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iPads: the new frontier - November 2010

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Presented by Cecilie Murray at the VITTA Conference, November 2010, Melbourne, Australia

Presented by Cecilie Murray at the VITTA Conference, November 2010, Melbourne, Australia

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    iPads: the new frontier - November 2010 iPads: the new frontier - November 2010 Presentation Transcript

    • Cecilie Murray John SloanDelphian eLearning
    • Let’s talk about what we knowWhat the research saysWorkshop: Planning an implementation strategy Support networks and info sources Good apps and how to find them Effective integration into teaching & learningApps, apps and dataResources
    • Discuss:Which mobile devices do you use inside and outside of school?
    • Share:What have you found out about mobile devices?
    • K-12 Report 2010 Aust-NZ Report 2010 Cloud computing • E-books Collaborative • Mobiles environments • Augmented reality Game based • Open content learning • Gesture based Mobiles computing Augmented reality • Visual data analysis Flexible displays http://www.nmc.org/pdf/2010-Horizon-Report-K12.pdf http://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
    • The ResearchMobile learning is… ‘learning in a more personalised way, handing over more control to the learners themselves’ ‘disruptive learning’ (Stead, 2006)‘holds and heightens student interest, engages students in learning, and provides yet another means for expressive and receptive literacy’ (Dogeby, 2007)
    • ‘a small, cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom life’ (Robertson, 2009).‘mobile devices can have a positive impact on learning experiences for both educators and students’ (McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
    • ‘Schools with one-to-one computing programs have fewer discipline problems, lower dropout rates, and higher rates of college attendance than schools with a higher ratio of students to computers…but for one-to- one programs to boost student achievement as well, they must be properly implemented.’ Project Red (Revolutionizing Education) June 2010
    • (ed. Wan Ng, 2010)Chapter 12Imagine Mobile Learning in your PocketCecilie Murray, Delphian eLearninghttp://www.igi- global.com/bookstore/TitleDetails.aspx?TitleId=4177 0
    •  how mobile learning might be used to increase engagement, motivation, ICT curriculum integration and effective learning in K-12 schools. action research questions focused on impact on learning in core curriculum areas, literacy, numeracy, new media, interpersonal development
    •  iPodagogy 2007 iPods and video podcasting for learning iPod Touch Project 2008 8 iPod Touches per class for literacy Global Mobile Learning 2008-09Two year project – Australia, Singapore and USA Nintendo DS for Maths 2009Nintendo DS for student learning in Mathematics
    •  Up to 50 Primary and secondary schools 1:1technologies and collaborative technologies supporting VELS outcomes iPod touch, Netbooks, Flip cameras, Blogs, Wikis, GPS & geocaching, Massive Multiplayer Online Gaming, Quizdom etc Benchmarking, data collection based on rubrics, online survey, reports, interviews
    • Mobile learning: Promotes confidence and independence regardless of year level and age Promotes peer coaching and developing activities for each other Important in encouraging ESL learners, reluctant learners (at risk/disengaged) Improves attendance, more active participation in class Promotes better preparation and organisation for class Supports more regular completion of school work and homework
    •  Mobile learning stimulates enjoyment in learning…‘fun’ activity Greater interaction (& writing) from boys in particular, in blogs, podcasts and web pages Stimulates teachers and students to work creatively to improve literacy and numeracy Student performance data – improves numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
    • Research reportsiPod Touch Reporthttp://delphian.com.au/ipod-touch-research-reportiPodagogy: Using iPods and Video Podcasting for Learninghttp://delphian.com.au/ipods-and-podcasting-learningGlobal Mobile Learninghttp://delphian.com.au/global-mobile-learning-research
    • ReferencesProject Red (2010) Revolutionizing Education, One to One Institute, US.http://projectred.org/McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interimreport to Bectahttp://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdfNg, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes andbeliefs in the first year. Computers and Education.Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing GlobalChange, La Trobe University, MelbourneStead, G. (2006). Mobile technologies: transforming the future of learning, inEmerging Technologies for Learning, BECTA. http://partners.becta.org.uk/upload-dir/downloads/page_documents/research/emerging_technologies.pdfMetiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems.http://www.cisco.com/web/strategy/docs/education/TechnologyinSchoolsReport.pdfDogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida.http://www.principalspartnership.com/iPods.pdf
    • Why iPads or Touch tablets? iPad or Galaxy Tablet (Samsung) Small handheld devices enable learning anywhere, anytime Convergence of innovations in mobile technology and social software, Web 2.0 Young people’s social use of technologies For schools it means 1:1 is achievable
    • Discuss in four rotations: (10 mins)1. How do we develop an Implementation Strategy?2. Where do I find support, networks and info?3. How do I find quality educational apps?4. How do I integrate iPads in the classroom?
    •  Good practice: AALF 21 steps for implementation DEECD – 2 resources 1:1 21 steps checklist at DEECD VIC & QLD Issues: professional learning an issue OHP or data shows for using with iPads Teachers need to be taught hand gestures with iPads PL to be built into planning
    •  Look at other schools for good practice Technicians from other schools Talk to Apple Issues: Proxies- the big end proxy is key in Govt schools Independent schools more flexible iTunes – bulk purchase for schools; 1 app per device
    •  Places to go to look at reviews of apps Issue: - time for teachers to find good apps iTunes search processes not intuitive Flash not working on iPads – Skyfire browser app (prompts users to be >17 y.o) Personal device issues in schools Search in iTunes, not on the device iPub – images or multimedia for assignments
    •  Integrate with other technologies Netbooks, ipod touches, ipads etc Curriculum developed first Curriculum, not technology should be the driver Seek out schools demonstrating good practice
    •  Four phases: ◦ PLANNING – research, vision, consult, assess readiness, project plan, budget ◦ PREPARATION – assess teacher skills, professional learning, spaces, suppliers, applications, costs, policies ◦ IMPLEMENTATION – support services, distribute, use in classrooms ◦ EVALUATION – device use (action research), support services, policies and management  Good Practice Tips Implementation of Mobile Learning projects http://delphian.com.au/mobile-learning-articles
    • http://epotential.education.vic.gov.au/showcase/resource.php?res_id=659&showcase_id=65
    • Educational apps Relevant to kids Use technologies that pervade their lives Engaging for learning Inquiry based constructivist content High quality games prolong engagement Kids can consolidate knowledge independently
    • Australian Curriculum app
    • English AppsSpectronics: Apps for Educationhttp://www.spectronicsinoz.com/blog/uncategorized/2010/09/educational-apps-and-resources-for-the-ipad-and-iphone/
    • History Apps
    • Maths Apps
    • Science Apps
    • TwitterUse Twitter to follow the leaders:#slide2learn#mlearning#edapps
    • A new modelCurriculum-driven content, high quality graphics Monitor student progress online
    • Data from apps
    • 1 2 3 SHEEP is a counting app for young learnerswith 3 fun activities - flying a helicopter aroundthe farm, herding sheep into pens and guidingthe sheepdog into the ute
    • MATHSTRONAUT is a maths challenge app foraddition and subtraction, designed for Primary and Middle school students.
    • PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe online.
    • ContactsWeb: www.delphian.com.au www.app-titude.com.auEmail: cecilie@delphian.com.au cecilie@app-titude.com.auTwitter:http://twitter.com/ceciliemurrayhttp://twitter.com/App_titude