Cross platform solutions for Mobile App Development
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Cross platform solutions for Mobile App Development

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Cross platform solutions for Mobile App Development Cross platform solutions for Mobile App Development Presentation Transcript

  • Cross-platformsolutions for Mobile Moldova ICT Summit 2011App Development IT4Developers Alexandru Catariov 19/05/2011
  • Agenda • Introduction • Mobile Apps Market Overview • Mobile Apps Native Development Overview • Cross-platform solutions • Conclusions 2
  • Introduction• Popular mobile devices : Mobile Phones, PDAs, Smartphones, Tablets, Carputers, Netbooks• Popular mobile devices features: Wi-Fi, touch screen, GPS, Camera, Sensors(Accelerometers, Compass)• Mobile App features: GPS Location & navigation, Maps, Augmented Reality, Media Player, Social Networks, Reminders, VOIP, Networking, Push Notification, Games and many others.• The most popular mobile platforms: iOS(iPhone, iPod touch, iPad) , Android, Windows Mobile(Phone), Symbian, Blackberry.• The popularity is not geographical the same• Big PLAYERS: Apple, Google, Microsoft, Nokia, Intel, Samsung, RIM• World Mobile Apps Market Worth US$25 Billion by 2015IN YOUR ZONE 3
  • Market share by Mobile platforms 100% 90% 80% Other OSs 70% Windows Mobile 60% iOS 50% 40% BlackBerry 30% Android 20% Symbian 10% 0% 2007 2008 2009 2010 Source: GartnerIN YOUR ZONE 4
  • Mobile App Distributions Companies Application Stores Platforms Available Apps Apple App Store iOS 350,000 Nokia Ovi Store Symbian, Maemo, Meego 55,000 Microsoft Windows Phone Windows Phone 7 17,500 Marketplace Google Android Market Android 294,000 RIM BlackBerry App World BlackBerry 31,000IN YOUR ZONE 5
  • Mobile App Categories PopularityTop 10 Mobile Application Categories by Top-10 list of categories(excluding games) ofMobilemix consumer mobile apps in 2012 by Gartner1. Games 1. Location-based services (LBSs)2. Music & entertainment 2. Social networking.3. Social networking 3. Mobile search.4. Mail & Messaging 4. Mobile commerce.5. News & Current events 5. Mobile payment.6. Weather 6. Context-aware service.7. Sports 7. Object recognition.8. Health & fitness 8. Mobile Instant messaging (MIM).9. Shopping & retail 9. Mobile e-mail.10.Books & reference 10.Mobile music/video.IN YOUR ZONE 6
  • Mobile App Native Development• Native development means: using native technologies, native tools, native UX, native API etc.• The native development solutions are provided by platform owner• All solutions have simulator tools, but usually they are very slow• The native solutions are freePlatforms Technologies Development Tools Development PlatformsiOS Objective-C, iPhone SDK XCode IDE Mac OS XAndroid Java, C/C++ Eclipse Windows, LinuxSymbian, Maemo, C++, QML, Qt framework, Qt Creator Windows, Linux, MacMeeGo platform SDK OS XWindows Mobile C/C++,C#, .NET compact MS Visual Studio 2005-2010 Windows frameworkWindows Phone 7 C#, .NET, Silverlight, XNA Visual Studio 2010, Windows Expression BlendBlackBerry Java, Blackberry Java SDK Eclipse , Blackberry JDE Windows, Mac OS XIN YOUR ZONE 7
  • Cross-platforms solutions arguments• Mobile App Market shared between several popular platforms.• Different technologies and API for each mobile platform• Each technology requires particular skills, tools and resources for development• For each platform the native solution requires the app to be built from scratch.• Each native solution requires additional management, testing and maintenance effort.• More powerful hardware• Similar hardware parameters: screen size, touch screen, front camera, accelerometer• Mobile apps tend to be more independent of the hardware platforms• Porting existing applications from other platforms: desktop, webIN YOUR ZONE 8
  • Cross-platform solutions – native technologiesbasedPlatform Technologies Supported platforms LicenseAirplay SDK C/C++ Android, iOS, webOS, Bada, commercial licence Symbian, Windows Mobile avalableMoSync C, C++, Lua Windows Mobile, Symbian, Free, GPL 2.0. commer. Android, iOS, Moblin, MeeGo licence avalablealcheMo Java ME iPhone, Android, Windows commercial licence Mobile avalableCelsius Java ME Android, BlackBerry, iPhone, commercial licence Symbian, Windows Mobile avalableBedrock Java ME Android, BlackBerry, BREW, commercial licence webOS, iOS, Bada, Symbian, avalable Windows Mobile, Windows Phone 7TotalCross Java ME Android, BlackBerry, iOS, Palm License per device OS, Windows Mobile.,SymbianQt SDK C/C++, QML, Symbian, Maemo, MeeGo Free. Open sourceIN YOUR ZONE 9
