ability to evaluate the reliability and credibility of different information sources
    • The New Literacies• Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities• Networking — the ability to search for, synthesize, and disseminate information• Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.Source: http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E %7D/JENKINS_WHITE_PAPER.PDF
    • Or as Michigan State puts it… Source: http://seriousgames.msu.edu/
    • Game Genres• Mini games: – Small, easy-to-access game built to be simple and addictive, which often focuses on mastering an action and can provide awareness of more complicated issues.• Interactive metrics: – Simulation in which students typically try to impact critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts.
    • Game Genres• Frame games: – Students engage familiar games and puzzles such as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons.• Branching story: – Simulation in which students make a series of decisions via a multiple choice interface to progress through and impact an event.
    • Game Genres• Practice ware: – Real-time, often 3D sims that encourages participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart• Virtual product or virtual lab : – A series of challenges/puzzles to be solved using on-screen representations of real-world objects and software.
    • Additional Genres
    • COTSCommercial Off the Shelf
    • Console Games• Portal• Skyrim• Assassins Creed• Others
    • Cognitive Dissonance
    • MMORPGs• WoW• Minecraft• TERAOnline• EVEOnline• Club Penguin• Poptropica• Others
    • MMORPG• Massively Multi-player Online Role-Playing Game• End Content requires cooperative groups known as guilds• World of Warcraft, Guild Wars II, and League of Legends
    • Virtual Worlds Immersive Online Environments that allow individuals to interact in each other and environment. Accessible 24 / 7 Metaverse
    • Naming Your Avatar
    • Virtual World• Synchronous world• Persistent network of people• Avatar representation• Facilitate by networked computers• Definition by Mark Bell
    • November 2 & 3
    • Sandbox Genre• Open world• Video game where the player is given considerable amount of freedom• Allows for Content Creation• Minecraft
    • Mobile Games• Mobile Apps• Alternate Reality Games• Location Based Games
    • Vocabulary• Simulation v. Game• Engagement v. Fun
    • How can I use Games?
    • Before using Games• Determine what your objectives are.• Determine simulation requirements and reasonable computer capacity. – This will determine if students will encounter simulation in class / on campus or off campus
    • Before using Games• Use the simulation yourself – Student’s will expect that you have done this and can solve any of their problems
    • Before Games• Develop grading and task rubric – Student’s will want clear goals and objectives • Pre-survey • Actual task • Discussion
    • Before using Games• Assign task with realistic timeframe – If simulation is too large, cut it down• Request feedback / post survey – Student’s want to know that you are doing this for a reason – Survey’s allow students to vent and point out issues and areas for improvement
    • Using Games1. Ice breakers – Utilize serious games/ simulations to introduce class to new topics and stimulate discussion2. Projects – Group or individual work – Use to reinforce class concepts and assess mastery
    • Using Games3. Competitions – Break students into groups and have them compete for prizes / extra credit – Set up a computer lab for real time competition/ tournaments. **** – Show screen on SmartBoard, so teams can share tactics/ learn new methods. *****
    • Place• On the SmartBoard before class• On the SmartBoard during class• In computer classroom• Computer Commons• Student’s personal Computers
    • Big “G” Games
    • G Factors• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment
    • Games for You to Test
    • REST OF THE WEEK• Play one or all of the games – Post Finding in Discussion Forum – Screenshot – Link up and place it in Diigo – Tweet it out
    • REST OF THE WEEK• Google Doc – Add a game – In 25 – 50 words tell us about it – Would you use it? – Why? Why not? – Found something better? Share the link!
    • Wednesday – 7 pm MST• TWEETCHAT – 60 minutes of twitter discussion – Start with quick intro – Then 4 questions – #gamemooc
    • Thursday – 6 pm MST• Broadcast over Games MOOC YouTube• Discussion of Games Based Research and how to use Game Based Learning! – Hannah Geber and Sandy Abrams