Intro to Games Based Learning  - Week 1
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Intro to Games Based Learning - Week 1



Week 1 - Second Iteration of Games Based Learning MOOC

Week 1 - Second Iteration of Games Based Learning MOOC



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Intro to Games Based Learning - Week 1 Presentation Transcript

  • 3. Overview• What is Game Based Learning?• What are Serious Games• What about COTS – Commercial Off the Shelf Games
  • 4. Participatory Culture Game Based Learning
  • 5. AVATARS, ALTS, TOONS And the WORLDS they live in
  • 6. Big “G” Games
  • 7. G Factors• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment
  • 8. The New Literacies• Play — the capacity to experiment with one’s surroundings as a form of problem-solving• Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery• Simulation — the ability to interpret and construct dynamic models of real-world processes• Appropriation — the ability to meaningfully sample and remix media content
  • 9. The New Literacies• Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.• Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities• Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal• Judgment — the ability to evaluate the reliability and credibility of different information sources
  • 10. The New Literacies• Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities• Networking — the ability to search for, synthesize, and disseminate information• Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.Source: %7D/JENKINS_WHITE_PAPER.PDF
  • 11. Or as Michigan State puts it… Source:
  • 12. Game Genres• Mini games: – Small, easy-to-access game built to be simple and addictive, which often focuses on mastering an action and can provide awareness of more complicated issues.• Interactive metrics: – Simulation in which students typically try to impact critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts.
  • 13. Game Genres• Frame games: – Students engage familiar games and puzzles such as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons.• Branching story: – Simulation in which students make a series of decisions via a multiple choice interface to progress through and impact an event.
  • 14. Game Genres• Practice ware: – Real-time, often 3D sims that encourages participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart• Virtual product or virtual lab : – A series of challenges/puzzles to be solved using on-screen representations of real-world objects and software.
  • 15. Additional Genres
  • 16. COTSCommercial Off the Shelf
  • 17. Console Games• Portal• Skyrim• Assassins Creed• Others
  • 18. Cognitive Dissonance
  • 19. MMORPGs• WoW• Minecraft• TERAOnline• EVEOnline• Club Penguin• Poptropica• Others
  • 20. MMORPG• Massively Multi-player Online Role-Playing Game• End Content requires cooperative groups known as guilds• World of Warcraft, Guild Wars II, and League of Legends
  • 21. Virtual Worlds Immersive Online Environments that allow individuals to interact in each other and environment. Accessible 24 / 7 Metaverse
  • 22. Naming Your Avatar
  • 23. Virtual World• Synchronous world• Persistent network of people• Avatar representation• Facilitate by networked computers• Definition by Mark Bell
  • 24. November 2 & 3
  • 25. Sandbox Genre• Open world• Video game where the player is given considerable amount of freedom• Allows for Content Creation• Minecraft
  • 26. Mobile Games• Mobile Apps• Alternate Reality Games• Location Based Games
  • 27. Vocabulary• Simulation v. Game• Engagement v. Fun
  • 28. How can I use Games?
  • 29. Before using Games• Determine what your objectives are.• Determine simulation requirements and reasonable computer capacity. – This will determine if students will encounter simulation in class / on campus or off campus
  • 30. Before using Games• Use the simulation yourself – Student’s will expect that you have done this and can solve any of their problems
  • 31. Before Games• Develop grading and task rubric – Student’s will want clear goals and objectives • Pre-survey • Actual task • Discussion
  • 32. Before using Games• Assign task with realistic timeframe – If simulation is too large, cut it down• Request feedback / post survey – Student’s want to know that you are doing this for a reason – Survey’s allow students to vent and point out issues and areas for improvement
  • 33. Using Games1. Ice breakers – Utilize serious games/ simulations to introduce class to new topics and stimulate discussion2. Projects – Group or individual work – Use to reinforce class concepts and assess mastery
  • 34. Using Games3. Competitions – Break students into groups and have them compete for prizes / extra credit – Set up a computer lab for real time competition/ tournaments. **** – Show screen on SmartBoard, so teams can share tactics/ learn new methods. *****
  • 35. Place• On the SmartBoard before class• On the SmartBoard during class• In computer classroom• Computer Commons• Student’s personal Computers
  • 36. Big “G” Games
  • 37. G Factors• Collective Intelligence• Gamification• Smart Tools• Convergence• Distributed Intelligence• Constant Assessment
  • 38. Games for You to Test
  • 39. REST OF THE WEEK• Play one or all of the games – Post Finding in Discussion Forum – Screenshot – Link up and place it in Diigo – Tweet it out
  • 40. REST OF THE WEEK• Google Doc – Add a game – In 25 – 50 words tell us about it – Would you use it? – Why? Why not? – Found something better? Share the link!
  • 41. Wednesday – 7 pm MST• TWEETCHAT – 60 minutes of twitter discussion – Start with quick intro – Then 4 questions – #gamemooc
  • 42. Thursday – 6 pm MST• Broadcast over Games MOOC YouTube• Discussion of Games Based Research and how to use Game Based Learning! – Hannah Geber and Sandy Abrams