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Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
Web 2.0 to enhance English and History
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Web 2.0 to enhance English and History

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  • 1. Using Web 2.0 to enhance English and History Cecilie Murray Delphian eLearning
  • 2. What’s on the horizon? The Horizon Report: Technologies to Watch K-12 Report 2010 • Cloud computing • Collaborative environments • Game based learning • Mobiles • Augmented reality • Flexible displays http://www.nmc.org/pdf/2010-Horizon-Report-K12.pdf Aust-NZ Report 2010 • E-books • Mobiles • Augmented reality • Open content • Gesture based computing • Visual data analysis http://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
  • 3. • What is Web 2.0 and where did it come from? • Tools for business, socialising and learning • Who’s using them? • Applications and implications for Australian curriculum • What can you do in your school? Our Horizon
  • 4. The Tools Sites for social participation, collaboration and communication and learning such as: • blogs (personal web-based journals) • messaging (instant web based messaging) • chat (real time text based interaction) • discussion groups (delayed text based interaction) • wikis (modifiable collaborative web pages) • podcasting (subscription-based broadcast over the web) • vodcasting (video podcasts broadcast over the web) • RSS (really simple syndication) that enables the sharing of news across the web, free.
  • 5. John Larkin http://www.larkin.net.au/index.html
  • 6. Network of trusted business contact Free internet calls; real time collaboration worldwide Collaborative research tool PeerMint, Telstra, Intel, Teach Australia Tools for Business
  • 7. More than 500 million active users worldwide; 9.2 million in Australia; most popular website for uploading photos for young people. Bandwidth costs are estimated at $1 million a day; in 2007, consumed as much bandwidth as the entire Internet in 2000. Popular in UK, US, NZ, Pacific Is. General worldwide use 14 years +. Australian users 1.2 million Social networking & microblogging service via Tweets of 140 characters. Tools for Socialising
  • 8. Create and manage student blogs Videos and blogs for educators Web 2.0 and collaborative technologies Social networks for anything Uploading and sharing photos Organising social bookmarks Tools for Learning
  • 9. Department Web 2.0 sites • WA – Web 2.0 guides http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/ index.htm • VIC – ePotential Showcase http://epotential.education.vic.gov.au/showcase/ • QLD – Smart Classrooms http://education.qld.gov.au/smartclassrooms/index.html
  • 10. Edublogs
  • 11. Blogs in action
  • 12. Ning for Flat Classrooms
  • 13. Flat classrooms Hawkesdale P-12
  • 14. Skype for international collaboration
  • 15. Wikispaces
  • 16. Podcasts on TeacherTube
  • 17. Vodcasts on TeacherTube
  • 18. Classroom 2.0
  • 19. Twitter
  • 20. Twitter activity
  • 21. • What are students doing? • Writing for an authentic audience • Composing in various modes and media • Sharing and exploring others’ points of view • Researching and evaluating information • Mapping content to locations • Videos and podcasts as ready-made curriculum content • Professional learning • Reflection tool for teachers and students How can we use them?
  • 22. Australian Curriculum • Select either the English or History curriculum • In groups of 4-5, discuss the 3 questions on your handout • Take notes • Appoint a person to report back
  • 23. • Broadens educational opportunities to all • Teachers can use as tools for learning Students can demonstrate their learning • Reflective tool for teaching and for learning • Internet safety, online behaviour • Management of ethical issues • Parent information for managing children at home Implications for T & L
  • 24. What the Aust. research says… Young people engaged with user-generated content websites: Australian Communications and Media Authority, 2009, Click and connect: Young Australians' use of online social media, http://www.acma.gov.au/WEB/STANDARD/pc=PC_311797
  • 25. Impact on behaviour and anxiety (Byron Review, 2008)
  • 26. In your classroom… To establish Web 2.0 applications in your classroom: • Investigate with students some good sites they can sign up to • Check on the minimum age that sites will accept • Look for site information for teachers and parents • Look for joint administrator rights for teachers on their students’ sites • Expect safety tips and good advice on the site • Check that the site has moderators who monitor the site • Look for the location of the site and assess whether it complies with Australian standards.
  • 27. School cybersafety strategy • Integration of Internet safety into the K-12 curriculum • Defined roles and responsibilities for the school board, Principal, Business Manager, teachers, counsellors, librarians/resource managers, ICT coordinators, students, parents/carers and after-school carers AND Police • Data and network security plan • Procedures to address breaches of Internet security and protect students’ safety • Process for annually reviewing, evaluating, and revising the program • Professional learning for all staff • Community stakeholders such as sporting clubs etc
  • 28. ACMA cybersmart
  • 29. Federal Gov’t: E-Security
  • 30. PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe online. Cybersafety app
  • 31. • Education has become portable • Content is downloaded and listened to or viewed when and where the learner decides • Easy to make content and upload • Tools are affordable – handheld devices & web-based software Why is Web 2.0 important?
  • 32. Resources • New Media Consortium, The Horizon Report http://www.nmc.org/pdf/2010-Horizon-Report-K12.pdf • Twenty-two Ways to use Twitter in the Classroom http://www.docstoc.com/docs/5649046/How-To-Use-Twitter-in-the- Classroom • Steve Hargadon, Educational Networking: The Important Role Web 2.0 will play in Education http://www.scribd.com/doc/24161189/Educational- Networking-The-Important-Role-Web-2-0-Will-Play-in-Education • Flat Classroom Project, http://flatclassroomproject.ning.com/ • Poll Everywhere http://www.polleverywhere.com/ • ACMA, Cybersmart http://www.cybersmart.gov.au/ • DBCDE, E-Security Budd:e, https://budd-e.staysmartonline.gov.au/
  • 33. Cecilie Murray Email: cecilie@delphian.com.au Delphian eLearning www.delphian.com.au App-titude Learning www.app-titude.com.au Contact

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