Interaction Design
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Interaction Design

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What it takes to design interaction

What it takes to design interaction

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  • interface gestures that mimic real world interaction
  • devices the user can physically touch
  • devices the user can virtually touch
  • commands to an entity in the virtual world

Interaction Design Interaction Design Presentation Transcript

  • Interacting with Virtual World
  • Interface Metaphors
  • Use metaphors have become ubiquitous in the society
    Representation metaphors
  • Manipulation
  • Manipulation
    1. Direct user control
    2. Physical control
    3. Virtual control
    4. Agent Control
  • Manipulation
    1. Direct user control
    2. Physical control
    3. Virtual control
    4. Agent Control
  • Manipulation
    1. Direct user control
    2. Physical control
    3. Virtual control
    4. Agent Control
  • Manipulation
    1. Direct user control
    2. Physical control
    3. Virtual control
    4. Agent Control
  • Properties of Manipulation
    Feedback
    Ratcheting
    Constraints
    Distance
    Pointer beam scope
    Hysteresis
    Frame of reference
    Bimanual interface
    Control location
    Control visibility
    Movement formula (control order and gain)
  • Feedback - Haptic
  • Constraints – 6DOF
  • Bimanual Interface – More than one hand
    Ratcheting – Continuous movement (mouse)
    Pointer beam scope – reach far distance
    Movement formula (control order and gain)
    Distance – too far
    Control visibility