Learning in Virtuality

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    Learning in Virtuality - Presentation Transcript

    1. Learning in Virtuality: A Primer Part 1 Suzanne Aurilio The pICTsl Farm
      • Virtual Environments as Educational Technologies
      • People
      • Technologies
      • People and Technologies
      • Virtual Environments as Educational Technologies
      • People
      • Technologies
      • People and Technologies
      What’s this environment designed for? What’s My Context?
    2. Revolutionary or Democrat?
    3. 2008
    4.  
    5.  
    6.  
    7.  
    8.  
    9. 3D Modeling
    10. 3D Design
    11. Creativity
    12. Creativity
    13. Simulations
    14. Role Playing
    15. Rehearsing
    16. Training
    17. Collaborating
    18. Exchanging Information
    19. Exchanging Ideas
    20. Discussions
    21. Chance Encounters
    22.  
    23. + Manipulating 3D Objects + Constructing 3D Objects + A sense of place + A sense of shared space + A sense of embodiment 3D Environments Generally
    24. Resources
          • For consultation: Suzanne Aurilio [email_address] , 619-594-2953
          • The pICTsl Farm blog http://pictsl.edublogs.org
          • http://secondlife.com
          • http;//www.qwaq.com
          • http://www.forterrainc.com/
          • http://activeworlds.com/edu/
    25. Select Bibliography
          • Churchhill, E. F., Snowdon, D. N., & Munro, A. J. (Eds.) (2001). Collaborative virtual environments digital places and spaces for interaction . London: Springer-Verlag.
          • Gee, J, P. (2003). What video games have to teach us about learning and literacy. NY: Palgrove Macmillan.
          • Lankshere, C., & Knobel, M. (2006) (Second Edition) New literacies: Everyday practices & classroom learning . Berkshire, England: Open University Press.
          • Lave, J. (1988). Cognition in practice: Mind, mathematics, and culture in everyday life. Cambridge, UK: Cambridge University Press
          • Meadows, M. S. (2008). I avatar the culture and consequences of having a second life. Berkeley, CA: New Riders.
          • Schroeder, R. (2002). Social interaction in Virtual environments: Key issues, common themes, and a framework for research. In R. Schroeder (Ed.), The social life of avatars: Presence and interaction in shared virtual environments. (pp. 1-18). London: Springer.
          • Weller, M. (2007). Virtual learning environments using choosing and developing your VLE. London: Routledge.

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