  • Cross-platform solutions – web technologies basedPlatform Technologies Supported platforms LicenseAdobe Air HTML, JavaScript, Flex, Android, iOS, MeeGo, Free Flash BlackBerryPhoneGap CSS3, HTML5, JS. iOS, Android, Blackberry, free and open source WebOS, WP7 ,Symbian under the MIT LicenseOpenPlug Action Script, Java iOS, Android, Windows Phone, Free & commercial Script, XML Symbian licenses availableWorkLight HTML, CSS, JS BlackBerry, Android, iOS, Commercial licenses availableAppcelerator Java Script, HTML, CSS Android, iOS, BlackBerry Apache 2.0 license,Titanium comm. licenses avail.RhoMobile HTML, CSS, JS, Ruby BlackBerry, Android, iOS, free and open source under the MIT LicenseWidgetPad CSS3, HTML5, JS. iOS, Android , WebOS free and open sourceIN YOUR ZONE 10
  • Adobe Air• The Adobe® AIR® runtime enables developers to use HTML, JavaScript, Flex and Flash Builder software to create high-performance mobile apps.• Supported mobile platforms: Android, iOS, BlackBerry, Windows 7(Slate), MeeGo• Features: • Multi-touch, gestures, HTML5/CSS3, Local API’s (Location, Accelerometer, Microphone, Camera, Contacts etc.), SQLite, Action Script 3 with JIT compiler and others.• Advantages: • Faster development, declarative UI programming, mature framework and others• Disadvantages • Requires AIR runtime, Prone to restriction on iOS, Troublesome handling of different resolutions, few mobile-optimized controlsIN YOUR ZONE 11
  • Adobe Air Examples Native iPhone App Adobe Air Android AppIN YOUR ZONE 12
  • PhoneGap• PhoneGap is an HTML5 app platform that allows you to author native applications with web technologies and get access to APIs and app stores.• Supported mobile platforms: Android, iOS, Palm OS, BlackBerry, Symbian OS• Features: • WebKit (HTML5/CSS3/JavaScript), Local API’s (Location, Accelerometer, Microphone, Camera, Contacts etc.), SQLite, Bridges between native implementations and JavaScript• Phone Gap is usually used with some touch Java Script frameworks • Sencha touch – more mature for mobile development • JQuery Touch – works well just for iPhone developmentIN YOUR ZONE 13
  • PhoneGap ExamplesIN YOUR ZONE 14
  • Appcelerator – Titanium Mobile• Supported platforms: iOS, Android, BlackBerry(Beta)• Uses native UI components that are controlled by Titanium JavaScript framework• Near-native performance• Custom Development & Deployment tool (Titanium Developer)• Native UI is built in JavaScript onlyIN YOUR ZONE 15
  • RhoMobile• Supported platforms: iOS, Android, BlackBerry, Windows Mobile, Windows Phone 7, Symbian• Fully implements MVC• Local light-weight web server• Ruby back-end• HTML5/CSS3 front-end (Compiles to Ruby)• Contains AppGenerator (create Rhodes applications, models, and tests)• Custom Simulator• Custom Debugger• Enterprise solutions (RhoSync)• Deployment server (builds app for all platforms - RhoHub)IN YOUR ZONE 16
  • Cross-platform solutions for game development• AirPlay SDK • Supported mobile platforms: iOS, Android, Symbian, Bada, Windows Mobile, webOS, Maemo • Uses C/C++ and standards IDEs such as: Visual Studio C++ and Xcode. • Can be used for development of various rich mobile apps • Full license costs - 2500$ per seat per year. Indie License – 100$ per seat per year.• ShiVa Engine • Supported mobile platforms: iOS, Android, webOS • Uses C/C++, Lua, OpenGL, DirectX, Object-Oriented Design, Built-in Graphic Editors. • Full license costs - 1500$. For students and researchers – 170$.• Unity • Supported mobile platforms: iOS, Android • Uses C# & Java Scripts, OpenGL, DirectX, Object-Oriented Design, Built-in Graphic Editors. • Full license costs - 1500$. Indie License - free.IN YOUR ZONE 17
  • Conclusions• May have performance issues• Non pure-native look & feel• Limited API set• Support for integration with native API and native UI components• Web technologies based – CSS, JS, HTML. • For rich mobile apps and for low cost porting.• Native technologies based – C/C++, Java ME. • Can be used for mobile game development• A big number of solutions• Many of them are commercial and cost a lot, but the indie license is not so expensive.IN YOUR ZONE 18
  • Alexandru Catariov | Deputy Head of Development Endava Moldova Alexandru.catariov@endava.com Tel +373 790400205 |Skype alex.catariov thank youIN YOUR ZONE 19