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ARGs for K12

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Slides from University of Michigan …

Slides from University of Michigan
4 T Virtual Conference
Teachers Teaching Teachers about Technology

K-12 Version of Introduction to ARGs
from ARG Academy educators at P2PU

https://p2pu.org/en/groups/arg-academy/





Published in: Education, Technology

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Transcript

  • 1. VIRTUAL 4TCONFERENCETeachers Teaching Teachersabout Technology
  • 2. ALTERNATE REALITY GAMEARG ACADEMYK-12
  • 3. RABBITHOLE
  • 4. PUPPETMASTER
  • 5. CURTAIN
  • 6. TINAG
  • 7. What is an ARG? An unfamiliar term for a familiar concept? ARGs consist of case studies, role play, or scenario based instruction that may or may not use mobile technologies.
  • 8. Key Attributes Movement An essential part of the ARG Players must move around game (your classroom, hallway, school or even websites) to collect data and clues as they progress through the game.
  • 9. The ARG Family of Games Augmented Reality Game Augmented Reality Simulation Pervasive Game Location-Based Game Murder Mystery
  • 10. A “real” ARG also has: Fiction Interactive Narrative – player actions change the game Claim to be real Alter the World…don’t step into the Magic Circle Transmedia
  • 11. Basics Subject Students Purpose What do you want them to learn? Skills or knowledge? What is the conflict/challenge?
  • 12. Lesson plan or Instructor notes Unit Goals Learning Objectives Objectives & Standards from your Common Course Curriculum Technology requirements Field trip permissions Accessibility
  • 13. Rabbithole Structure the Door Door for students/educators First artifact that draws the player in…….. instead may be the first bit of information Immersion
  • 14. ARG Design Narrative Game Design Challenges Transmedia Tech Tools
  • 15. CHALLENGES
  • 16. Challenges Flow/Fiero  Solving a puzzle  Picking up clues to a mystery  Dealing with a character
  • 17. Challenge  Puzzle  Mathematical Formula  Message to Decipher  Problem to Solve
  • 18. ARG’S IN K-12 EDUCATIONARG’s are an integral part of a well differentiated classroomthat provides all students an individualized learningopportunity at their current level of mastery andunderstanding.
  • 19. ARG’s in K-12 EducationSome commonly used ARG’s in the K-12 curriculuminclude Scavenger Hunts, Virtual Field trips,Learning Centers and Independent Study Projects.
  • 20. ARG’s in K-12 – Scavenger HuntsScavenger Hunts can be a fun and educational experience forthe student and the teacher. While there are many ways todesign a scavenger hunt, there are a few things that you mustconsider when designing and implementing the hunt that willensure success for the student and the teacher.1. Make sure your information and facts are current and up-to- date. This would include ensuring that all url’s and web-links are active and current if you are using an Internet Scavenger Hunt.2. Make sure your directions are simple, but comprehensive. Do not expect the students to read you mind, but a the same time do not make the directions so easy that the students are not challenged to determine the clues and in the end the goal.
  • 21. ARG’s in K-12 – Virtual Field-Trips Virtual Field –Trip have become a staple of the 21st Century classroom. With the phenomenal rate at which technology is changing and shaping the world around us, and the budgetary constraints hitting public education many teachers and districts are employing Virtual Field-Trips to provide their students with a vast array of educational opportunities and experiences. Again, it is vital when using the internet to ensure that the URL’S and web-links are current and active before assigning the Virtual Field-Trip to the students. There are many excellent Virtual Field-Trips to be found at reputable site on the web. Some of these include Scholastic, Discovery Channel, Renzulli Learning, The History Channel, Science Discovery, NASA.gov and NOAA.gov.
  • 22. ARG’s in K-12 – Learning CentersLearning centers have predominantly been used in earlychildhood and elementary education classrooms and are anexcellent way to encourage students to make choices. Thecenters enable students to learn to work independently as wellas cooperatively. Centers give the student more control overwhat they do and offer teachers an excellent medium to addressstudent’s individual learning styles.
  • 23. ARG’s in K-12 – Learning CentersWhile EC-5 educators have embraced the LearningCenter, there are still many ways in which 6-12educator can and do incorporate centers into a diverselearning environment in the secondary classroom.Learning Centers can function as an opportunity toexplore and develop a theme or concept, a progressionof processes and challenges in an academic area orsubject, or as multi-sensory, differentiated learningthat engages all students.
  • 24. ARG’s in K-12 – Independent Study ProjectsThe objective of the Independent Study Project(ISP) is to provide you with an opportunity for an in-depth exploration of an area of study that greatlyinterests the student. Students will acquire the skillsneeded to conduct an in-depth investigationfollowing a specifically guided research process thatwill help prepare them for future studies. An ISP givesstudents a special chance to utilize their talents andabilities in a uniquely productive manner.
  • 25. ARG’s in K-12 – Independent Study ProjectsThe major objectives of an ISP are to obtain, process,construct, provide and deliver content/subject specificinformation using various forms/mediums of communication,to learn and effectively utilize multiple components of theresearch process, to develop motivation, curiosity, and theability to undertake risks in a structured environment; a senseof self-sufficiency in learning, and the capability to make andaccept consequences of independent decisions, and toincrease each student’s capacity to think CRITICALLY andCREATIVELY, integrating and analyzing information from avariety of primary and secondary sources.
  • 26. MORE EXAMPLES OFARGS IN EDUCATION
  • 27. Our ARGs Setting the Table  Restaurant Analysis D.B. Cooper  Accounting Practices and Techniques
  • 28. Examples to reference Ecomuve http://ecomuve.gse.harvard.edu/ HARPS projects http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb .page69587 Mentira http://www.mentira.org/ Place Based Learning http://website.education.wisc.edu/kdsquire/tenure-files/16- squire-shelton-book.pdf 7 Things You Should Know about Alternate Reality Games http://net.educause.edu/ir/library/pdf/ELI7045.pdf
  • 29. TECH TOOLS &WHY WE USE THEM
  • 30. And Google ….Google Docs…Gmail…Presenter….NARRATIVE &PROJECT MANAGEMENT
  • 31. STORYBOARD IT OUT
  • 32. QR CODES
  • 33. SCVNGR.COM
  • 34. RABBITHOLE
  • 35. http://bit.ly/4TrabbitholeINVITE TO PLAY ARG PRIME